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Some nerfs that NEED to happen

Some nerfs that NEED to happen

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Mar 2, 2023, 03:1203/02/23
03/02/23
40

I can't stand mortars, they absolutely ruin matches. On one hand, I can't entirely blame people for using them, as they can be total game changers, but really, I tend to look down on people who do use them, you're not a real competitor if you're relying on them. I'd love to see them removed completely, or just nerfed outright, I couldn't really care less if people who use them have an issue with that. That being said, I got a feeling the type of people who use mortars are whiny brats who would flood plarium with their tears if the only weapon that makes them appear to be decent got nerfed or removed, so I'd say the best option would be to set up mortars to hit with friendly fire. Leave them as strong, but if you're going to use them, you're going to wipe out your own team in the process.

I absolutely agreed with EM rifles needing to be nerfed, until I got them myself. They require some level of skill, a miss, especially on a close target, can break you, and facing off against an opponent who also has them becomes a race to who can take who down first, plus they can be a real equalizer against certain mechs, such as lancers or tengus that have jumped up to a spot that isn't easy to hit.

I'd rather see javelins or disc launchers get nerfed over EM rifles, especially the damage radius on them. With damage radius implants maxed out, the distance that they can have an effect can make them as bad as mortars. Really, anything that removes the need for precision, and in turn, skill by the player, should be nerfed.

As for zephyrs and surges, I don't really have an issue with the pulse effect, it can be annoying to get hit with, especially if there's multiple mechs in the field with them, but both mechs have fairly low hp, so they're still a liability, and the zephyr is slow, so that one is even more of a challenge to work with, pretty much only effective if you can find a decent spot to pin up in a lock out the other team, and that still only tends to work for so long before you get rushed after a pulse. The part with the surge that I'd like to see changed is the stealth buff removed when it dashes, just leave it with the dash and pulse. I'd also change it so the surge and killshot get hung up by panther's barrier. As it stands, they can just rocket through it, they should be held up like any other mech.

Mar 2, 2023, 04:3403/02/23
08/05/22
25
S1E1

I am not psyched about how OP the new EMRs are but I do like in general that Plarium doesn't nerf gear. War Robots sucked because of the endless buff/nerf cycle that f2p & low spenders could never catch up with. Rocket Mortars are annoying to deal with and I avoided even getting them until I was at about 10,000 games played but man was that a mistake. Until the recent bug, they were THE way for f2p players to earn A-Coins in Tournament. I basically built my hangar on their earning power. Now I don't need them really but I hope they get the bug fixed soon for other f2p players.

Basically no one uses Zephyr in endgame. It's obsolete by that point. I even have the gold radius implant and I barely ever use it. 

100% agree.  As soon as Plarium starts nerfing mechs and weapons, that means that their R&D are not doing their job.  So many mobile games get ruined because of developers not thinking everything through and then changing their mind later on.  It wouldn't matter so much if the game was 100% free to play.  But they're here to make money.  And changing a product after people are spending money on it is a BS move.  


So far, I haven't seen a mech or weapon that doesn't have a solid counter to it.

Rocker mortars are easily avoidable with fast or stealth mechs.

Surge is easily countered by Zephyr.

Zephyr is easily countered by Redeemer or Tengu.

EMP is probably the closest thing to a cheat in the game, but it's still avoidable.


 

Mar 2, 2023, 14:4603/02/23
02/07/23
6
The Raptor

100% agree.  As soon as Plarium starts nerfing mechs and weapons, that means that their R&D are not doing their job.  So many mobile games get ruined because of developers not thinking everything through and then changing their mind later on.  It wouldn't matter so much if the game was 100% free to play.  But they're here to make money.  And changing a product after people are spending money on it is a BS move.  


So far, I haven't seen a mech or weapon that doesn't have a solid counter to it.

Rocker mortars are easily avoidable with fast or stealth mechs.

Surge is easily countered by Zephyr.

Zephyr is easily countered by Redeemer or Tengu.

EMP is probably the closest thing to a cheat in the game, but it's still avoidable.


 

Your solutions fail to take into account those who don't have the listed mechs needed to counter the aforementioned OP mechs/weapons (such as me). Surge and Redeemer aren't even avaliable to purchase atm and even if they were, it shouldn't only be one specific mech to take down another. That's exactly why they are so unbalanced to begin with. 

CrystalDrewCommunity Manager
Mar 2, 2023, 16:2303/02/23
02/10/23
2031

Hello! Thanks a lot for such comprehensive feedback! As you have probably already seen, the Mechs and Weapons Grade Update is coming, so many usual things will be changed and improved. You can check out the details in the Mech and Weapon Grade Update video and the following Q&A article here and here

Mar 6, 2023, 22:5103/06/23
07/04/21
69
KabiKabi

The freeze pulse goes through walls 

Mine sure doesn't.  Tried over and over.  Doesn't go through walls, floors, etc.

Mar 7, 2023, 15:4203/07/23
09/05/22
204

Weird


Mar 8, 2023, 18:4003/08/23
10/10/21
2

Rocket mortars- They dont need to have their damage reduced or their radius reduced IF they increase the delivery time of the weapon.  Add 2 seconds to the impact time so pilots have a chance to take cover or clear the area.  They are meant to clear people from cover as much as kill them.

EMP- reduce the time of stun by a second, or give a task to the pilot to reboot their mech. the faster they do it the faster they are back in the game. If you had to tap the screen in a bunch of places in order so your mech would start that would aleast give the pilot something to do rather than sit in the open for 6 seconds waiting to die. 

EMR loose the weapon lock beyond 70 m but keep the lasers for aiming, make it about precision skill when hitting at long range.

My personal pet peeve is Cheetah mines hanging around way too long after the cheetah is gone.

Mar 8, 2023, 21:5703/08/23
06/08/17
74
egyas

Mine sure doesn't.  Tried over and over.  Doesn't go through walls, floors, etc.

Something broke with Surge a few patches back it seems. Surge's emp does not currently go through walls or floors while Zephyr still does, Redox still does, etc.

Mar 8, 2023, 22:2503/08/23
08/04/22
218

Electro magnetic pulses should go through walls in game because...well...electro magnetic pulses go through walls. 

Mar 10, 2023, 14:5103/10/23
07/08/22
266

Surges pulse definatly goes through walls. You might think it doesn't since the range is only 15 meters (without implants) but I can assure you, it does.

Mar 14, 2023, 13:3703/14/23
Mar 14, 2023, 13:38(edited)
03/14/23
2
KabiKabi

I think you don't understand plarium wants surge and em rifles to be op because they are p2w, and that's how the game works. Whoever has the best mech and weapons wins.

EM rifles came in event crates and playoff events so they are not pay to win. They can also be bought from real money but some people also got it from events and crates

Mar 14, 2023, 13:4303/14/23
03/14/23
2
egyas

Mine sure doesn't.  Tried over and over.  Doesn't go through walls, floors, etc.

It does go through walls 

Mar 14, 2023, 15:4003/14/23
09/05/22
204

Guess what, zephyr  got needed. But surge got buffed.

Apr 20, 2023, 20:1404/20/23
07/04/21
69
KabiKabi

Guess what, zephyr  got needed. But surge got buffed.

Surge is pure 100% OP BS.  

Apr 22, 2023, 14:4504/22/23
10/01/22
1

Either reduce mortar dmg or rework maps and add cover. There is no point of playing on maps where you have 0 chance to hit the person and 0 chance to hide.