Xena said:
Lockdown51 said:
I've said it before and I will say it again Forum Lady; Multiple troop producing buildings are needed.
Hello Archon,
There are already 4 buildings for building troops. What more buildings are needed in your opinion?
Dear Warrior Princess,
Hi! It's me! Guy who writes long winded things on the forums.
If someone has a building queue of 208 days, I think it shows that even having all 4 buildings just isn't sufficient.
I would propose 1 of 2 options.
A: Split the building queues into Off and Def queues that run concurrently. 4 buildings, 8 queues.
or
B: Allow multiple recruiting buildings to be built at the cost of drachmas. There is already a lot of space available in the city if you either get friends or pay drachma for it. Why not allow people to use that building space? I'm personally looking at a baker's dozen of free spaces AFTER I have built everything there is to build.
I know you guys want us to spend money on decorations to boost defense but that really isn't a cost effective way to get defense. A more cost effective way would be to spend those drachmii on resource boosts and use said resources on defensive troops. Which just leads to longer queue times.
As it stands, all the troops are already balanced in terms of cost of resources vs their stats. We invest said resources and then wait. And wait. Go make a sandwich. Maybe take a nap. Watch the game on TV. And then come back to find 1 troop has finished training and you paid for 10,000 troops.
Okay that is admittedly an exaggeration, but the point still stands. I'm not complaining about training times per say, but I am complaining about the lack of options for troop training. Much like your beautiful Agreement tree, you choke things so hard, it's not even fun for either party anymore.
Yes I've heard the argument about the "unfair" advantage it would give some people supposedly, but you can use that argument for every, single, thing in the game. Part of the problem with this game is the glacial pace of it. Sure you have tournaments to encourage resources to be sunk in murdering each other, but for non wallet warriors, the participation and recovery times for big tournes are few and far between.
The guys that have money to throw at the game will always be at the advantage since they can revive troops at will. Their armies will always be stronger, will always bounce back faster, will always be on the top of the leader boards. They will always out produce everyone in troop numbers because they can afford to pay for the resources to keep all 4 troop buildings going.
All an increase to troop buildings would do is encourage more mayhem. With more troops being built, players will need more resources. So they raid more. Raiding will result in more fights. More casualties. Some of those troops might get rezed, so YOU make money. Some might buy resource packs. Again, YOU make money.
This isn't an insane or foreign concept. I'm playing another game where not only have multiple build queues, they also have COLONIES! Colonies, which is something the Greeks were sort of famous for setting up. In fact that is what sparked off tensions with the Persians that led to Xerses trying to invade Greece. And Rome colonized as well in addition to murderhoboing their way to glory and riches.
Anyway, more build queues and troop buildings. It wouldn't kill the game.
Sincerely,
Guy who might have gotten off track.