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Semi-Active Leagues Dismissed

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Mar 16, 2018, 11:5003/16/18
231777
Snowgoon said:

Alina Phoenix said:


Aegon Targaryen said:


Thanks for the reply, Alina.  I was not aware that that Fortress returns are sent to catacombs now.  Is this true for all troop return reasons, or only when the Marshal is the one that sends the troops home?   For example...if the player recalls the troops from the fortress or if the player is booted by another league member, with the fortress troops also return to the Catacombs?  Just looking for clarification :)

When you recall the Units from Fortress, they will be returned to Castle. But if you were kicked from the League, they will be returned to Catacombs. 

So why do you deliberately create anomalies like this which cause confusion and mistakes?

All units from beacons go to the catacombs, so why not fortress too?

Because these are two different features and they can work in the different ways. 
Mar 16, 2018, 14:4503/16/18
231777

Is this feature planned fot the near future or only after unity.


Mar 26, 2018, 11:5903/26/18
231777
Oracle said:

Is this feature planned fot the near future or only after unity.


Devs plan to add this feature after they move plarium.com servers to the new engine :)
Mar 26, 2018, 22:1003/26/18
12/13/14
1282

Alina Phoenix said:


Oracle said:


Is this feature planned fot the near future or only after unity.


Devs plan to add this feature after they move plarium.com servers to the new engine :)

New Engine design courtesy of Heath Robinson :)

http://prntscr.com/iwrvrc

Mar 16, 2018, 14:3003/16/18
Mar 16, 2018, 14:32(edited)
12/18/14
1835

Snowgoon said:


Alina Phoenix said:


Aegon Targaryen said:


Thanks for the reply, Alina.  I was not aware that that Fortress returns are sent to catacombs now.  Is this true for all troop return reasons, or only when the Marshal is the one that sends the troops home?   For example...if the player recalls the troops from the fortress or if the player is booted by another league member, with the fortress troops also return to the Catacombs?  Just looking for clarification :)

When you recall the Units from Fortress, they will be returned to Castle. But if you were kicked from the League, they will be returned to Catacombs. 

So why do you deliberately create anomalies like this which cause confusion and mistakes?

All units from beacons go to the catacombs, so why not fortress too?

If I am recalling I actually prefer the units to go to my castle because if I am recalling it's to defend - if they went to the catacombs it would take longer to get them in my castle


But I do like that they are returned to catacombs if I have to remove someones defense for whatever reason at least if someone is away from the game and you have to remove them from the league you can return their defense safely before giving them the boot

Mar 14, 2018, 09:2803/14/18
231777

Aegon Targaryen said:


To those who keep wanting to remove level 0 fortresses....NO.   Just because the league is not powerful enough to get their fortress to level 5 yet doesn't mean they should lose their fortress.  If my memory serves, the fortress must exist to earn glory points and tomes.   Since not every tiny league has coiners, this means it may take months to a couple of years to get their fortress to level 5.

As far as league dismissal is concerned...IMO, no league should be dismissed unless it remains below 60% activity for more than 30 days with an active marshal.   If a Marshal is inactive for more than 14 days, then the title of Marshal should automatically go to the next highest ranking active member (active meaning in last 14 days) with an in game mail notifying them and the league of this change.  If there is more than 1 active member of the next highest rank, then it should go to the player with most consecutive log ins or most log ins in past 14 days.  At this point, the 30 day timer should restart with the new Marshal.   Should the new marshal become inactive for more than 14 days, then the system should repeat itself.  In the meantime, the new marshal now has a month to recruit more players and manage his/her league to greater than 60% activity.

Completely dead leagues should disappear in a month, (along with their fortress).  Semi-active leagues will have a chance to stay alive, even if marshal is long gone.


Units in fortresses need to be sent back to catacombs instead of castle keep.  A marshal can then boot someone without being a jerk if they are borderline with a normally active player with a 2 week RL emergency.

One thing of consideration:  Perhaps a player can be allowed to join a dead league and revive it (perhaps they like the name, its fortress level, its knowledge level, or its diplomacy).  Even though they will be a neophyte initially, in 14 days, they would be marshal.  Granted, one needs to be sure the league is dead to avoid wasting 2 weeks of their time.  This may be a bad idea for reasons I've not thought of, but tit seems harmless at the moment.

Hello.

If the League is active, their Fortress is not removed, no matter what Level it is.

As for the Marshal replacement mechanics, I described it in your another comment: https://plarium.com/forum/en/stormfall-age-of-war/game-discussion/93856_why-are-lower-ranks-allowed-to-kick-members-/?post=466434

Semi-active Leagues have a chance to avoid dismission as in-active League Marshal doesn't mean the League will be dismissed. It will be done only in case the League activity is below 60% for more than 14 days.

Marshal can send the Units of the League member from Beacon and Fortress and they will go to Catacombs, not to Castle. This option was added in the last update.

Any player can join a League even if it's scheduled for dismissal. 

Dec 11, 2017, 12:1912/11/17
231777

Stiletto said:


Alina Phoenix said:


Almericus said:


Alina Phoenix said:




There are such concepts as long-term plans and short-term plans. 

If we are to accept the above statement as true, then this:

If we talk about short-term plans, no devs don't plan to add this feature.

and this:

If we talk about long-term plans, yes, devs are considering this feature to be added to plarium.com as well. 

could well be considered spam, trolling or just plain old contradiction (just saying)

Hello!

So, what exactly is contradicting here? 

There are no short-term plans for adding this feature. It means that in the near future it won't be added.

But there are long-term plans for it. It means that in the future (not the near one) this feature is considered to be added to plarium.com as well.

Seems to be quite a logical statement :)

If you break this down into smaller steps then it will be welcomed by all

The problems are created because you tried to do everything in 14 days, which is impossible for many leagues


Totally inactive leagues could be removed immediately

Inactive league marshalls should be replaced immediately

All level zero fortresses should be removed immediately

All of these would be in the best interest of the game


Casual and semi active players, however, should NOT be branded as inactive and booted by knee-jerking marshals for fear of losing their Leagues
If a semi-active league has a new marshal appointed then they should be given plenty of time to reorganize
The last thing they need is a Damocles Sword hanging over them

Also, Official recognition should be given to League Mergers, creating a brand new league with the best Fortress and Achievements transferred, one marshall and possibly a vice-marshal and a new league name available
All active full members should be transferred to the new league, and retain their original rank/role if possible

An option to double the size of neophyte academy would help too

Hello.

On the opposite, I don't think that removing anything immediately is a good idea. These 4 weeks are given for Leagues to increase their activity and avoid dismissal.

> Casual and semi-active players, however, should NOT be branded as inactive and booted by knee-jerking marshals for fear of losing their Leagues

This part is more about League management. If a League Marshal knows that this player is usually n active one, but now he suddenly isn't loginnng to the game for more than 2 weeks, he can do not remove this player (if it doesn't make the League activity below 60%). If inactivity of this player puts the whole League in a risk to be dismissed, the League Marshal can wait for another 12-13 days, and if a player still doesn't login, move him to Neophyte. 

> If a semi-active league has a new marshal appointed then they should be given plenty of time to reorganize

The last thing they need is a Damocles Sword hanging over them.

If the new Marshal is appointed and the activity of the League is above 60%, they have all the time they need for reorganization.

> Also, Official recognition should be given to League Mergers, creating a brand new league with the best Fortress and Achievements transferred, one marshall and possibly a vice-marshal and a new league name available . All active full members should be transferred to the new league, and retain their original rank/role if possible.

I don't think it will be added to the game as it will allow creating a very powerful Leagues at once, plus technically it's difficult to add such feature to the game.

> An option to double the size of neophyte academy would help too

This suggestion was forwarded to devs already ;)
Mar 14, 2018, 05:2103/14/18
08/21/14
463

To those who keep wanting to remove level 0 fortresses....NO.   Just because the league is not powerful enough to get their fortress to level 5 yet doesn't mean they should lose their fortress.  If my memory serves, the fortress must exist to earn glory points and tomes.   Since not every tiny league has coiners, this means it may take months to a couple of years to get their fortress to level 5.

As far as league dismissal is concerned...IMO, no league should be dismissed unless it remains below 60% activity for more than 30 days with an active marshal.   If a Marshal is inactive for more than 14 days, then the title of Marshal should automatically go to the next highest ranking active member (active meaning in last 14 days) with an in game mail notifying them and the league of this change.  If there is more than 1 active member of the next highest rank, then it should go to the player with most consecutive log ins or most log ins in past 14 days.  At this point, the 30 day timer should restart with the new Marshal.   Should the new marshal become inactive for more than 14 days, then the system should repeat itself.  In the meantime, the new marshal now has a month to recruit more players and manage his/her league to greater than 60% activity.

Completely dead leagues should disappear in a month, (along with their fortress).  Semi-active leagues will have a chance to stay alive, even if marshal is long gone.


Units in fortresses need to be sent back to catacombs instead of castle keep.  A marshal can then boot someone without being a jerk if they are borderline with a normally active player with a 2 week RL emergency.

One thing of consideration:  Perhaps a player can be allowed to join a dead league and revive it (perhaps they like the name, its fortress level, its knowledge level, or its diplomacy).  Even though they will be a neophyte initially, in 14 days, they would be marshal.  Granted, one needs to be sure the league is dead to avoid wasting 2 weeks of their time.  This may be a bad idea for reasons I've not thought of, but tit seems harmless at the moment.

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