Significant changes in the Clans Battle await you!
Is this a statement meant to excite? Or is it a statement, "Darn, we got to make changes again!"
1. Update to checkpoints in the Competition. Now there will be 15 checkpoints for Clan and personal achievements, respectively (you will get rewards for personal achievements if your Clan wins). There will be also Legendary checkpoints. A Clan will be able to earn points and pass these checkpoints, but only Clan members who passed enough checkpoints in personal achievements will receive trophies for them.
Is this not saying you are increasing the objectives? And, does not that imply the increased objectives will cause even greater disparity between those willing to spend money to gain advantage against those people who have played with the expectation that one day they will gain the ability to do the current level of Checkpoints?
2. Division of all Clans Battle tasks into 7 categories. To win the Competition, you will need to come top in most of them.
Is this not a way to provide injections of additional resources to thwart the natural accumulation of everything eventually going to top players? And, does not the configuration mean....everything will be going to the top players...again? You are feeding adults and leaving the children to suffer neglect...when will weaker, newer players be thrown a bone to keep them interested in the game?
3. Changes to the Chief's reward. The Chief of the winning Clan will receive a reward that is proportional to the number of points earned by the whole Clan.
Is this not a contrivance to make the rich, richer? And with the same amount of effort...Better yet, is this not meaningless?
What do you think of these changes?
Would not it have been better to think of all these things at the beginning so everyone knew exactly what they were getting into, at the beginning? Why not 'We've thought of everything!" instead of these paper-cuts of 'upgrades' and maintenance events which only do the obvious and correct the erroneous...what does that imply about the thinking that is going on in the heads of developers?
If you wanna pick my pocket, at least bump into me, apologize and make me think you aren't there to pick my pocket...