Hi, not sure who developed this new spreadsheet if its either of arybhatta since you are extremely protective of this sheet or TLS...
If you read my initial comment, I never used words as useless , but I did said that in my opinion its waste of time to make another spreadsheet, because there is already one out. It has nothing to do with your ability to make one.
It was not my intention to insult you or you guys, but first when I opened this topic I thought to myself, why people doing something what's been already made, so I shared that thought here.
And yes in my second comment I said its good for game, that people have these tools, which helps them improve efficiency of building troops.
Me posting in this topic will bump it up, more people will be aware of your spreadsheet, which help you.
No need to make comments about my mathematical skills and that I don't understand scope of mathematics. Your opinion is based on me commenting on diplomacy issues in other topic where I don't believe smaller coalition should join top coas. I feel my math skills are good, thank you.
Also before I used any spreadsheet, yes I did my calculations on calculator to find most efficient troops to build when I was starting this game vs 24 hour period, I would certainly not have time to create spreadsheet for this game myself from scratch.
Now i will provide you with constructive feedback about your spreadsheet, as you as developer should not expect only positive one :), but also what is missing so you can improve upon it.
Feedback:
positives:
I like use of graphs and its nice and colorful.
What i'm missing there:
some overview on single page with everything would nice, so don't have to jump between tabs
also I couldn't find 24hours building production anywhere(maybe I overlooked it) which helps you see lots of different things.
you might want to consider adding elixir bonuses, since they are not same for every troop type as their level goes up, might show more accurate real world numbers for fighting.
same goes for dominion, I know its only static % boost, but people would see most accurate power of their units.
There are 3 main categories for people to consider depends on their needs to be called as most effective.
1.scenario, player wants to build most cost effective troops, ie most power for least amount of resources(that's covered, like denarii troops)
2. player wants most power per time, resources are irrelevant(also covered)
3. most resources output per troop to use as Persian fodder(not implemented) you can kind of use worst effective troop per resource cost, but I would prefer to have it visible in form of like this:
cartharians 263 900 resources cost per 24hours vs
agemas 189 361 per 24hours
if cost is broken down to all 3 resources types, then I can also see that majority of extra cost is extra grain, which is perfect.
reason of doing this method, if u have months of troops in queue, its better get that resources out quickly, so by training for example cartharians vs agemas, and after exchanging them to lets say agemas, you will end up with more agemas than training them directly.
I found few errors with few academy scrolls, in fairness other spreadsheet had them as well, I fixed them. if you like I can share them, many I confirmed with my own academy. but generally speaking troops are 12% faster to built, except roman troops which are 15% faster. at least for those I have upgraded to max.
Conclusion:
At this time of writing that older spreadsheet has more functionality regarding troop production and also have Persian section, so I don't have to use 2 separated spreadsheets.
It might be easier to reuse older spreadsheet and credit original author and improve it, but
if you stick by developing your own, I would be happy to use it if its became much better than older one am using. And best of luck and patience with development:)
btw screenshot:
http://prntscr.com/aolci2