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How mighty beacon game became dead

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13 жовт. 2018, 05:5913.10.18
231778
IronApex said:

Sir Dan Saul Knight said:



So KT refused to fight 1 on 1 "for the rights to be kings of the server" and KoK made good on their promise and joined the war on KoC's side. Probably unexpected as it looked a lost cause,  2 Leagues effectively against the rest of the server.

KoK was smaller than KT / KoC. But it brought with it deep knowledge of the game mechanics (mostly learnt from TD). Strength tests (hitting a beacon with small forces and accurately determining the defence from the battle report) being chief among them. Could it be enough?

KT and KoC beacons went down. In the first week KoC still pressured by over 10 leagues. And the smaller leagues went in and took over the dead beacons, some involved in the war some just taking advantage. 

what you are saying is, coalitions ruined that game.   


so....why did plarium ad them as an official feature?
what he described is just nature of pvp...... the meta game (the game behind the game), and guilds (whatever) banding together to achieve common goals is nothing new. Take EVE as an example, alliances in that game existed LONG time before it became a official ingame option to create them, which didn't really change much at all, it just added more visibility to who is who. 
13 жовт. 2018, 05:3713.10.18
03.08.14
1364

Sir Dan Saul Knight said:



So KT refused to fight 1 on 1 "for the rights to be kings of the server" and KoK made good on their promise and joined the war on KoC's side. Probably unexpected as it looked a lost cause,  2 Leagues effectively against the rest of the server.

KoK was smaller than KT / KoC. But it brought with it deep knowledge of the game mechanics (mostly learnt from TD). Strength tests (hitting a beacon with small forces and accurately determining the defence from the battle report) being chief among them. Could it be enough?

KT and KoC beacons went down. In the first week KoC still pressured by over 10 leagues. And the smaller leagues went in and took over the dead beacons, some involved in the war some just taking advantage. 

what you are saying is, coalitions ruined that game.   


so....why did plarium ad them as an official feature?
13 жовт. 2018, 05:0113.10.18
13 жовт. 2018, 05:24(edited)
231778

Zardas said:


The beacon game was killed by Plarium introducing the Beacon Massacre event where you could revive 90% of what you lost during that massacre for free. At the same time two of the major leagues was fighting each other, one of those leagues decided to go and kill all the beacons on the map, since they could not hold any no one should.

That doesn't make sense. Because if you "can't" hold a beacon, then why should you anyway? Beacons, and forts, is pvp grounds. Just its so horrible unbalanced and a swipe of a credit card count for a lot more than the combined effort of many players. There this saying, money talks and bullshit walks. but in our case, its gameplay that took a walk...


If someone just want to watch everything burn and is able to do so, that is their choice. Flaws of game mechanics come into play when there is no effective way to combat it.... Or here is another thought. The game evolved to a degree (artificially bloated by spending). So what it took to defend a beacon reached such a level, so if you was stretching yourself to thin, you ended up not able to hold any. 


tbh brutally honest, if you can't hold it you don't deserve it. Been playing EVE since the start back in 2003... Seen empires rise and fall in a sandbox so waste stormfall seems like a small speck of grain in comparison. Where some fights was not just about gain systems and riches, but to deny others of it. Yeah, Plarium screwed the pouch in how mechanics work i n this game, but when it come to the nature of pvp. All games with a pvp aspect is the same. Players do things because they can, and their motive for do so is no more wrong than your own motives for playing and what drive you. Some players like to build sand castles, others like to knock them over, because for them your salty jelly tears taste delicious. 


The rewards for holding beacons is not just there with the effort needed to do so. Tbh, I would slashed down the numbers of beacons by A LOT. Then rather have beacons give bonus's to the league members more like the champions work. Some could give bonus to food, gold, iron, other to increased stats of spyhing, off, def, whatever.. Why not have some very few limited beacons that could give like a tiny sprinkle of sapphires to the members of the league holding it, now that would be worth fight for. 
12 жовт. 2018, 22:5512.10.18
12.04.16
60
The beacon game was killed by Plarium introducing the Beacon Massacre event where you could revive 90% of what you lost during that massacre for free. At the same time two of the major leagues was fighting each other, one of those leagues decided to go and kill all the beacons on the map, since they could not hold any no one should.
2 жовт. 2018, 12:5302.10.18
18.12.14
1835
Christine Hare said:

Agreed Snowgoon with the forcelimit difference between the 2 servers, but that didn't stop the massive armies of 100k dragons sometimes even more, I have seen some massive armies on the facebook server 1 dark plains completely obliterate the inner beaconfield and how they done it was with their alliance

See even with forcelimit, it did not stop the powerful armies with all of the extra upgrades that can be done to offense troops.  I've seen players be able to send just over 50k of dragons to a beacon with the 150 mill forcelimt and destroy that beacon with little losses killing 20-30k griff beacons because they show their kills on the public facebook pages, forts its much larger and they wipe out all beacons from 1 league sometimes, my own offense doesn't have enough forcelimit on it yet to max at the 150mill for a beacon yet there are some leagues on the map that hold level 5 beacons with around 10k griff and 10k occult in them because just 1 test hit tells me whats inside and I drop those on my own when I'm after pvp if the good tourneys are on  as I suffer very small losses because of the high rank my offense troops are at and all of the extra offense points upgrades I have done to them as well as the champion and the Hero

I don't know what you all consider a well defended fort or beacon to be, but for me a beacon needs 100k griff and occult minimum, fort at least close to 1 million griff and occult to stop the massive killers


The game at the moment is an offense players dream and even though I play offense I really hope the beacon improvements update on the road map bring some real positives for the defenders out there who still like to defend

yeah we don't have force limits on beacons and you would never find beacons with the intention of being held for long periods with that little amount of defense in them at this point i think there are only like 3 leagues holding beacons on our map - the beacon game was destroyed with massacre events - I would never hold a beacon with less than 5 billion defense in it probably more now .... 
1 жовт. 2018, 14:4901.10.18
26.07.15
513
BioHazard, I have hit redwalled castles myself to kill their offense because even though it hurt me a bit, it hurt them even more lol
1 жовт. 2018, 14:4801.10.18
26.07.15
513

Agreed Snowgoon with the forcelimit difference between the 2 servers, but that didn't stop the massive armies of 100k dragons sometimes even more, I have seen some massive armies on the facebook server 1 dark plains completely obliterate the inner beaconfield and how they done it was with their alliance

See even with forcelimit, it did not stop the powerful armies with all of the extra upgrades that can be done to offense troops.  I've seen players be able to send just over 50k of dragons to a beacon with the 150 mill forcelimt and destroy that beacon with little losses killing 20-30k griff beacons because they show their kills on the public facebook pages, forts its much larger and they wipe out all beacons from 1 league sometimes, my own offense doesn't have enough forcelimit on it yet to max at the 150mill for a beacon yet there are some leagues on the map that hold level 5 beacons with around 10k griff and 10k occult in them because just 1 test hit tells me whats inside and I drop those on my own when I'm after pvp if the good tourneys are on  as I suffer very small losses because of the high rank my offense troops are at and all of the extra offense points upgrades I have done to them as well as the champion and the Hero

I don't know what you all consider a well defended fort or beacon to be, but for me a beacon needs 100k griff and occult minimum, fort at least close to 1 million griff and occult to stop the massive killers


The game at the moment is an offense players dream and even though I play offense I really hope the beacon improvements update on the road map bring some real positives for the defenders out there who still like to defend

29 верес. 2018, 08:3629.09.18
04.10.13
3875
Christine Hare said:

Long read but very educational as I never knew the history of your server thankyou. 

See I have always been in the facebook server 1 Dark Plains, I was in the great David and Goliath war where HOT alliance took on the almighty Fatih family that is still 1 of the major leagues even in the game today who owned just over half the map of beacons back in the day. 

HOT was over 100 leagues of mostly small coiners and non coiners with only a tiny few large coiners who knew how to be able to send their hammers out without losing any troops due to the food restrictions back then and a trustworthy reliable alliance leadership back then too, it was a long tough war but yes Fatih was beaten and you know virtually all of the major leagues back then are still playing even to this day, there is still power struggles over borders between the alliances too but no where near as big as the Fatih war

My league started off with 4 Fatih beacons we killed back in the day and we got to keep them, from there we grew as a beacon league, beacons were everything back then, they would gain us better players because of our league rank and de usage but my league has been able to adapt with every change Plarium has done to the game, we realised that beacon massacres made it all to easy to destroy top 100 leagues of their ranks and keep them out of the rankings so we adapted, maybe 1 day we will have beacons again depending on the future changes Plarium does but we found to survive against the big coiner leagues we needed to be able to learn and adapt fast,

 I even became 1 of the fastest killers of offense in a castle war, took down some coiners offense in this way, they cant beat my offense raid on their castle to their 15 seconds to their catacombs after they liberate my siege on them and I have gained some mega kills this way with offense killing offense, cost effective for me and 1 of the most expensive gaming rides for the enemy 



Unfortunately that tactic doesn't really work on plarium servers, since most large players have their offense units upgraded to level 32, which gives them a 400% boost to their defense.  Combine that with high castle defense bonus from walls and hitting offense on a castle isn't as lopsided a fight as you'd think. 
29 верес. 2018, 08:2929.09.18
04.10.13
3875
Nameless Namesake WoH said:

Hello Lords and Ladies


I was away from the game  and when I came back.......... oh myyy, the beacons are dead. Can some one please explain me , once fought  fiercely,  how does  those beacons are all  at level 1 and almost deserted ??



thanks in advance


Regards

NN
You must have been gone a long time, they've been like that for close to a year. 
29 верес. 2018, 03:3129.09.18
231778

Christine Hare said:


Our games work the same, the only difference is you can upgrade catacombs and we cant yet, we all still have our wars, offense and defense works the same etc, see I learn from you all about the history of the plarium server here and even on this forum there are facebook players who come here to interact with you all too, we are the same just different servers with different enemies to fight 

Yeah, our biggest enemy is Plarium, that is the difference.. :/



29 верес. 2018, 03:0729.09.18
26.07.15
513
Our games work the same, the only difference is you can upgrade catacombs and we cant yet, we all still have our wars, offense and defense works the same etc, see I learn from you all about the history of the plarium server here and even on this forum there are facebook players who come here to interact with you all too, we are the same just different servers with different enemies to fight 
29 верес. 2018, 02:5329.09.18
231778

Christine Hare said:


Long read but very educational as I never knew the history of your server thankyou. 

See I have always been in the facebook server 1 Dark Plains, I was in the great David and Goliath war where HOT alliance took on the almighty Fatih family that is still 1 of the major leagues even in the game today who owned just over half the map of beacons back in the day. 

HOT was over 100 leagues of mostly small coiners and non coiners with only a tiny few large coiners who knew how to be able to send their hammers out without losing any troops due to the food restrictions back then and a trustworthy reliable alliance leadership back then too, it was a long tough war but yes Fatih was beaten and you know virtually all of the major leagues back then are still playing even to this day, there is still power struggles over borders between the alliances too but no where near as big as the Fatih war

My league started off with 4 Fatih beacons we killed back in the day and we got to keep them, from there we grew as a beacon league, beacons were everything back then, they would gain us better players because of our league rank and de usage but my league has been able to adapt with every change Plarium has done to the game, we realised that beacon massacres made it all to easy to destroy top 100 leagues of their ranks and keep them out of the rankings so we adapted, maybe 1 day we will have beacons again depending on the future changes Plarium does but we found to survive against the big coiner leagues we needed to be able to learn and adapt fast,

 I even became 1 of the fastest killers of offense in a castle war, took down some coiners offense in this way, they cant beat my offense raid on their castle to their 15 seconds to their catacombs after they liberate my siege on them and I have gained some mega kills this way with offense killing offense, cost effective for me and 1 of the most expensive gaming rides for the enemy 



So you are playing on the facebook version and not the one we do? Thats kinda like apples and oranges...



29 верес. 2018, 02:4629.09.18
29 верес. 2018, 02:46(edited)
26.07.15
513

Long read but very educational as I never knew the history of your server thankyou. 

See I have always been in the facebook server 1 Dark Plains, I was in the great David and Goliath war where HOT alliance took on the almighty Fatih family that is still 1 of the major leagues even in the game today who owned just over half the map of beacons back in the day. 

HOT was over 100 leagues of mostly small coiners and non coiners with only a tiny few large coiners who knew how to be able to send their hammers out without losing any troops due to the food restrictions back then and a trustworthy reliable alliance leadership back then too, it was a long tough war but yes Fatih was beaten and you know virtually all of the major leagues back then are still playing even to this day, there is still power struggles over borders between the alliances too but no where near as big as the Fatih war

My league started off with 4 Fatih beacons we killed back in the day and we got to keep them, from there we grew as a beacon league, beacons were everything back then, they would gain us better players because of our league rank and de usage but my league has been able to adapt with every change Plarium has done to the game, we realised that beacon massacres made it all to easy to destroy top 100 leagues of their ranks and keep them out of the rankings so we adapted, maybe 1 day we will have beacons again depending on the future changes Plarium does but we found to survive against the big coiner leagues we needed to be able to learn and adapt fast,

 I even became 1 of the fastest killers of offense in a castle war, took down some coiners offense in this way, they cant beat my offense raid on their castle to their 15 seconds to their catacombs after they liberate my siege on them and I have gained some mega kills this way with offense killing offense, cost effective for me and 1 of the most expensive gaming rides for the enemy