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Questions about getting attacked

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24 серп. 2021, 00:4324.08.21
232030

Questions about getting attacked

Small backstory of my experience with base defense/strategy games: I've been playing these games for 10-20 years and I started playing Vikings: WoC 8-10 days ago.

In every other base defense game, you normally get a shield after getting attacked either once, many times or if you lose the whole base. Our bases don't get destroyed here, but my issue is with something else.

My base is at around lvl 17. The highest level of units I'm able to train is lvl 3. I did all the upgrades that I could find that help the type of units I'm training and I used up all of my speedups to train as many of them as I could. I didn't forget about the hero talents, I went for the unit training speed reduction talents and all the other ones that were beneficial for me (I understand that there might be many builds, but I went for the ones that make my army as strong as possible and help me train them as fast as possible).

I only managed to train about 100k units, that's the most I could train after using all of the resources and speedups I could use. I've been doing this every day, training all the units as fast as I can and upgrading them to the maximum.

But there's one issue, I'm getting farmed like 5-10 times a day by stronger players and there's nothing I can do about it. I understand that investing money in this game makes a good difference, but I don't understand how I'm suppose to progress without it. It's impossible to even exist for a day without losing all of your units and resources.

Are there any key things that I'm missing here?

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24 серп. 2021, 01:3124.08.21
24 серп. 2021, 02:05(відредаговано)
21.06.17
1303

Yes.

If you hve been playing this type of game for so long you ought to have more idea, though it can take some figuring out here.

First thing I would say is , think about the tortoise and the hare. 

I woud say you have been the hare so far.

To stop loosing your resources in raids you need a shield. Purchased with gold or given free or won sometimes.

If you only started playing recently and are in a new kingdom, it will be frantic because everyone is trying to get ahead, so any  'free rides' will be taken avantage of.

24 серп. 2021, 14:1824.08.21
232030

That makes sense. I figured this out shortly after I wrote this. It didn't seem like I could afford to have a shield forever (if I wanted to) in the beginning, but right now it seems fair to use the gold/coins that I win here and there to buy the shields. Now everything makes a bit more sense.

27 серп. 2021, 16:1527.08.21
23.08.21
1

How safe is the stronghold area


28 серп. 2021, 12:5828.08.21
21.06.17
1303

Safe in what respect?

Do you mean your own or someone elses?  

Though thinking about it , its not going to be that much difference and its going to be dependant who owns it and what they feel about it.

1 верес. 2021, 07:4401.09.21
232030

I have a few more questions, I have a peace treaty shield, I made my own clan (I'm aware that this is not the best idea, I'm just testing stuff out):

Can I still get attacked by others even if I have a shield? In specific, other clans? 

Do you only go against one clan at a time or is it free for all, anyone attacks anyone? Can you accept or deny a war request or is it automatically chosen which clan you go against?

And the last question, is it normal to receive millions of coins as a gift out of the blue? 20m Seems like a lot.

i

P.S. It's a bit hard to find answers to some things, seems like the majority of the guides are in Russian and I don't speak or understand enough to ask anything in that language. Thanks for the answers btw.

11 верес. 2021, 15:5411.09.21
03.04.17
104

That this is a complicated game is very true. 

With right knowledge and with Hero Invader skills maxed except Increased Hero Energy then without Royal Guard it's 1052/hit on Uber but with top gear it's 916/hit (without any Hero boost). The more powerful the hit the better chance of higher grade items being dropped from any level of Invader but, obviously,  better the higher the invader.

Invader knowledge needed to unlock higher invaders and improve power of hits and sustained attack. I have a town with a level 59 hero and only Lvl 5 Oracle which gives max bonus of 345%. At higher levels of Oracle this rises to a max of 600%, hence better gear if multiple hits up to max boost rather than a kill with enhanced hit and less hero juice used.

Suggest you join a Clan with active members who will help with more tailored advice.😀

11 верес. 2021, 16:0111.09.21
03.04.17
104

Also look under Games Database section of the Forum

11 верес. 2021, 16:2111.09.21
21.06.17
1303

Thanks,I am pretty smart ,though I do not know everything, advice becomes obsolete as the game changes, and just because it says something official somwhere, doesn't mean that it's accurate (just asnswered your other post about the silver levy)  or not misleading or misdirecting.

My comment about a realistic analysis  of the merits of R.G.M gear , wasn't personal. I just want to see real proof, not I was told its good so I pass it on.

11 верес. 2021, 18:0511.09.21
03.04.17
104

No problem and no offence taken. As you say, always changing. Just when it seems to make sense it gets changed or something new is added.

Doesn't seem all that long ago when someone with 1 billion influence was a seriously strong player 😂

12 верес. 2021, 02:4012.09.21
12 верес. 2021, 02:50(відредаговано)
21.06.17
1303
pipkin

xyz: it is a bit ironic that you really need the RG gear when you are low level (and when it is hard to aquire) but once your hero approaches level 60 the gear is almost redundant and is essentially replaced by improved hero skills / knowledge. And by that stage you will be winning most of the hero energy you need through daily tasks etc anyway.

This raises two other points.

I suspect that for new accounts, it might be worth forging the lower levels of gear sooner, rather than waiting for higher later,when, as you wrote, advantages may become somewhat redundant via knowledge upgrades. 

If you look , its usual to find that many  smarter players building new towns, often have this kind, and don't worry about losses in dismantling and upgrading.

Second point is a choice of value.

 Experience gear .v.  saving energy/ invaders attack.guardsmans  gear, you can't equip the hero with a full set of both at the same time.

Currently, post level 70, hero experience gear is no longer required(for experience), but the Guardsman gear is still of use against invaders.

12 верес. 2021, 20:2112.09.21
15.09.15
219

I was told to concentrate on invader gear first - makes sense - you need to hit lots of invaders to make any other gear. I have never made any hero experience gear - I just made sure hero knowledge boost was on 24/7. I am  a farmer first so I concentrated on defence gear/knowledge and farming gear/knowledge. The lynx gear was then superceded by top fighting gear which now gives much better defence as well. 

 I was going to argue against your first point but changed my mind, It is possible to buy time boosts from Plarium to upgrade knowledge quickly but making gear uses items that you can't buy from Plarium and is only available by hitting certain invaders.  To squander those items on weak gear you are going to replace is in my opinion pointless. 

12 верес. 2021, 21:0512.09.21
232030

As  a  new player  you  need  to  rethink  your  growth  strategy  IMHO.  First  you  need  three  hero  sets.  Invader,  Lerning/influence  and Build/construction.  All  should  be  in  Legendary gems?  It  takes  approximately  1333  gems  to  make  1  legendary  gem.  Everytime  you  crush  a  lower  one  you  need  to  start  over.  Build  your  town  influence  first.  Troop  influence  is  inflated  and  easily  lost.  Use  CvC  gold  to  purchase  shields  and  booSt.  Find  an  active  clan  with  folks  who  can  support  RSS  growth.  Move  town  to  lvl  26,  32,  then  above  when  able.  These  levels  give  best  growth  potential.  

i


i


i


i


13 верес. 2021, 00:3713.09.21
15.09.15
219

"Like the rest of the game its going to depend on many factors  including how much real cash will be spent"

And personal choices - one of my original items to make was the falcon amulets - I just happen to like falcons
and liked the food, silver and learning boost combination. I soon discovered I needed far more silver and food than my vault could store (production stops as soon as the storage is full) and now I just farm abandoned towns for resources as I need them. I still use the falcons as my knowledge amulets.

13 верес. 2021, 00:4813.09.21
15.09.15
219

Dreddslayer "Everytime  you  crush  a  lower  one (gem) you  need  to  start  over".  

Maybe we should point out there is no need to crush gems, just buy the relevant knife to save the gem for inclusion in the next item.

24 верес. 2021, 15:0724.09.21
21.06.17
1303
Estarm

Sorry - should have been clearer. The 1052 and 916 refer to the amount of hero juice needed to make 1 hit in each case for the Hero without and with gear respectively. Obviously, Invader and Hero knowledge play a big part too.

When needing to score points more than getting gear I have used enough Hero juice to kill an Uber with a single enhanced attack but the quality of the rewards are much lower as you don't get the repeat attack bonuses.

If wanting gear I do single repeats until the maximum bonus is reached (600% for me) and then hit with 1 enhanced attack big enough to destroy. Tried doing single hits all the way but no real benefit and runs the risk of a poacher stealing your kill. 😀

I think I understood, but perhaps I wasn't clear.  

Comment 1.

 I understood ,that the figures quoted referenced the amount of energy required for one hit on an uber with, and without, R.G.M  hero gear. 

What I was getting at was, if you hit it once with either amount, do you get an equivalent or a lesser quality  drop when using the reduced energy?

Also, is there an increase in the number of hits required to kill the invader when using the reduced energy amount? If so, this could  somewhat negate the supposed advantage.

I.E.

For simplicity

9 hits at 10  energy           = 90 total.

10 hits at 9 energy              = 90 No saving.

11 hits at 9 energy              = 99 A loss.


Comment 2 and 3.  

These tie in with a discusion I had years ago with another player,( ),and also depend on how the game is currently set up.

Presently, series hitting an Uber is a risky  procedure.

Clearly there will be more points available for the total amount of energy used with the accumulated  bonus system, rather than single kill hitting.

As to getting less valuable items from an Uber 1 hit killing, and better gear with bonus hitting that surprises me.

Though I haven't tired this myself (too expensive),it appears to fly in the face of what I have previously read  on this matter, and personal observation of one hit kills on lower level invaders..

I would agree that logically, once reaching the maximum bonus, there seems to be no advantage in one hitting an Uber (or anything) to completion.

I think it is true to say that new players can be confused  by the names and different ways there are to kill the invaders.

I do not know if this confusion is deliberate, accidental, bad translations,or a result of changes that were made to the game, 

Though unlikely after all this time, more appropriate names ought to be used instead that actually convey what occurs .

9 лют. 2022, 14:2609.02.22
03.04.17
104

Regarding invaders, the amount of juice used per hit is governed by knowledge (both hero and oracle) and by level of gear. The effectiveness of the hit increases by 15% up to a maximum determined by level of gear and knowledge, subject to an overall max boost of 600%. (I hope this is making sense). If you have the juice and skill to kill an Uber in 1 hit you don't get the benefit of the boost(s) so it costs more in juice and the rewards are not so good.

Like pipkin, once I have the max boost I try to finish the invader off with 1 x enhanced hit as it reduces the chance of someone stepping in and finishing it off.

My enjoyment of the game improved when I joined an active clan, whose members were happy to share experience and I also earned gold etc. in Clan events.

10 лют. 2022, 01:3810.02.22
21.06.17
1303
Estarm

Regarding invaders, the amount of juice used per hit is governed by knowledge (both hero and oracle) and by level of gear. The effectiveness of the hit increases by 15% up to a maximum determined by level of gear and knowledge, subject to an overall max boost of 600%. (I hope this is making sense). If you have the juice and skill to kill an Uber in 1 hit you don't get the benefit of the boost(s) so it costs more in juice and the rewards are not so good.

Like pipkin, once I have the max boost I try to finish the invader off with 1 x enhanced hit as it reduces the chance of someone stepping in and finishing it off.

My enjoyment of the game improved when I joined an active clan, whose members were happy to share experience and I also earned gold etc. in Clan events.

 Assuming your recent post is directed to me, I wonder why you have waited so long to respond.

First, I do not understand  what new insight it gives ,or informs me of anything I didn't know already. 

Secondly, though it could be my fault for poorly asking my questions, it doesnt seem to answer things I really was curious about.

Somewhat coincidentally I have come here to see what the new posts are and refresh my memory as to what the thread contains  only to find that I wrote something here which mirrors a reply I made to a more recent thread .

I.E. I was surprised at the claim made in this thread that one hit killing ubers produces poorer rewards than the more traditional slower methods. 

I still find this proposition hard to believe to be true.

24 верес. 2021, 11:0224.09.21
03.04.17
104
xyz

Quoted.

' without Royal Guard it's 1052/hit on Uber but with top gear it's 916/hit (without any Hero boost). The more powerful the hit the better chance of higher grade items being dropped.'  

This section of your post,and its apparent contradiction, is only one of the reasons behind my scepticism. 

Is the number of hits in each case the same ?

Hitting with less energy isn't much of  saving if you end up using more hits.

Hitting with a larger force may result in an improved drop. 

1052 v 916.? 1052 seems the best option unless the force is the same, but just costs less energy.


Re-edit

The piece of RGM gear that I accidentally built ,( I didn't know then ,what the potential penalties might be, in cancelling the forging process) has no effect on energy used.



Sorry - should have been clearer. The 1052 and 916 refer to the amount of hero juice needed to make 1 hit in each case for the Hero without and with gear respectively. Obviously, Invader and Hero knowledge play a big part too.

When needing to score points more than getting gear I have used enough Hero juice to kill an Uber with a single enhanced attack but the quality of the rewards are much lower as you don't get the repeat attack bonuses.

If wanting gear I do single repeats until the maximum bonus is reached (600% for me) and then hit with 1 enhanced attack big enough to destroy. Tried doing single hits all the way but no real benefit and runs the risk of a poacher stealing your kill. 😀

13 верес. 2021, 01:4913.09.21
232030

Sorry  about  the  image  size I  just  copied from  my  FB  post  age.  You  are  correct  the  images  shown  are  for  the  special  sets.  There  are  standard  levels  of  some of  the  gear.  Mostly  you  are  correct  because  there  are  a  million  ways  to  play  the game.  My  first  KD  was  102,  since  then  I've developed  a  style  using  three  towns.  I  use  three  devices,  and  it  works for  me.  These  are  things  that worked for  me  over  time.  As  for  the  math  calculations,  I  will  stand  corrected,  thanks  😊.

13 верес. 2021, 01:3913.09.21
232030

That's a  valid  point👍