Greetings, Raiders!
The time is almost nigh for one of the awesome things we revealed in our latest What’s Next In Raid episode to hit the live servers - namely, the Hard Mode Dungeons! Though there is nothing else to Update 6.51.1, this feature alone will be huge in every sense of the word, and the Update Highlights below will provide a brief recap and more detailed information about the Bosses you’ll have to face.
Let’s dive right in.
As the name suggests, Hard Mode Dungeons are a brand new Difficulty mode for the Dungeons you know and love. This mode will be separate from the ‘classic’ Dungeons and instead add 10 brand new levels to the following locations:
Not only will the Bosses get tougher and stronger, but they will receive buffs and immunities that will - in some cases - require a complete revamp of many established tactics. For example, Tainted Hellrazor (the Boss of Dragon’s Lair) will apply more Poison debuffs and activate them all at once with his Secret Skill, but the fight will remain very similar to the original otherwise. At the same time, Tainted Skavag (the Boss of Spider’s Den) has a whole slew of nasty tricks: she will be healed by HP Burn debuffs, she will be immune to Turn Meter reduction, and her Spiderlings will be immune to Freeze. At the same time, when a Spiderling dies, Skavag will lose a portion of her own HP - that means powerful AoE attacks that wipe out Skavag’s brood are what will pave your way to victory.
Definitely give our latest What’s Next In Raid video a watch and check out the tips about various Bosses we’ve provided there. You can also check out the next section of the Update Highlights for Boss Tables detailing all their Skills.
The added challenge, however, will be well-rewarded. Hard Mode Dungeon Stages provide more Silver for completion and more Points for Events, Clan Versus Clan Tournaments, and so on. Most importantly, these Stages have a chance to drop Mythical Artifacts, which were only available in the Hydra Clan Boss battles until now.
The main advantage here is being able to farm Mythical Artifacts from specific Artifact Sets (available Sets do not change from ‘classic’ Dungeons) and outfitting your Champions faster and with much greater efficiency. Speaking of efficiency - Super Raids and Drop Fevers will apply to both Difficulties of the same Dungeon. Trust us, you’ll need those Mythical goodies later this year!
The most important information for me is the percentage by which even hard dungeons will drop 5* blue items.
There should be nothing less than 5* epic on these dungeons as it would be ridiculous to find equipment in those dungeons which everyone able to do these has sold 2 years in RL before.
I'm really looking forward to the Hard Dungeons and LIVE Arena play. It does seem that these are going to be implemented separately, with the Hard Dungeons coming first, along with a new Great Hall Section for factions and other stuff. This is going to be awesome!!!! Raid and Plarium---you all are magnificent and have created the best game, and you just keep making it better and better, and you listen to suggestions of players and moderators and your staff. Totally awesome gameplay and game experience, and the Raid community is awesome.
Here's my install link for Raid: Shadow Legends. Get it through this link and both of us will get some free stuff to boost us along! https://link.plrm.zone/app/lioxv
Can't wait to farm mythical gear. Although I hope this doesn't mean The Demon Lord & Hydra will become stronger..
I don't expect any changes to Demon Lord, although there have been talks about an UltraNightmare Hydra at some point, although I doubt that will be right around the corner if we see it. :)
The most important information for me is the percentage by which even hard dungeons will drop 5* blue items.
There should be nothing less than 5* epic on these dungeons as it would be ridiculous to find equipment in those dungeons which everyone able to do these has sold 2 years in RL before.
Don't know, but first three drops were blues. From dragon.