Copying, pasting and editing from a reply I posted elsewhere: Complaints have been made that the rewards from Elysian positions are broken. It is the same core calculation system behind the rewards. What has changed instead (compared to the Persians) is the resource to offense/defense ratios compared to regular units. In other words, the inputs to the system have changed, not so much the system (or mechanics) themselves. For Elysian units, these have been set in such a way where most positions strategies will struggle much more (compared to Persians) to break even on offense/defense. Similarly, tournament rewards have obviously been downgraded heavily. From the very beginning, the intention of the Persians has never been to be a source of growing your army. It turned out to be a great source of growing army power (even without reviving units) if the Persian system was exploited a little. Potentially, Plarium implemented the Elysian positions to be as they always intended positions to be. Again, I am not saying this makes sense from a game design perspective (because it really doesn't - the concept of knowing your players play to lose is very strange, unless you could hit a jackpot like in a casino).
I actually want to compare this with gambling:
1: Sending units to positions is not as exciting as watching a spinning wheel on a casino floor. When you play the strategy game you want to play to make your army stronger - this is the primary objective.
2: In both those cases (spinning wheel in casino and positions), you know you will lose in the long-term. However, you could walk away from that spinning wheel with a lucky fortune, so people still pay-to-lose. You can only ever get back what you lost with positions, and your primary objective with a strategy game is to play-to-win.
3: The point is that the play-to-lose concept with Elysian positions doesn't work because you've not designed it to be attractive. Play-to-lose works great in casinos because there is a potential large upside. You can never have enough of the high rank Elysian units anyway to make their abilities trigger with reasonable probability in full scale battles. Therefore, converting lower rank Elysian troops to higher rank Elysian troops, for an overall SIGNIFICANT loss of offense/defense, is not attractive either.
There needs to be something that is attractive about Elysian Positions … what is it?
There are such simple things you can do to fix things around Elysian units (not just positions), for example, make the probability of the Elysian units' ability triggering dependent on the power of Elysian units in your versus your opponent's army. Currently those abilities are worthless in full scale battles. This will immediately make the units a lot more attractive and fit well with large existing armies of regular units. Such a change MAY even make it worthwhile to get those Dimacha from positions for large loss in offense/defense.