what he described is just nature of pvp...... the meta game (the game behind the game), and guilds (whatever) banding together to achieve common goals is nothing new. Take EVE as an example, alliances in that game existed LONG time before it became a official ingame option to create them, which didn't really change much at all, it just added more visibility to who is who.Sir Dan Saul Knight said:
So KT refused to fight 1 on 1 "for the rights to be kings of the server" and KoK made good on their promise and joined the war on KoC's side. Probably unexpected as it looked a lost cause, 2 Leagues effectively against the rest of the server.
KoK was smaller than KT / KoC. But it brought with it deep knowledge of the game mechanics (mostly learnt from TD). Strength tests (hitting a beacon with small forces and accurately determining the defence from the battle report) being chief among them. Could it be enough?
KT and KoC beacons went down. In the first week KoC still pressured by over 10 leagues. And the smaller leagues went in and took over the dead beacons, some involved in the war some just taking advantage.
what you are saying is, coalitions ruined that game.
so....why did plarium ad them as an official feature?

