Greetings from Plarium!
With Update 7.50 well on its way, it’s time to take a closer look at the content it will bring to Raid. Only one major feature will be available, but its significance cannot be understated; after all, we’re introducing a new Champion Rarity! Mythical Champions are ready to enter the fray and can boast far more than just increased Stats - read on if you want to find out the details.
Mythical is the newest and highest Rarity of Champions that will become available in Raid: Shadow Legends as of Update 7.50, and utility is one of its greatest strengths. Every Mythical Champion can change between two Forms: Base and Alternate. These Forms have different Skills; sometimes, they even change the Champion’s Type, and switching between them can completely turn that Champion’s gameplay around.
This mechanic is called Metamorph. When it activates, the Champion switches Forms, all their Skill cooldowns are reset (except for the Metamorph Skill itself), and they get an extra turn. Unless stated otherwise, the Champion’s HP percentage remains the same as it was (but the numerical value can increase or decrease depending on the HP Stat between Base and Alternate Forms), all buffs and debuffs remain in place.
The exact details of Metamorph Skills will differ from one Champion to another. For example, Siegfrund the Nephilim can only Metamorph from his Base Form to Alternate when his last ally falls in combat, while Gharol Bloodmaul has Metamorph as an Active Skill that can be used at will. Check the New Champions section of the Highlights to see these differences for yourself. Also, keep in mind that Mythical Champions always start battles in their Base Form, but you can view both Forms in Collection, Index, and other relevant tabs.
It is also important to remember that Gear, Masteries, and Blessings do not change between these two Forms, so be sure to account for that when kitting Mythical Champions out.
A new type of Shard will become available - the Primal Shard - which can summon Rare, Epic, Legendary, and Mythical Champions of any Affinity except Void from this Shard. At the time of 7.50 going live, Void Mythical Champions will not be available in Raid. When that changes, we’ll be sure to update you all beforehand.
Primal Shards will be featured among the rewards of various in-game Events.You’ll also be able to form Primal Shards with 100 units of Primal Quartz, which will be obtainable in the Hydra Clash Chests as well as some other Events. Furthermore, we have a major new feature in the works - it’s a secret though, so no spoilers for now! - that’ll allow players to get a special Mythical Champion and Primal Shards as part of its rewards.
Mythical Champions are summoned at Rank 6 and won’t require further Rank Upgrades, but everything else is essentially the same. They gain XP in the same way and can be Ascended, Awakened, and Empowered just like all other Champions. They cannot, however, be Unbound, and will not be available in the Altar of Souls Wishlist, at least for now.
Skills are upgraded separately for each Form, but the average number of Mythical Skill Tomes (a new Skill Tome Rarity that comes with the Champions) you’ll need to max out both will be more or less the same as the number of Legendary Skill Tomes you need to max out a Legendary Champion, you just get to choose whether to focus on one Form or spread the Tomes out evenly.
That’s about it for the main aspects of Mythical Champions, but we’ve also released a video preview if you’d like to take a sneak peek at how they look in the game. Check it out if you want!
Minor adjustments to the Champion screen UI: the Champion Lore button will be greyed out if that Champion currently has no story available in the game. Furthermore, the Champion Lore and the Reviews buttons will swap places on the Champion Summoning screen
At least the background story can be read these nice landing pages:
Sigefrund the Nephilim cannot change to second from until team other member die?