Alyona Kolomiitseva said:
It's very complicated, guys. Let's imagine a situation: You've lost all Units on PPs, and now you need 2 months to rebuild to raid another PP.
Even if we cut training time by 50%, you will still need 1 month to rebuild. Which is still too long. It's not 1 day as most of you would like to. And players would still be dissatisfied.
I have to admit that you are really good in your job..
Moreover, if you build faster, it means that your rivals also build faster. So you can't take over and get an advantage of it - all players will rebuild as fast as you, and you will need to build more and more Units to compete with them. Which results in more time.
Is that true? not really..
With current speed if someone wants to build 24/7 he needs 15-20m resources per month=> if you double the speed 30-35m/month
I don't think that many guys can raid 30m per month.. Why don't you let us find it out?
If we drastically change building time, it would be fair to change the price of Units as Drachmas are mostly designed to save your time. So if you need to spend twice less time, it would be fair to spend less Drachmas for it, right?
Again not sure..
If i am not mistaken, troops values are not connected to build times:
for example 10.000 swords cost 3m res and need 1 month time
cost= 4.000 for resources and 39600 for boost = 43.600 for building and 70.000 if we could buy them
but 210 agema cost 5m res and 1 month time
cost = 6.800 for res and 39600 for boosts = 46.400 for building and 35.070 for buying them.. (17.500 for reviving them )
So your game is designed to give a big advantage to spenders, and not only buy them time..
if you double the speed, the resource cost will double and the boost cost will stay the same. The cost of "building" 420 Agema Horses (a new months build) will be 53.200 and to buy them 70.000 drachmas and reviving them 35.000 drachmas.
In my perspective, this is balance.. Buy them should cost more, building them even with usage of boosts should cost less and reviving them should be a pain, not a walk on the park. Don't be mistaken here.. The easy revival of units, compared to building them, makes the huge difference..
So yes it will affect the game balance, it will make it affordable for all, and it will close the handicap between those who spend much and those who want to enjoy a game and spend only few money.. It also rewards activity, raiding and accomplishing personal and coalitions missions which award boosts, would worth something.
Your problem is that you say all the time that money save time and you have believed it in the end..
Alyona Kolomiitseva said:
As you can see, it's not our devs who don't want you to build Units faster. It's about keeping our game balance which is not so easy as it seems to be.
Now yes, i understand your point.. It is very hard to keep a such a balance.. Now, you can see why so many people leave the game, after one and only lost fight..
ps. The max power that a player can build in this game is a little over 2 millions power per month.. This is hardly enough for anything.. Especially when armies of 300+million exists. it would mean that i need more than 10 years to get there
So making it 5 years is a good start..