I know that there ia a lot of negativity out there about the change to enemy max hp skills for the new content, but I say "good job". Dungeon Levels 21+ are intended for Late Game Players. Just putting out more content that can be quickly mastered with the same tried-and-true strategies is boring, so even though some of those Late Game Players are whining, they are also thinking about new ways to tackle the new content, which I am sure was the whole point. New challenges encourage Late Game Players to reengage with the game.
While I have your attention, as a Late Game Player, I was able to complete the Brogni fusion, but it required more time & energy than any fusion or fragment Lego that has come before. The way you structured the events created the worst setup of the three ways you have done Fusion Legos: More difficult to complete than an old-school fusion and without the ability to fuse an extra copy of any of the new Epics. I am in a top-500 clan, and multiple Late Game Players in my clan quit chasing Brogni entirely. One more thought related to Brogni: you put extra Epic fragments as tournament rewards, but winning them did absolutely no good whatsoever. I won fragments from two different tournaments, but would not have been able to fuse Brogni without completing every tournament & event any wya. How about a little more consideration for the player experience the next time you setup a new Lego Fusion?
Thanks for the fun game.