brunsonthomas said:
Jezebel said:
Not everyone makes the same income. Some of us struggle to make ends meet while others have plenty to spend on anything. This is their chosen form of entertainment and Plarium enjoys the profits of the ones who have plenty to spend and the rest of us have a game we play for enjoyment not spending fortunes we do not wish to waste on this game.Gadheras said:
It not money its TIME I have logged daily and built my castle I raided every day and worked to build an army - I spent some - not as much as others I would rather use my money on things that will benefit me in real life - spending on a game that's your entertainment is not really an issue is it? Everyone spends money on entertainment - HOWEVER those that spend enough to feed a family of 5 for a year need to get their heads examined - USE THIS MONEY FOR GOOD SOMEWHEREJezebel said:
Well, I play a lot of games. After a while, you start play one game less than others, and one day you find yourself not logged into some game for a very log time. How much you spent on this game after 2 and a half year?Gadheras said:
unfortunately I have spent 2 1/2 years playing what used to be a great game - its kind of hard to let go after putting so much work into itJezebel said:
djmoody said:
agree totally with thatGadheras said:
Its the recovery after absolute defat or losing big that is the crux for faster unit build time. Because it decide when you can do something worth the while in the game again. Coiners and big hammers will always be there regardless. What do I care if a hammer is 1b, 2b, 3b or whatever? I can't do much about that.For me it's the other way around.
Because Plarium allow direct purchase of end game - infinite troops, immediately. The 1b,2b, 3b hammers mean you will never be able to achieve something worthwhile in the game. The speed of rebuild is kind of irrelevant, because the gap between real players and coiners is simply too huge.
It is never going to change here thought, because the whole business model for Stormfall is simply to catch 'whales' and make easy money.
The easy solution is.... hey there is a lot of other games out there -)
One of the main reasons this is a problem is the outnumbering mechanics. If you get a big enough army, the game lets you kill smaller armies for almost no losses. So if a 3 billion hammer hits a beacon with 20 million defense on it, the hammer won't lose close to 20 million offense, it will lose maybe 1-2 million. This means that smaller leagues can't even wear down the big spenders, they just get squashed. That's why I think there should be some limit on either the amount of offense a player can have, or at least the amount that can be sent in a single attack.
