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Change to scoring for ghosts/invaders

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25 лют. 2022, 00:3925.02.22
19.09.20
85

Change to scoring for ghosts/invaders

There have been complaints about 1 hitting caused by the increased targets in ghost and invader events and that this causes problems to people wanting to farm gems and materials. If instead of awarding event points on a per 1% health basis award points per hit. This eliminates the points advantage of one hitting and will help prevent people finding no invaders or ghosts.

Competition goals will need to be adjusted to reflect the scoring change.

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26 лют. 2022, 00:2726.02.22
26 лют. 2022, 12:41(відредаговано)
21.06.17
1303

One the face of it seems like a good idea, except for those buying and wasting energy,and it means slogging one at a time, till the final hit, after reaching maximum bonus.

I thought of another drawback.

With  points per % everyone gets the same number of points,but with points per hit, those that need to take more hits get more points.


26 лют. 2022, 11:0426.02.22
220588

Thank you for your feedback, Jarls, it has been forwarded to the developers😎

Stay tuned!

26 лют. 2022, 23:0926.02.22
26 лют. 2022, 23:12(відредаговано)
19.09.20
85

Hi xyz

Yes I accept that there may be a minor advantage to less developed players, but let's face facts, all of the last 12 month's developments  have helped the bigger players at the expense of smaller and casual players. A little rebalance wouldn't go amiss and this would in reality be insignificant.