Correct: Only OvO brings points from Citadel activities.
So, immediately after OvO, set transformations going, to complete during the next OvO, just under 1 week later.
As you noted with buildings, so too with studies - once started, if they are going to complete between OvO's, boost them to complete during the prior OvO. This is a very popular strategy, timed to end seconds before OvO end. This is called 'Citadel Bombing'. More than a few times we have fallen victim to this, when the enemy suddenly gained billions of points out of nowhere.
Note that completing technology creation brings no OvO points. Be sure you don't care about points before using citadel boosts on technologies. [Technologies take so long you will have to use boosts.]
Often orders invite players of other orders to join them temporarily to craft technologies they have created. Asking only for a donation to their Citadel (e.g. Silver) as that player can afford. Stronger players of any order in a kingdom make it more likely that KvK/r wil be won, benefiting all.
Looking at my own Citadel, the cost for raising the Town Hall from level 2 to level 3 is 188K Rations, 236K Planks, 80.0K Cast Iron, 236K Marble, 48.0K Tokens, 800 Draftings. That's 94, 118, 40, 118, 24 transformations. At one transformation each per week, it will take more than 2 years before you will have enough. And that's without doing anything else, like studies or technologies.
Note that is K, thousands of each, and those are converted resources. So multiply each by something like 35 to figure out how much input resources will be needed. So, something like 6.5B, 8.3B, 2.8B, 8.3B, 1.7B input rss down the Citadel Drain, just to raise one building one level. Only 9 more buildings to go after that - for each level. Now suppose you used that rss on your own economic studies to improve your production, and send it all to a fellow order member, and they do the same. (Then everyone sends everything to the Citadel, having raised themselves and everyone else to be as strong and successful as possible.)
As said, given the expense, best to group as many players together in the fewest number of citadels, to spread the cost as widely as possible.
Given the expense of raising a building noted above, it would not be unreasonable to execute several transformations per week of each. (And winning OvO makes transformations a bit cheaper.) For two per week, set the one after OvO to complete at start of next OvO, then start another one then to complete just before OvO end. For three per week, set the one after OvO to complete midway.