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Plan to Fix the Leagues?

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Aug 26, 2018, 23:0808/26/18
231501

Plan to Fix the Leagues?

Basically as you level up it's fun to compete in events. Once you hit 1bil influ, you will forever be in last place since you are up against clans and players 500x your size. 


Is there any plan to adjust the leagues? Maybe something adjusted by influence? Like 1bil-10   11-50   51+ ? Just random numbers. It's not fun to spend $ and do all you can as a 5bil player and be in the bottom 10% all the time.
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Aug 27, 2018, 05:5308/27/18
09/27/17
120

i totally agree with what Paul is saying, the leagues just dont work now as players are learning to sit and wait for mega packs and develop their cities a lot faster, the leagues need to be changed or the number of leagues increased to take into account how players now play the game, when this game was first developed doing some of the huge upgrades that were supposed to take say 156 weeks can now be done in 5 minutes, using hero gear, knowledge, building and knowledge speed ups and then on top of that the boosts and the clan helps, not to mention skipping all that by using gold, players are growing a lot faster and the leagues need to start reflecting this change, taking your city to lvl 26 is something that you should really avoid doing until the last minute as your automatically put in odin league for every event, and if your only 1 billion influ like me that throws you into a league where you just cant compete and are destined to a life of event misery where checkpoint targets are way past what you are capable of scoring without throwing loads of money at the game  and if this is left as it is i believe players will loose interest and the game will eventually fizzle out, 

This is a great game and from my time playing this one takes some beating but as the players learn and change how they play, the game needs to move with them and in my opinion this means the league set up really needs to change, gamers can be very fickle i admit im one of them as long as im happy i will continue but there are plenty of games out there keep my interest i stay loyal to a game.
Aug 27, 2018, 08:4908/27/18
01/25/17
491

Dear Jarls,

The distribution across Leagues depends on the Competition type. The selection in Personal Competitions is determined by the level of the player's Town and in the case of Clan and Global ones - by the Clan’s Influence. 

Also according to the game rules Jarls are divided into smaller groups within one League in a Competition. Due to this the chances of winning become higher. Please bear in mind that the rewards in all groups within one League are the same.

If you have any additional suggestions, we will be happy to hear. Wish you glorious victories!


Aug 27, 2018, 12:0808/27/18
04/07/17
1350

Clan leagues I agree (and I have written about this) need to change ... for the top league to include all clans 15B or above is just a joke ... these days 15B is a pretty low amount of influence for a clan and to be included in the top league is just crazy.


Also I think it would be a good idea for personal leagues to be done by influence instead of city level (first time I have put this forth).  I think influence would be a better "match up" than city level.
Aug 27, 2018, 18:4008/27/18
02/21/18
1224

Agreed elsewhere.

Also I think its mean not to give the personal rewards for kingdom events,if your kingdom doesnt win.

Aug 28, 2018, 13:2108/28/18
01/25/17
491

Hello Jarls!  We appreciate your commitment to the game and your feedback. We will forward your suggestion to our developers and they will definitely consider. Have a good day!

Aug 29, 2018, 11:1608/29/18
04/07/17
1350
So what do other's think of what I suggested in my last post?
Aug 29, 2018, 12:2608/29/18
231501

I "liked" it :D

At a quick glance, it's better than what is in place now... A new ranking system should definitely be looked at and considered by the development team.

Aug 29, 2018, 14:2808/29/18
09/28/17
3
I think this would be great.. seems it is time for a tweak in the Influence for each tier.
Aug 29, 2018, 20:4408/29/18
09/27/17
120

what we think here im guessing doesnt really make any difference WE know they need adjusting but it is probably done like this for a reason and thats to make us buy more packs to spend more gold.


the way we play the game has changed big style trouble is plarium dont keep up and change things that no longer work as they were designed to when the game was first developed.

if plarium dont change as their players do more people will just quit and that would be a real shame i wouldnt want to see this game die 
Aug 31, 2018, 19:3308/31/18
231501

Exactly... Achieving the check points is the goal. Hitting 10/10 isn't realistic perhaps, but hitting 5 should be attainable for ACTIVE clans and players I think. 

Getting a top placement in the rankings is not the gripe.

Sep 1, 2018, 14:1609/01/18
02/21/18
1224

About the levels.

As there is a big jump in the amount of gold you get when hitting 10, the ability to finish all of them is especially desireable.

A player ought to be able to easily complete at least  the first level, preferably more,without needing to spend any money to do so.

More doable levels  would encourage players to continue , rather than giving up at the first hurdle.

Whether it exists or not,the so called "grouping of players" of comparable achievements within ranks,would not seem to offer much in the way of assistance.

From my experience in the League of Rookies, my towns of the same palace level or less,but of very varying influence,seem to be in the same group.

I do not have enough experience within the higher leagues to comment on, if and what, might happen there.

Sep 2, 2018, 22:0009/02/18
231501
10/10=spending real cash=fair
Sep 2, 2018, 22:3409/02/18
02/28/17
61

Mee said:


10/10=spending real cash=fair

easier check points=more rewards=more check points

i am in a top 5 clan and i have the same check points as a clan 10times smaller, in this case 10/10=cash for them



Sep 3, 2018, 02:1309/03/18
Sep 3, 2018, 18:37(edited)
02/21/18
1224

This why the leagues and the competitions stink....

The fighting invaders has just finished, and out of the top 10 players in the League of Rookies, only 3 of them have palace 5 the rest  way above this.

Many have palaces in the high teens ,several in the 20s and one as high as 23.

A number of them are zooming around the forest at break neck speed killing ubers..

Yes I appreciate, as has been mentioned elsewhere previously, that they could have boosted after the competition started.

But it takes a lot of boosting to get to 23 in 2 days.  



TODAY 3RD SEPT..

The jarl currently at the top pf the leader board in the League of Rookies Invader  Hunt competition has

PALACE 23.

HER0 49 with 1 unusual and 1 legendary Falcon figurine

SHAMAN  Baggi 2nd stage

16.5 million influence

Total time in game 21.5 hrs

TROOPS (trained) 10

RESOURCES ( town) 11.5 million

CONVEYS(sent) 574

Everthing else 0

Sep 5, 2018, 17:5709/05/18
Sep 5, 2018, 18:08(edited)
452

well , it seem that something have changed in the ligue system, it is worse...


When cvc was annouced, clan was 6 bil influence... league conqueror for cvc...


day before cvc, merging with a other french clan before clan... resource yielding was not yet annouced, total influence 12.2 billion ... league of master now... it is normal


upcoming clan event, lust of power... yet 12.2 billion but we are now in the ligue of odin


seen that plarium have change the clan league system the other way that what was requested... odin have passed from 15 bil to something below 12.2 ... there was a update monday, it is maybe then that they have mess up


EDIT : for the upcoming kvk, we are yet league of master who is normal... only the clan lust for power event put us in the wrong league, way above our level
Sep 5, 2018, 20:0909/05/18
02/28/17
61
anesfan said:

well , it seem that something have changed in the ligue system, it is worse...


When cvc was annouced, clan was 6 bil influence... league conqueror for cvc...


day before cvc, merging with a other french clan before clan... resource yielding was not yet annouced, total influence 12.2 billion ... league of master now... it is normal


upcoming clan event, lust of power... yet 12.2 billion but we are now in the ligue of odin


seen that plarium have change the clan league system the other way that what was requested... odin have passed from 15 bil to something below 12.2 ... there was a update monday, it is maybe then that they have mess up


EDIT : for the upcoming kvk, we are yet league of master who is normal... only the clan lust for power event put us in the wrong league, way above our level
does the members you merged with have some high lvl towns ? i feel like inf is not the only thing that is calculated for the leagues but the towns lvl also count
Sep 6, 2018, 01:0209/06/18
452

Kud said:


does the members you merged with have some high lvl towns ? i feel like inf is not the only thing that is calculated for the leagues but the towns lvl also count

well, it is not relevent... seem that only clan event lust of power is affected... all other clan event are master league... upcoming one too... only event clan lust op power put us in odin league...


It is possibly a bug ... or there is different level of league for various clan event


Since the rest of my clan will join tomorrow, and we will be well over 15 bil, we will not be able to check it next time

Sep 6, 2018, 02:3109/06/18
04/07/17
1350
I have noticed in the past that different clan events sometimes have your clan in different leagues (the league requirements are not consistent through all the different types of clan events).
Oct 29, 2018, 13:4310/29/18
04/07/17
1350
Bringing this up again because seems to be something many are starting topics on ...
Dec 6, 2018, 19:0612/06/18
11/23/18
11
Am just speechless because all this list mentioned here I don't have it