New Update: Version 6.10.0
Deck of Fate Event, Forge Pass Season 4, and more!
Something suitably spooky is coming in this update! We’re hosting a frightful Deck of Fate Event, beginning Season 4 of the Forge Pass and introducing a host of Champion balance changes and bug fixes. Let’s dive into everything that’s arriving in version 6.10.0!
Trick or treat! The update sees a Halloween-themed Deck of Fate Event coming to Raid, with you earning Fate Pumpkins from completing various objectives. You will then use those Fate Pumpkins to flip Cards within the Deck of Fate. Any items you find hidden under a Card, you’ll keep as a Reward.
But that’s not all - if you manage to flip over 3 Cards of the same background color in sequence, you’ll earn a Fate Chest containing extra Rewards! Keep your eyes peeled on the News section - we’ll reveal everything you need to know about the Halloween Deck of Fate Event in a separate post in the future.
Season 4 of the Forge Pass will be live from 09:00 UTC, Friday, September 30 - giving you another chance to earn those exclusive Bolster Artifacts and Bolster Stones! As with previous Forge Passes, Season 4 will give you access to a series of special Daily and Weekly Challenges to complete, with a whole host of great Rewards on offer - including Chaos Ore, Bolster Artifacts and Stones, as well as Silver, a new Avatar, Charms, and more.
For those who may have missed it - the Bolster Artifact Set places a protected Shield buff on you and your allies, meaning it cannot be stolen or removed in any way. You'll have to get rid of the Shield by either damaging it, or waiting for it to expire. Also, Bolster Artifacts heal the wearer by 10% of their MAX HP each turn - talk about bolstering your defenses!
Expect more info on Forge Pass Season 4 in its own dedicated news post - so stay tuned.
Now for a long requested change! Using Skill Tomes will now earn you Points during Champion Training Tournaments. Keep in mind that this only applies to using actual Skill Tomes - you will not earn any Tournament Points if you upgrade skills using a duplicate Champion in the Tavern.
The number of Tournament Points earned varies on the Rarity of the Skill Tome:
To make Raid’s Global Chat a more welcoming place to communicate with your fellow players, we’ve introduced “Chat Rules” to improve the overall chat experience. Simply hit the “Chat Rules” label within the Global Chat interface, and make sure to familiarize yourself with the rules you must follow when talking with other players.
Baron
- Base stats changed: Base SPD increased from 90 to 100.
[Skill 4 – Skypiercer]
- Skill changed: No longer a skill that requires unlocking by using Baron’s Trample, Split Asunder or Righteous Charge skills.
- Effect changed: Will now ignore 50% of the target's DEF as well.
- Cooldown added: 4 turns.
[Skill 1 – Trample]
- Effect changed: No longer has a 10% chance to unlock the Skypiercer skill for 1 turn.
[Skill 2 – Split Asunder]
- Effect changed: No longer has a 20% chance to unlock the Skypiercer skill for 1 turn.
[Skill 3 – Righteous Charge]
- Effect changed: No longer has a 40% chance to unlock the Skypiercer skill for 1 turn.
- Cooldown changed: Cooldown decreased from 6 to 5 turns.
Snorting Thug
[Skill 1 – Wanton Mugging]
- Effect changed: Increased chance of stealing one random buff from 20% to 30%.
[Skill 2 – Ruckus]
- Cooldown changed: Cooldown decreased from 4 to 3 turns.
Ripper
[Skill 1 – Scar for Life]
- Effect changed: Now decreases the enemy’s MAX HP by 30% of the damage inflicted, instead of 10% of the damage inflicted.
[Skill 3 – Heavy Slam]
- Effect changed: Now decreases the enemy’s MAX HP by 40% of the damage inflicted, instead of 30% of the damage inflicted.
- Cooldown changed: Cooldown decreased from 5 to 4 turns.
- Aura changed.
Old version: Increases Force Ally C. RATE in all Battles by 23%.
New version: Increases Ally C. RATE in all Battles by 19%.
Bloodfeather
[Skill 1 – Hunt Down]
- Effect changed: Increased the extra chance of inflicting a critical hit from 20% to 30%.
[Skill 2 – Armor Breaker]
- Effect changed: Increased the extra chance of inflicting a critical hit from 20% to 30%.
[Skill 3 – Charged Shot]
- Effect changed: Now decreases the target's Turn Meter by 50%, instead of 30%
- Effect changed: Increased the extra chance of inflicting a critical hit from 20% to 30%.
- Cooldown changed: Cooldown decreased from 5 to 4 turns.
Iron Twins
[Skill 1 – Voltaic Pendulums]
- Effect added: The first hit of this skill will now ignore [Unkillable] buffs whenever the Iron Twins' HP is equal to or less than 40%.
- Attributes changed: Decreased Resistance stat when the Iron Twins’ Fortress Affinity becomes Magic.
That’s everything we’ve got for you!
So instead of making the iron twins ignore unkillable when there's only one champ alive. You went and ruined people's teams that had Maneater and Sir Nic. Calling whoever approved that stupid will actually be a complement. If you're going to kill unkillable. Do the same to block damage.
Also, 2FA on mobile is a pain. Go play Clash of Clans and copy how they save accounts once a device has logged in and how their account switching works. You can't come up with your own ideas anyways
~~~~Iron Twins Skill 1 – Voltaic Pendulums
This is absolute crap! What's the point of hitting it now if you can get shit squat? What's the point of UNKILLABLE?????!!! Why have it if it does less than nothing to help you progress in the game!
This is especially bad for us that built up teams that used the unkillable comp. And DID NOT USE Paragon. Shame Raid, shame.
look, when you refuse to allow weapons to upgrade ! WTF is up with that ? I spent over 350 THOUSAND COINS, to upgrade a weapon from lv 14 to 15 & it was NO . that isn't minimum chance ladies and gents ...that is NO DAMN CHANCE when you spend that and it simply will not increase to next level !!!!
This iron twins unkillable change nullifying the team that I put a lot of effort in to build has made me realize what a big risk putting any money into this game is. I loved the game, and I don't regret the time and money I've already put into it, but I'm not putting in another cent, you've lost my wallet.
If you lack the foresight to plan for a strategy that has been in the game for years, then GIVE PLAYERS BACK THEIR RESOURCES. Some of us dumped a ton of resources into building actual unkillable teams and Plarium somehow forgot that paragon existed? Absolute garbage, now I don't have any resources left to build a new team so guess I just get screwed out of doing Iron Twins. Absolutely ridiculous.