
I have personally used , Health, Offense, then Defense. This has worked well for all three of my towns. I have not checked which would be better off or def. Over the years I have had good success. More often than not like said above, it depends on your opponent. Best option prepare your troops best you can, spy first and know your opponent.
There is a kind of hierarchy in offense/defense/health, however I found no difference at all between offense/defense/health. However depending on how they call the individual action, they get higher on the ladder. Everything increasing 'total ...'is the lowest on the ladder. Next up is likely your weapon choice. Then you have '...during defense/attack' etc. There are so many but I hope you get the picture. The more rare or complicated the action, the more power it has.
Gem choices are a matter of personal preference and fighting playstyle, as well as the type of events and defenses you face. Using a shorts Offense gem will increase your damage output and potentially help you get myou take, allowing you to potentially survive longer and defend more effectively, but it will also reduce your damage output.
I don't play games or engoffer some general advice that may help you make a decision.
When deciding on which gems to use in your fighting gear, it's essential to consider your overall strategy. Do you prioritize offense or defense? Are you trying to take out as many enemy troops as possible, or are you looking to protect your own troops and minimize losses?