1. Make tile-hitting have even less of an impact, by giving the defender's advantage on city attacks (healing) - without the attacker's advantage (gaining rss). How about the attacker gains the rss the troops gathered till the attack ("looting" the tile)??
2. Remove the need for espionage to learn of the opponent's strength; Now sending just 1 T1 sacrificial lamb of any kind is enough.
3. I cba learning from experience or calculating in advance, help me make the game fire-and-forget now that tile hitting is so unrewarding that practically nobody is likely to do it and my tile is safe without spending Safe Conducts.
4. Another fire-and-forget mechanism meant to give more excuses to lazy people not checking marches on tiles. Please add in a fix that makes the mission launch form now show when the nearest march is going to capture tile, so I can use fast enough troops to hijack, or avoid sending a march if I can't.
5. Allow to define a list of rss I want to yield and the game auto-sends troops to yield them.
Fixed it for you.
I also went the extra mile of reading between your lines and writing what you deleted from our post before sending as number 5.