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Some nerfs that NEED to happen

Some nerfs that NEED to happen

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Jan 15, 2023, 18:2201/15/23
07/08/22
266

Some nerfs that NEED to happen

     There are some nerfs that need to happen. A lot of mechas and weapons are way too op and need to be nerfed so I will just go over the big three. 

     The first one is obviously rocket mortars. The concept of it is okay, but pilots ruined it. Instead of dealing a little damage over a big area, it is literally insta-kill in a huge area. There is no way to avoid it on some maps, and very hard on others. Unless you have a killshot or surge, if you see a rocket mortar icon, you are 100% dead. One way to fix it is to remove the weapon all the way, but that would cause a lot of turmoil. The most logical answer to me would be to remove the pilots and implants for the rocket mortar or severely debuff the pilots for the rocket mortars. This is #1 on my list for a reason.

     Number two is the nerf of Zephyrs and Surges. I understand the ability, and I think that it is fine to a certain degree to freeze people. There are two possible things to nerf that would make sense to do. The first is to reduce the amount of time that you are frozen, like 3 seconds or so of freeze time and to not have it able to be increased by pilots. The second is reducing the energy capacity from 24 to 16. The second one would not be too much of a nerf because you would still be able to put missile rack 8s on Zephyr and shotgun 8s on Surge.

     I will post honorable mentions and #3 layer today.

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Jan 16, 2023, 17:1401/16/23
07/08/22
266

     First off, it seems that it is tomorrow instead of later today, sorry about that.

     Second off, the third thing that I think needs to be nerfed is EM rifles. It is just flat out annoying when you just start out the game and all of a sudden you get insta-killed. This is not as bad as rocket mortars but is still really annoying especially since the cool down is only three seconds with implants. The amount of damage just needs to be nerfed. Not the pilots, not the implants, but the weapon. 

     Some runner ups that I was thinking of were Guardian, Javelin Racks, Bastion, and Stalker but they are not as bad as these other three.

     n8 _


Jan 24, 2023, 01:2801/24/23
09/05/22
204

I don't think surge needs to be nerfed  because a lot of times you cannot kill someone in three seconds, making it worse than killshots which is basically an insta kill and has a lot shorter cooldown. Nerfing surge would not give him enough time to escape and therefore making him die every time he boost into a battlefield(which is advertised as his strenght)

Jan 24, 2023, 16:1301/24/23
09/05/22
204

Also, making surges freeze time to 3 seconds means if you can kill the mech in 3 secs than he has a much shorter cooldown and shadow drive, making the stealth drive practically useless and his cooldown short and broken.

Jan 25, 2023, 01:0901/25/23
07/08/22
266

Good point. The energy cap just needs to be reduced. They are a support mech anyways.

Jan 25, 2023, 23:1601/25/23
08/04/22
218

I think energy capacity is balanced well and is one of the last things they need to worry about. 

Jan 27, 2023, 01:5601/27/23
07/08/22
266

I bet you are a Zepher and Surge main? There is nothing wrong with it but I just think it is annoying that at the start of FFA it is a freeze war every time. Also, the freeze is super OP and is just not balanced at all. Maybe Redox can be swapped with Zephyr on the progress path.

FlooCommunity Manager
Jan 27, 2023, 13:1301/27/23
02/04/22
641

Guys, thank you very much for sharing your thoughts and providing nice points ✍️

Jan 27, 2023, 17:2201/27/23
Jan 27, 2023, 17:23(edited)
11/12/21
129

I definitely agree on the EMP abilities, in each 5v5 you are basically fighting 5 zephyrs and 5 surges on the opposite team, some of the maps like the freight depot are prone to turning into EMP fest each time you play which is ultra annoying add to that the fact that everyone is slowing you down with stasis beams.

an adequate nerf would be to remove the zephyr range implant all together, and maybe reduce the stealth of surge.  

Feb 6, 2023, 22:5402/06/23
07/04/21
69

Surge absolutely needs to be nerfed.  The ability to slam into a wall and freeze the guy who is BEHIND the wall is just stupid.  The freeze pulse can;t do that.  Weapon reset ability can;t do that.  But in 2v2 especially on those small maps, Surge slams into walls, locks down people, and kills then in seconds.

Feb 7, 2023, 19:4602/07/23
01/29/23
9

I think it is true that surge does nead to be nerfed. But I think you should lower his price to, in stead of 8000 a coins it should be like 2500 a coin's. just a opinion to throw out there.

Feb 7, 2023, 20:0902/07/23
08/25/20
81

I am not psyched about how OP the new EMRs are but I do like in general that Plarium doesn't nerf gear. War Robots sucked because of the endless buff/nerf cycle that f2p & low spenders could never catch up with. Rocket Mortars are annoying to deal with and I avoided even getting them until I was at about 10,000 games played but man was that a mistake. Until the recent bug, they were THE way for f2p players to earn A-Coins in Tournament. I basically built my hangar on their earning power. Now I don't need them really but I hope they get the bug fixed soon for other f2p players.

Basically no one uses Zephyr in endgame. It's obsolete by that point. I even have the gold radius implant and I barely ever use it. 

Feb 13, 2023, 02:3002/13/23
10/19/20
74

Can someone explain to me why the Bastian is a legendary mech The shield doesn't block out much damage in fact there's times I'm dead before the shield even gets used up and is able to use its ability, and speaking of its abilities it does very little damage and the EMP pulse is super minimal not even two seconds I just don't understand why this is a legendary mech I feel super robbed  over this

Feb 14, 2023, 08:3002/14/23
Feb 14, 2023, 08:31(edited)
08/25/20
81
jedzilla74

Can someone explain to me why the Bastian is a legendary mech The shield doesn't block out much damage in fact there's times I'm dead before the shield even gets used up and is able to use its ability, and speaking of its abilities it does very little damage and the EMP pulse is super minimal not even two seconds I just don't understand why this is a legendary mech I feel super robbed  over this

Legendary doesn't mean better. Redox is a legendary mech and it sucks. Brick house is also a legendary. Panther and Killshot are Uncommon, Stalker and Guardian are Rare, and they all rock. In practice, the category doesn't mean anything at all. 

Feb 14, 2023, 12:5502/14/23
02/14/23
1

I think EMP and especially caustic splash could be fixed by not letting them penetrate walls. It's a splash for crying out loud. Not rocket science here. 

Bots seem to favor Zyphyr some matches I barely get to move without ever seeing an oponent(EMP through wall) 

I think this would benifit gameplay without sacrificing the abilities. I guess in short what I am saying is make cover count for something.

Rocket mortars, just make it to bulky to have more than 1 equipped. Force players to mix it up with a close defence weapon oy something.  

Feb 14, 2023, 12:5502/14/23
07/08/22
266
S1E1

Legendary doesn't mean better. Redox is a legendary mech and it sucks. Brick house is also a legendary. Panther and Killshot are Uncommon, Stalker and Guardian are Rare, and they all rock. In practice, the category doesn't mean anything at all. 

     Actually there are two differences, legendaries are unlocked later in the game for f2p people and that it takes less blueprints to upgrade legendary mechs and weapons but those blueprints are more rare. 

Feb 14, 2023, 13:2202/14/23
09/17/21
250

I think zephyr & surge should stay as they are. But I think the implants should be changed. The range, cooldown and duration should be nerfed as a compromise 

Feb 16, 2023, 14:0502/16/23
Feb 16, 2023, 14:05(edited)
09/05/22
204

I think thatt zephyr should not be nerfed, but instead his price should be increased by a lot. He is way too cheap for the ability has. Surge has a rightful place as #1 because he is the most expensive, and if you nerf surge and zephyr then some other mech will be the most broken powerful, then it would go into a nerd 

Feb 16, 2023, 14:0802/16/23
09/05/22
204
N8 _

Good point. The energy cap just needs to be reduced. They are a support mech anyways.

Surge is a scout mech, and he has as much as killshot.

Feb 16, 2023, 14:1202/16/23
09/05/22
204
N8 _

     First off, it seems that it is tomorrow instead of later today, sorry about that.

     Second off, the third thing that I think needs to be nerfed is EM rifles. It is just flat out annoying when you just start out the game and all of a sudden you get insta-killed. This is not as bad as rocket mortars but is still really annoying especially since the cool down is only three seconds with implants. The amount of damage just needs to be nerfed. Not the pilots, not the implants, but the weapon. 

     Some runner ups that I was thinking of were Guardian, Javelin Racks, Bastion, and Stalker but they are not as bad as these other three.

     n8 _


I think you don't understand plarium wants surge and em rifles to be op because they are p2w, and that's how the game works. Whoever has the best mech and weapons wins.

Feb 21, 2023, 16:4002/21/23
09/05/22
204
egyas

Surge absolutely needs to be nerfed.  The ability to slam into a wall and freeze the guy who is BEHIND the wall is just stupid.  The freeze pulse can;t do that.  Weapon reset ability can;t do that.  But in 2v2 especially on those small maps, Surge slams into walls, locks down people, and kills then in seconds.

The freeze pulse goes through walls