Totally agree - it is almost a waste of time.
Basic strategy - in the first 5 minutes see if you can find 1 enemy farming tile. Hit it, then do not farm for the rest of CvC and you are almost guaranteed the win.
Because the troop kills need to be "enemy", hitting someone else's farming tiles or the PoP gives zero points. Hence categories 2 and 3 are useless for 95% of clans unless your opponent controls the PoP. How do you even sore points in the "Battles in the Clan Stronghold" category? Waste of time.
I too have seen it in operation so I understand the complaint, see why the techs did it, but would have to agree with your analysis that the strategy of hitting a tile for effectively 2 points and then no more, works, assuming that you win the tile hit.
I would imagine that the "Battles in the Clan Stronghold" category? is when the tile hit is within the confines of the stronghold, but again you have the situation as above as you are most likely to loose the tile hit ,and probably similarly if you attack an un-shielded player there, as it would have to be the enemy,in both cases, and most likely a trap.
Totaly agree. This game mechanic destroys current clans and new players get fucked up. I also agree with Ang Moh !
Plarium is only focused on their profit. They destroy the huge investments of the players to get the personal reward. This time i lost 18 hures of my life, 200k Gold to fill all 15 bars. At leat i invest over 50 weeks time booster and nearly 1Billion of each ressource to train warriors, for nothing...
This happens: We get a new unknowing member and his tiles was hit by the enemy after a few minutes ( again a 3 person clan with no fortress ). They don't have made any gameplay (no farming, no builds, nothing), they are only waiting for this moment to hit a tile. Then they trained an army in the last minutes and get 9 599 427 500 points! This costs a lot of money! So we lost, again against such clan... This is the crappiest game mechanic I've ever seen!
But! Tribble win for Plarium!
1. Destroy Player invests.
2. Get money for warrior training - ressources ( or destroy more resources ) for the last minute win.
3. Don't have to give the huge reward for personal reward focused players.
I will talk to my clan and to affected other clans to not play cvc any more. The system have to be changed.
It would be improved if players were stopped from deliberately dropping influence (dismissing troops) to get easier opponents, only to train them all each week. This to me is cheating the game. Also smaller clans may have more chance if a level 40 from anywhere couldn't wipe you out of your siege with 1 hit. They should limit siege hitting to opponents only. Although more often than not we're hitting checkpoint 15 in first day to be annihilated on siege points by 1 l40 as our opponent. How can we console our players each week?
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It would be improved if players were stopped from deliberately dropping influence (dismissing troops) to get easier opponents, only to train them all each week. This to me is cheating the game. Also smaller clans may have more chance if a level 40 from anywhere couldn't wipe you out of your siege with 1 hit. They should limit siege hitting to opponents only. Although more often than not we're hitting checkpoint 15 in first day to be annihilated on siege points by 1 l40 as our opponent. How can we console our players each week?
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Thank you for your detailed feedback, X Hawkstorm X, it has been forwarded to the developers for the further consideration👍
Feel free to share all your ideas and suggestions with me🤗
All of this highlights the real problem with this game. With recent developments big players are not only untouchable to other players but to whole clans.
For me there is only 1 solution to improve game play for all. Kingdoms should be split into different groups and massive clans and players should be limited to their group and other players would be in a different group and neither would ever meet.
Jot is the worst example of how bad this game has got. As a small player I went there a few weeks ago and lost 80% of all my troops through being attacked once. It's virtually game over for me. How do I learn or experience new things in the game when the odds are stacked so massively against me?
There is the problem with a big player joining after cvc matchup so that they can win the stronghold seige catagories ... this just happened to us ... huge player joins after matchup so they get the stronghold seige catagories ... our clan 634B theirs NOW 1.491T
The big player does not get points for certain things but will get points for the clan or keep us from getting points from stronghold seige so the clan win then 3 catagories to 4 catagories (depending if we do a stronghold seige also). I think they are doing this so the clan wins cvc AND the big guy gets lots of soul shards without losing much troops.
Rowena, Scottpuddy: I am in a small clan and we are often put against a one or two person clan that has twice our combined influence, but one thing a one person clan can't do is play non stop 24hrs /day - I often farm without domain shields during cvc while our oponent is offline at work or asleep. I farm small and since no one else gets points for hitting my troops my troops are seldom attacked. And if I do get attacked I automatically win the defence category, even if I lose more troops than he does. Or if he holds a sh siege and I attack it I automatically win attack category, even if I only kill a couple of his scouts and lose most of my attack troops. Our problem is that if he does have a sh siege then his stronger troops get many more points than we possibly can and we lose. (And he usually has the resources to train many more high level troops).
John makes some good points and I agree with most if not all of them. My experience as an ally went more towards...... when I reinforced them (smaller Clan) during a siege it was ME who ended up with the Lions share of Shards. Kind of defeated the purpose of helping imo. So, after that I went to try and help keep others from interfereing with our allies siege. I'm a lvl 40 whos decently strong, not overwhelming like some but decently and it "worked" about half the time.
I'm NOT a fan of the ally system tbh. I think it kinda screws the smaller Clans and wish it would be abolished.