Place of the farmers in this game
hello.
i hope it will be a debate :)
i was thinking about the new ovo and the gameplay in general.
in the new ovo we have now 2 categories (without citadel and stronghold i mean) for fighting and one for assaillants/apostats AND farming
so what happens ?
i notice several times now that less the people farm more they win the ovo
because when you farm you are attacked and when you are attacked you loose two categories at the same time.
so this new system leads to fight assaillants and that's all if you want to win you have to not farm tiles at all...
solutions for me ?
make one categorie to attack tiles and one for attack town
make one categorie for assaillants/apostats and one for farming.
that will make people play !
you farm more you have the categorie
you attack more you have the categorie(s)
from now it's the opposite : the less you play the more you win
in addition understand this general fact : without hervivores predators die
Farmers have to want to play, so give them reasons to do so.
however, none of the latest updates are intended for them.
I have been playing this type of game for over 20 years (yes i'm old) and I have already seen this situation.
If nothing is done to improve the desire to play, farmers will stop and we, attackers (and yes I am an attacker and not a farmer;)) we will find ourselves almost without targets.
i imagine you, at plarium, want people play the game, not to have boring time and so go play another one ...
people who are not interested in fighting are numerous, so make something to interest them is good for your business ^^
Thank you !