
Greetings, Raiders!
Update 11.90 is nearing release, and we’re here to give you an early glimpse of its contents. The Tainted Demon Lord returns with a new and improved Coalition Event, but beyond that, QoL tweaks will be the cornerstone of this update. They include the ability to play any Arena mode while Background Multi-Battles are active, being able to divide Empowered Champions back into the original duplicates, a Relic Crafting Mercy System, balance changes to the Faction Wars Hard Mode Challenges, and much more.
Read the Update Highlights Article below if you want to know the details!
The Tainted Demon Lord intends to wreak havoc in Teleria, and only you, the RAID Community, can stop him before it’s too late! Here are the balance tweaks we’ve made after reviewing internal data and player feedback from the first launch:
Once 11.90 goes live, you’ll be able to play any Arena mode even while your Background Multi-Battles are running. There’s little else to it, other than wishing you the best of luck in PvP!
The Mercy System for Relic Crafting was another widely requested feature that goes live in the coming Update. It will activate if you’ve spent a certain amount of Mythical Relic Crafting Materials without getting a Mythical Relic or a Mythical Relic from a specific Group.
Important note: the Mercy System applies exclusively to Mythical Crafting Materials. If you mix in Materials of other Rarities, they will not count.
The Mythical Rarity Mercy activates after you spend 1700 Mythical Relic Crafting Materials of any type without crafting a single Mythical Relic. Its activation guarantees the desired Rarity and resets the system.
The Specific Group Mercy activates when you’ve spent 700Mythical Relic Crafting Materials from a specific Group and did not get a Relic from that Group. It follows the same basic mechanics as the Rarity Mercy.
A new Boost Event will be introduced in 11.90 - the Wishlist Boost. As the name suggests, you’ll get increased chances of summoning Souls from your Wishlist (x15). All Soulstone types will be affected at the same time.
As part of our efforts to make the Hard Difficulty Faction Wars fairer, we intend to nerf several Challenges in Update 11.90. Here are some examples:
- Do not land more than 10 Weak Hits instead of not landing any Weak Hits.
- Defeat 10 enemies with no buffs on them instead of defeating all enemies with no buffs on them.
- Do not let your enemies heal more than 10 times instead of not letting your enemies heal at all.
- Do not let your enemies use more than 10 Active Skills instead of not letting them use any Active Skills.
We’ll make a separate publication that includes a list of all changes across various Faction Crypts, so keep an eye out for it!
Simple branching conditional paths are not AI, A company with such a significant technical staff should know better, can you please not misuse the term?
The term AI has been used this exact way in video games since the very first enemy was created, just because you are too young to understand industry standard terms and meanings doesnt mean they need to update terminology to better suit your needs.
When i read what is in the next update, then everything looks fine. There is actually nothing to critizise, you did well - now isnt that a great thing?
The problem is more what is not within the update.
1. What is the reason for multi background battles still not covering all raid content? If there is any logical explanation, why you are not giving it to us? It is implemented for such a long time, it does not seem hard to do it.
2. I love the champ rebalances on paper, you mostly nail them. champs become usable and i would love to try them out (its so much more fun trying different champs), but i tell you something:
Since all players never have enough legendary books (i have plenty of all other rarities) and you just keep rebalancing legendary champs, i still did not use a single one after their rebalance although having some of them. Although i would want to, the new fusions always top my "to book" lists and there is no room at all to get any more legendary champs being booked than the newly aquired ones. So the list of unused champs still gets bigger and bigger, there is no use of any rebalanced champs this way.
3. No problem for me to have a feature postponed, but a more detailed reason would be appropriate. There is a suspicion you could have postponed it just cause some players already were happy and lucky to get their Teodor out of a skeletor. So either you hate your player base so much that this was the case and dont want to tell us or you need much more tranparency about the reasons to not let us think you could be so bad.
;)
Great update overall albeit relic mercy system. It should be between 10 - 12 as 17 will be less than 3% of player base will hit mercy. Next update should include a way to get in-game more legendary skill tomes , skill tomes mixer (epic books can be converted to legendaries for example), and being able to choose what gets booked for our champs skills. No more rng for booking champs. This will help a lot.
2 champ rebalances between months is super weak sauce. instead of making so many new LEGENDARY champs, having fusions, plus the same stupid after fusion events to get souls, just spend time rebalancing a big batch of YEAR 1 LEGENDARIES. If they don't merit a rebalance, take them out the game to undilute the champion pool you obviously inflate every update. Give us resources back in exchange for the useless champs that should be removed, and even tokens for the trader, because that feature is so dumb, no one uses it and its always the same champs, the refresh takes forever and its never someone good who TF wants nobel? Foli who was a terror in the past, still no rebalance or buff for him. id love to see his a1 be AOE instead of single target., rhazin is still gunna sit in the vault because he is a book hog and not worthy of them, the a2 should be an AOE instead of bringing a friend. for those who have brakus, ok, passive cleanser makes his new "buff" useless... good job plarium... good job... slow clap and i'll probably be uninstalling soon. Add a damn mercy to shards and souls ALREADY, every good game these days has it, why keep it a secret? so we can get happy when we see yellow, then it be my 5th hakkron, or 4th Uuko? Keep sucking!
Great update overall albeit relic mercy system. It should be between 10 - 12 as 17 will be less than 3% of player base will hit mercy. Next update should include a way to get in-game more legendary skill tomes , skill tomes mixer (epic books can be converted to legendaries for example), and being able to choose what gets booked for our champs skills. No more rng for booking champs. This will help a lot.
Whats great there? 1700 fragments? We barelly are getting 200 fragments per month (mythical). Midgame players will never collect that much in a yrs, im lvl 97 and i got just 2 mithical relics , now by this system ill never get a chance for next mithical.