With Update 9.10.0, we’re introducing Milestone Rewards into the Hydra Clash, as well as adding Siege tasks to the Clan League interface, rebalancing Champions, and more. You may even notice a new structure in the Dungeon Map - keep your eyes peeled, we’ll be announcing more on this soon! See the full breakdown below.
We’re introducing Milestone Rewards into the Hydra Clash, meaning you can earn Chests with powerful Accessories as you earn personal Clash Points. Personal Clash Points are accumulated, and are not reset at the end of each weekly Hydra cycle, monthly Hydra rotation, or at the end of each Hydra Clash.
If you claim all the Milestone Rewards, your personal Clash Points will be reset in the next weekly cycle, and you’ll be able to start earning Milestone Rewards again from scratch. If you continue earning Clash Points during the current weekly cycle after having reached the last Milestone Reward, your Clash Points will still reset during the new weekly cycle.
If you reach the final Milestone Reward but don’t claim some of the rewards along the way, your personal Clash Points will still reset in the next weekly cycle and any unclaimed rewards will be sent to your Inbox. If you leave your Clan with unclaimed Milestone Rewards, they will be sent to your Inbox. Your Milestone Rewards progress will also be saved, meaning you can pick up from where you left off when you join a new Clan.
We have added Siege-related tasks to the Clan League interface. These tasks are focused around winning a Siege, and the number of Points that can be earned will depend on your Clan’s current Siege Tier.
We are also adding a new Clan League - Platinum - with 5 Clan Stars to earn.
When starting the game as a new player, a red dot indicator will now only appear in the Fragment Summon tab of the Portal for Champions that can be earned via Events, or when receiving Champion Fragments.
The Instant Upgrade feature will now unlock at Level 5, not Level 40.
Players can now automatically upgrade their Gear to Levels 12 and 16 at Levels 10 and 20 respectively.
Lady of Ireth
[Skill 2 – Mistwood Healing]
- Skill changed
Old version: Removes all debuffs from a target ally, then heals that ally by 40% of their MAX HP. This heal can be critical.
If the target ally is not fully healed, places a [Block Damage] buff on them for 2 turns. If the ally is fully healed, fills their Turn Meter by 50%.
New version: Removes all debuffs from a target ally, then heals that ally by 50% of this Champion's MAX HP. This heal can be critical.
If the target ally is not fully healed, places a [Block Damage] buff on them for 2 turns. If the ally is fully healed, fills their Turn Meter by 50% and heals all allies equal to 50% of the surplus heal.
[Skill 3 – Rhythmic Strength]
- Effect added: Also decreases the cooldown of all ally skills, except this Champion's, by 1 turn.
Nobel
[Skill 1 – Smell Fear]
- Skill changed
Old version: Attacks 1 enemy. Has a 40% chance of decreasing the duration of 2 random buffs on the target by 1 turn. If the target is under a [Fear] or [True Fear] debuff, has a 65% chance of decreasing the duration of all of the target's buffs by 1 turn instead.
New version: Attacks 1 enemy. Has a 40% chance of decreasing the duration of 2 random buffs on the target by 1 turn.
If the target is under a [Fear] or [True Fear] debuff, decreases the duration of all of the target's buffs by 1 turn instead.
[Skill 2 – Harbinger]
- Skill changed
Old version: Attacks 1 enemy. Will ignore 30% of the target's DEF. Fills this Champion's Turn Meter by 25% after the attack.
If the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn.
New version: Attacks 1 enemy. Will ignore 30% of the target's DEF.
Before attacking, if the target is under a [Fear] or [True Fear] debuff, places a 50% [Increase ATK] buff on this Champion for 2 turns.
After attacking, if the target is under a [Fear] or [True Fear] debuff, decreases the cooldown of the Dismay skill by 1 turn.
Then fills this Champion's Turn Meter by 25%.
- Damage multiplier increased.
[Skill 3 – Dismay]
- Skill changed
Old version: Attacks all enemies. Has a 75% chance of decreasing each enemy's Turn Meter by 50%. If there are any enemies under [Fear] or [True Fear] debuffs, will also fill this Champion's Turn Meter by the amount those enemies lose.
New version: Attacks all enemies. Has a 75% chance of stealing 50% of the target's current Turn Meter.
If this attack kills a target under a [Fear] or [True Fear] debuff, decrease the cooldown of the Harbinger skill by 1 turn.
[Skill 4 – Desolation [P]]
- Skill changed
Old version: Whenever an enemy's Turn Meter is fully depleted by any Champion, has a 75% chance of placing a [True Fear] debuff on that enemy for 1 turn.
New version: Whenever an enemy's Turn Meter is reduced by any Champion, has a 20% chance of placing a [Fear] debuff on that enemy for 1 turn.