Beware I am the Grinch...
I have played the game for 40 days invested about $75 and reached level 60. I think I've given it a fair shot. I joined a coalition, participated in trade, tournaments, wars. I've learned the game mechanics quite well. Even worked on some algorithms to minimizes losses when attacking/defending Persian positions. (BTW that is one of the black holes in the game that suck away your units and Drachmas).
My conclusion: The game is a pointless waste of time. It is not fun, it is tedious. The entire mechanics are not built to entertain the players but to extract money from them while they are lured into a false sense of accomplishment.
First you must think of Drachmas as real $$$ - after initially being generous the game meters them out with an eye-dropper so you have to buy them. Anything that costs Drachmas in the game costs real money.
There is very little skill involved other than being quick at learning the ins and outs of the game menus, understanding the functions of the different items, buildings, screens, units etc. There is plenty of repetitive, idiotic tasks like clicking on divine quests every five minutes, logging in frequently to save new units in Acropolis, starting new building upgrades or study courses and killing off the Persian positions... No way to schedule things to happen ahead of time. This is weird because most games that require you to log in frequently are advertising-based thus need the traffic. SWOE is not an advertising-based game so why the tedium of forcing players to micro-manage 100's of tasks many times a day?
Plarium even charges you real money to hide your newly built units so they don't slaughtered. Cheesy! As a Spartan Commander I order my troops to walk from the training grounds into the Acropolis and they won't do it unless I am there in person? Or I pay Plarium their "protection money" to make it happen?
I could understand spending Drachmas (Real money) if the game was fun to play but alas it is not. There is only crude graphics, barely any animation, very little skills and very little strategy that actually changes the outcome.
If the game allowed you to crush enemies with a good strategy (as opposed to a fat wallet) the losing player might quit and Plarium would lose that income... Oh no we can't have that! So huge battle - Player A crushes player B - but both get the same experience and tourney points +/- 5%. Both take huge losses and have to revive units with more Drachmas.
So why would one stay in the game?
1. A false feeling of accomplishment... adding another level, building, unit... and feeling like it will "change something" - Trust me, it does not. There is no pot of gold buried under any technology, building, unit... You cannot "unlock" the game. Around the next bend is just another sign saying "spend your Drachmas here". The more you invest the more difficult it is to walk away.
2. Building a beautiful city with lots of decorations (=Drachmas) and thinking than anyone other than you cares. Newsflash: Nobody else "visits" your city, nobody cares about your city.
3. Getting the high score on the tournament board - Again who cares?
4. Hoarding huge armies and feeling like they are "something"... Like the guy that goes into his online banking account to "admire" the balance.
5. Releasing pent up aggression by "killing and destroying" other players although you accomplish very little in the game by doing so, other than destroying yours and his units that will have to be revived and paid for with more Drachmas.
At its core I think the game lacks a soul. It is not "fun" to play, there is no real goal, there is very little you can do to improve your position.
Meanwhile those bronze mines in the upper part of the screen? They are busy mining your wallet.