Also, when you add some new schemes, make them do different things please. Currently all they do is add city defense. Why does it have to be only that? Many players do not care about city defense and/or they cannot buy the level 5 fortifications to really make city defense strategy viable. So, why not give players options across a variety of schemes that fit different type of styles and/or priorities in the game?
From your point of view as a business, this is poor. You can make a lot more money out of this feature, and ... people have been asking for it too. Here is one uber-basic examples to illustrate a suggestion:
* Introduce a city scheme that looks more resource oriented with the following bonuses:
- + 100 city defense only (small compared to current)
- + 5% resource production
- Generates 1-5 random resource cards in the bank per week, example, in week one, you got 1x 500 timber, 1x 10k grain, 1x 1000 timber.
I just pulled the above numbers out of the air. Obviously, my intention is to suggest alternative bonuses that are equally valuable per unit of Drachma spent compared to the current schemes.