You’ve been asking for it, so here it is…Champion Lore! The world of Teleria is more alive than ever before, so dive in and read the stories of your favorite Champions! This update also includes a new Artifact Set, Champion rebalance, and much more as well!
Champion Lore is a brand-new feature where you can discover some of the stories of your favorite Champions. Some of these Champions’ stories are connected together, and all have played a role in shaping the world, so we hope you’ll have fun piecing together the history of Teleria through them!
This update adds a first batch of Champion stories to the game, with more coming in future updates. If your favorite isn’t here, stay tuned, they may arrive in the future!
With the arrival of Forge Pass Season 9, we’re introducing a new Artifact Set: Righteous. You can earn Righteous Alloy through the Forge Pass, the new Forge Material required to craft Righteous Artifacts. As a 2-piece Artifact Set, Righteous will give your Champions +10% SPD and +40 RES.
We have added a special Gear Selling filter to all Campaign locations and Gear Dungeons, designed to be used when Multi-Battling. It lets you filter out the Gear you want to keep, and automatically sells the rest.
Note: you need to choose at least one option in each filter set (Rank, Rarity, Set/Faction, Artifact/Accessory Type, Primary Stats, Substats), otherwise all Gear will be sold.
If you choose several options within a filter set, all the Gear that matches at least one of those options will be kept. For example, if you chose 5 Substats to filter by, all the Gear that has at least one of your chosen Substats will be kept.
You can quickly enable or disable the Gear Selling Filter by using the special ON/OFF toggle in the Multi-Battle Settings window. If the toggle is set to OFF, all Gear will be kept.
Also, Multi-Battle Settings are now saved separately for the following locations:
The Fragment Summon tab now only shows Champions whose Fragments are owned, or can currently be earned.
This Filter helps you to sort Gear according to how you want to equip a particular Champion. There are 4 priority levels for stats:
If you're looking for Gear with a very specific stat and aren't worried about what Artifact Set it comes from, use the "Hide Set Filters" checkbox. When this filter is paired with the Priority Stats Filter, you’ll see the Gear with the highest stats, regardless of the Artifact Set it’s part of.
Nogdar the Headhunter
[Skill 2 – Gore Feast]
- Skill changed.
Old version: Attacks all enemies. After attacking, this Champion sacrifices HP equal to 50% of their MAX HP, then places two 15% [Continuous Heal] buffs on this Champion for 2 turns.
The HP sacrifice will happen even if it kills this Champion.
New version: Attacks all enemies. After attacking, this Champion sacrifices HP equal to 50% of their MAX HP, then places a 15% [Continuous Heal] buff on all allies for 2 turns.
The HP sacrifice will happen even if it kills this Champion.
[Skill 3 – Last Rites]
- Effect added: Now, after equalizing HP levels with the target enemy, grants an Extra Turn.
[Skill 4 – Headsman's Return [P]]
- Skill changed: Now revives this Champion with full Turn Meter instead of 50% Turn Meter.
Gomlok Skyhide
[Skill 2 – Fateful Trickster]
- Skill changed.
Old version: Attacks 1 enemy. Has a 60% chance of stealing 2 random buffs from the target.
Also has a 60% chance of decreasing the target's Turn Meter by 50%. Steals 50% of the target's max Turn Meter instead if this Champion has full HP.
New version: Attacks 1 enemy. Has a 60% chance of stealing all buffs from the target.
Also has a 60% chance of stealing 50% of the target's max Turn Meter.
[Skill 4 – Enchanter [P]]
- Skill changed: Now places a [Shield] buff on this Champion equal to 30% of this Champion's MAX HP instead of 15% of this Champion's MAX HP.
Priority stats is rather useless.
I do not want to sort artefacts, I want to filter them..that means I want to not see speed items if I filter for items without speed main or substats...
I am really astonished that this simple feature leads to another big disappointment. In that way, Priority stats are a useless addition.
Same goes for your gear selling filter where you have to notify the players about the settings that everything will be sold instead of programming it correctly in the first place.
Have a look at RSL helper....this app is much better programmed and structured, helps a lot more than your own additions.
The one thing I was looking for is the skipping of upgrade animations in the tavern...but there is no hint where I ca skip them..or how this can be accomplished...
BTW: I do not care about champions lore after playing the game for more than 3 years. You should put the energy put into these gimmicks into more useable GUIs (see above) and into lessening the time required to play your game.
you're doing a half-a$$ed job with the stats filtering. it's becoming increasingly convoluted, while still lacking basic features. how hard is it to implement some PROPER filtering ??
also, is it so hard to finally add a "sell all" button to the forge, after 10x crafting ?? is it because f2p rely on the forge for silver and this simple feature could make it easier for them..??
finally, why is it that only two (relatively new) champs are getting rebalanced ?? should I start counting the OG vault keepers (both epics and leggos) that keep collecting dust for four years ?? and don't bother asking me again for champ suggestions. you could literally pick an old champ RANDOMLY and chaces are that he/she is in more need of a rebalance than these two.