Grouping events:
I do not like it. For grouping people in similiar levels of experience, you have tournaments. Setting up different levels of progression for events just looks like you want to force veteran players to spend more ressources. This can lead to a very sour taste and might drive many maore players away from taking part in these events. The need to spend more ressources on those events will much more likely convince me to ignore the event than to spend even more time playing RAID. Ignoring events is a sure way to feel like there cannot be any progression with *normal* playing anymore which will lead to the thought to stop playing at all. This is a very delicate process and can result in many people losing interest in the game.
This is especially true for events within a Fusion. If I have to spend more ressources than another player to get som fragments or a specific fusion champ than another player purely based on my dedication to the game so far, I would be punished to have played and supported this game for so long. Can you imagine my reaction if I see that I get punished for doing something? I would stop doing this.
Hero's Path clarification
Aeh...whatever...it is sad that they don't count for Clan Quests, CvC whatever....
New Plarium Play features:
Instead of working on methods for the players to pay, you should perhaps concentrate on providing new content or playtest the content more thouroughly so you are not experiencing negative backlash like Hydra or Path of Light or Forge Pass
CvC and personal rewards
These rewards are not personal, if they were personal, they would be given upon personal achievements and not tied to 29 others people efforts and the non-efforts of 30 other people
Current Community activities
I do not have interest in any of those...so I cannot really say anything more about them.