This release brings two new features, along with some important balance
changes and other miscellaneous fixes that we’re sure you’ll love!
Here’s everything:
The Artifact Forge lets you craft Artifacts using Materials you collect as you play.
You’ll get Materials from a variety of in-game activities - for example:
The Artifact Forge lets you choose which Set your Artifact belongs to, but the actual Artifact you get will be random.
The process is simple: select the Rank Range you want, choose your desired Artifact Set, and make sure you have enough Materials to craft it. After that, hit the button and you’ll get a random Artifact from your chosen Set.
You can craft Rare, Epic and Legendary Artifacts. Rarer or higher Rank Artifacts just need more (or better) Materials.
You can also use Charms to narrow down which exact Artifact you’re going to get. Charms can increase your chances of getting a specific type of Artifact - like Boots or Gauntlets - or even boost your chances of getting specific Substats.
There are 4 types of Charms:
You can get Charms from Advanced Quests, Tournaments, Events and Offers.
There are four Artifact Sets available from the Forge, with two new Sets that are exclusive to the Artifact Forge - meaning you can’t get them anywhere else.
New Artifact Sets
You’ll also be able to craft the two Artifact Sets previously only available from Platinum Arena:
These are a brand-new type of Quest that work similarly to Daily Quests and will give you a regular influx of super valuable rewards.
You’ll get a series of challenges that you have 24 hours to complete, focusing
on areas of the game that current Daily Quests don’t - like Tag Arena, Faction Wars, and so on.
Each Quest will have its own Reward, but every time you complete a quest, it’ll be added to your tally - where you’ll get an even better Reward at every big Milestone… including a Legendary Skill Tome at the end!
And you don’t have to worry about not completing a quest or missing one: you’ll still gradually add to your tally whenever you complete an Advanced Quest.
Rarity: Legendary
Type: Attack
Affinity: Magic
Faction: Undead Hordes
With the recent Arena additions, we’ve seen huge interest in Arena Battles - both in Classic and Tag Arena. And with that came the need to rebalance a whole host of Champions to make Arena play as fun and balanced as possible.
We’ve taken the challenge seriously, and we believe this latest rebalance will be a breath of fresh air for Arena combat. All in all, we’ve made changes to 38 different champions - so let’s dive into it.
Here’s everything and everyone we’ve changed:
[Skill 2 - Mass Impalement]
- Chance increased: now has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns (was 50%).
[Skill 3 - Divine Wrath]
-
Effect added: now also deals an extra 30% C. DMG if the target's ATK is highest, and ignores 30% of the target's DEF if the target's DEF is highest.
[Skill 4 - Destiny's Call]
- Bugfix: now fills the Turn Meters of all allies by 20% (was 30%).
[Skill 2 - Heart Rot]
- Effect changed: the [Bomb] debuff now cannot be resisted.
[Skill 2 - Insurmountable]
- Skill changed.
Old version: Attacks 1 enemy. Places a 60% [Increase DEF] buff on this Champion for 2 turns if this attack kills an enemy.
New version: Attacks 1 enemy, then places a [Perfect Veil] buff on this Champion for 2 turns.
Ascended skill.
Old version: Places a 60% [Decrease DEF] and a 25% [Weaken] debuff for 2 turns on 1 enemy, then attacks them. Places a 60% [Increase DEF] buff on this Champion for 2 turns if this attack kills an enemy.
New version: Places a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff for 2 turns on 1 enemy, then attacks them. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking.
[Skill 3 - Overkill]
- Skill changed.
Old version: Attacks 1 enemy. Will heal this Champion equal to any surplus damage if the target is killed.
New version: Attacks 1 enemy. Will attack the enemy with the lowest HP with any surplus damage if this attack kills an enemy.
[Skill 4 - Tactical Partner]
- Skill changed.
Old version: Attacks 1 enemy. Places a 5% [Poison] debuff, a 50% [Decrease ATK] debuff, a 30% [Decrease SPD] debuff, and a 50% [Decrease ACC] debuff for 2 turns. [Only available when Zavia is on the same team.]
New version: Activates this Champion's Swordleader skill. Also activates Zavia's Poison Rain Skill when Zavia is on the same team.
[Skill 2 - Dark Shroud]
- Order of actions changed: now places a [Block Debuffs] buff on all allies for 2 turns, and then places a [Shield] buff on all allies for equal to 30% of this Champion's MAX HP for 2 turns.
- Cooldown decreased from 5 to 4 turns.
[Skill 3 - Self Sacrifice]
- Effect removed: this Champion does not receive damage equal to 25% of her MAX HP anymore.
- Cooldown decreased from 7 to 6 turns.
Aura changed: now increases Ally DEF in all Battles by 34% (was in Dungeons by 42%).
[Skill 1 - Horror]
- Effect added: now also has a 35% chance of placing a [True Fear] debuff for 1 turn on targets under [Block Cooldown Skills] debuffs.
[Skill 3 - Crumble]
- Attack changed: now attacks all enemies once (was 4 times at random).
- Damage increased.
[Skill 1 - Punish Hubris]
- Effect changed: now places an extra hit if the target is under any buff (was only if the target was under an [Increase ATK] buff). [Skill 3 - On the Hunt]
- Effects added: now also places a 30% [Increase SPD] buff, and a 30% [Increase C. DMG] buff on this Champion for 2 turns. [Skill 4 - From the Shadows (Passive)]
- Skill updated.
Old version: Damage increases by 40% while attacking under a [Veil] or [Perfect Veil] buff.
New version: [Passive Effect]: damage increases by 40% while attacking under a [Veil] or [Perfect Veil] buff. Receives 40% less damage while under a [Veil] or [Perfect Veil] buff. Also boosts this Champion's Turn Meter by 15% each time this Champion receives damage under a [Veil] or [Perfect Veil] buff. Does not work if this Champion is the only alive ally on the team.
[Active Effect]: places a [Perfect Veil] buff on this Champion for 1 turn each time an enemy's Turn Meter is filled. This buff cannot be removed.
- Cooldown decreased from 5 to 3 turns.
[Skill 2 - Curse of Writhing]
- Chance increased: now has a 75% chance of placing a 25% [Weaken] debuff for 2 turns, as well as a 75% chance of removing 2 random buffs from the target (was 50%).
[Skill 1 - Seeping Pain] - Effect changed: the surplus damage can no longer be critical.
[Skill 1 - Eldritch Flames]
- Damage now depends on DEF (was DEF and ATK). [Skill 2 - Burning Lash]
- Effect added: now the chance of placing a [Provoke] debuff for 1 turn increases to 100% if the target is under a [HP Burn] debuff. Also places a 50% [Decrease ATK] debuff for 2 turns if the [Provoke] debuff is placed.
- Cooldown decreased from 5 to 4 turns. [Skill 3 - Fiery Blood (Passive)]
- Effect added: this Champion's RES now increases by 10 for every enemy under a [HP Burn] debuff. Stacks up to 50.
Base SPD increased to 100 (was 97).
[Skill 2 - Hunt the Marked]
- Effect added: now also steals all the buffs from the target after the attack.[Skill 3 - Elder’s Clarion]
- Effect added: now also places a [Provoke] debuff on Legendary Champions for 1 turn.
[Skill 4 - Kingslayer (Passive)]
- Effect added: now also inflicts damage equal to this Champion's ATK when attacked by Legendary Champions.
[Skill 2 - Bonechiller]
- Effect changed: now removes 2 random buffs from all enemies (was 1 random buff).
- Cooldown decreased from 6 to 5 turns.
Base SPD increased to 98 (was 92).
[Skill 2 - Druidic Boon]
- Effect changed: now removes all debuffs except [Poison] debuffs from an ally (was all debuffs).
[Skill 3 - Cloud of Spores]
- Effect changed: now places three 2.5% [Poison] debuffs on all allies for 3 turns (was 5% [Poison] debuffs).
[Skill 3 - Blood Offering]
- Effect changed: now sacrifices HP equal to 25% of this Champion's MAX HP before attacking all enemies (was 50%).
[Skill 2 - Rallying Bellow]
- Order of actions changed: now removes all debuffs from all allies, then places a [Block Debuffs] buff
on all allies for 2 turns; after that he heals all allies by 15% of
this Champion's HP, and heals each ally by an extra 10% of this
Champion's MAX HP for each debuff removed from them.
[Skill 1 - Flourish of Slaughter]
Effect changed: now has a 50% chance of decreasing each target's Turn Meter by 5% (was 10%).
[Skill 1 - Maul]
- Skill updated.
Old version: Attacks 1 enemy. Has an 85% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
New version: Attacks 1 enemy. Has a 40% chance of placing a [Block Cooldown Skills] debuff for 1 turn.
- Chance increase from Skill upgrades changed from 10% to 15%.
[Skill 3 - Thick Skin (Passive)]
- Skill changed.
Old version: Immune to [Stun], [Freeze], [Sleep] debuffs. Decreases the damage taken by all allies by 15%.
New version: Immune to [Stun], [Freeze], [Sleep]
debuffs. Decreases the damage taken by all allies that are under 1 or
more buffs by 15%. Decreases the damage taken by all allies that are
under no active buffs by 25%.
[Skill 1 - Terror Scourge]
- Chance decreased: now has a 25% chance to grant an Extra Turn (was 30%).
- Damage decreased by 5%.
[Skill 2 - Vitality Plunder]
- Damage decreased by 5%.
[Skill 3 - Fated Destruction]
- Effect changed: now ignores 60% of the target’s DEF (was 75%).
- Ascended version changed: now enemies killed by this skill cannot be revived only if this Champion has MAX HP from the Vitality Plunder skill.
- Damage decreased by 5%.
- Fixed the bug that incorrectly increased the damage inflicted by the skill.
[Skill 2 - Whirlwind Romance]
- Effect changed: now fills the Turn Meters of all allies by 10% (was 15%).
- Cooldown increased from 5 to 6 turns.
[Skill 4 - Eternal Bond (Passive)]
- Heal decreased: now heals each ally by 10% of their MAX HP at the start of their turn (was 15%).
[Skill 4 - Wintry Wind (Passive)]
- Chance increased: now has a 20% chance of placing a [Freeze]
debuff on the enemy each time they receive a buff or have their Turn
Meter filled (was 15%). This chance applies up to twice per enemy turn
(once for buffs, once for Turn Meter fills) in cases where an enemy
receives multiple of these effects at the same time.
[Skill 2 - Protection of Gods]
- Order of actions changed: now places a [Block Debuffs] buff on all allies for 1 turn, then places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns.
[Skill 3 - Orcish Rituals]
- Cooldown changed from 6 to 5 turns.
- Aura increased: now increases Ally RES in all Battles by 80 (was 50).
[Skill 3 - Disorient]
- Chance increased: now has a 75% chance of increasing the cooldowns of all enemy skills by 1 turn (was 35%).
- Cooldown decreased from 6 to 4 turns.
[Skill 1 - Lunge]
- Effect added: now also has a 30% chance of placing a [Stun] debuff. [Skill 3 - Coup de Grace]
- Effect added: now also steals 50% of the target's Turn Meter if they are not under a [Stun] debuff.
[Skill 2 - Precision Strike]
- C. DMG increased: now each critical hit deals 50% extra C. DMG (was 35%).
[Skill 3 - Killing Haze]
- Effect added: now also fills the Turn Meters of all allies by 15% if this attack kills an enemy.
[Skill 2 - Deadly Edge]
- Effect added: now also places a 30% [Increase C. RATE] buff and a 15% [Increase SPD] buff on this Champion for 3 turns.
[Skill 1 - Lead the Charge]
- Chance increased: now has a 50% chance of placing a 50% [Increase ATK] buff on a random ally for 2 turns (was 25%).
[Skill 2 - Blinding Assault]
- Debuff added: now also has an 80% chance of placing a [Leech] debuff on the target for 2 turns.
[Skill 1 - Grave Rot]
- Chance increased: now has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns (was 35%). Also, this chance increases by 20% for each debuff placed on this Champion (was 10%).
[Skill 2 - Soulreap]
- Effect added: now the damage also increases by 7.5% for each debuff on this Champion. Stacks up to 30%.
[Skill 3 - Spirit Harvest]
- Effect changed: now the heal increases by 10% for each debuff on this Champion (was for each dead enemy).
[Skill 1 - Sequester]
- Chance increased: now has a 30% chance of placing a [Block Buffs] debuff for 2 turns (was 15%).
- Chance increase from Skill upgrades changed from 30% to 50%.
[Skill 2 - Hearten]
- Shield increased: now places a [Shield] buff equal to 25% of this Champion's HP on all allies for 2 turns (was 15%).
[Skill 3 - Holy Storm]
- Cooldown decreased from 6 to 4 turns.
[Skill 1 - Brute Strength]
- Damage now depends on HP (was ATK).
[Skill 2 - Burning Blade]
- Damage now depends on HP (was ATK).
[Skill 3 - Sear Away]
- Effect added: now the damage increases by 50% if the target is under a [HP Burn] debuff.
- Damage now depends on HP (was ATK).
[Skill 3 - Midnight Ritual]
- Effect duration decreased: now places a 50% [Decrease ATK] debuff and a 60% [Decrease DEF] debuff on all enemies for 2 turns (was 3 turns).
[Skill 1 - Stupefy]
- Chance increased: now has a 60% chance of placing a [Sleep] debuff for 1 turn (was 40%).
[Skill 2 - Slobber Knocker]
- Effect added: now also places a [Stun] debuff for 1 turn.
[Skill 1 - Crashing Halberd]
- Damage now depends on HP (was ATK)
[Skill 2 - In the Thick]
- Chance increased: now has a 75% chance of placing a [Provoke] debuff for 1 turn (was 40%).
- Effect added: now also has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns if this Champion's current HP is higher than the target's current HP.
- Damage now depends on HP (was ATK).
[Skill 3 - Humble the Faithless]
- Effect added: now also decreases the target's Turn Meter by 50%.
- Damage now depends on HP (was ATK).
[Skill 1 - Split Arrow]
- Effect added: now each critical hit also fills this Champion's Turn Meter by 5%.
- Damage increased.
[Skill 2 - Projectile Burst]
- Damage increased.
[Skill 1 - Slash]
- Chance increased: now has a 60% chance of placing a 50% [Heal Reduction] debuff for 2 turns (was 50%).
[Skill 2 - Scourge]
- Chance increased: now each hit has a 40% of placing a [Stun] debuff for 1 turn (was 30%).
- Cooldown decreased from 4 to 3 turns.
[Skill 3 - Blade Surge]
- Cooldown decreased from 5 to 4 turns.
- Chance increase from Skill upgrades changed from 65% to 75%.
[Skill 2 - Ruckus]
- Skill changed.
Old version: Attacks 1 enemy. Ignores the target's DEF if they have no active buffs.
New version: Attacks 1 enemy. Steals 2 random buffs from the target. Ignores the target's DEF if they have no active buffs.
[Skill 3 - Dire Defense (Passive)]
- Effect changed: now has a 30% chance of stealing one random buff from the attacker when hit (was removing).
[Skill 1 - Render Helpless]
- Skill changed.
Old version: Attacks 1 enemy. Has a 45% chance of placing a [Block Buffs] debuff for 2 turns.
New version: Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Ascended version.
Old version: Attacks 1 enemy. Has a 45% chance of placing a [Block Buffs] debuff for 2 turns. Places a 50% [Increase ATK] buff and a 30% [Increase C. RATE] buff on this Champion for 2 turns if this attack kills an enemy.
New version: Attacks 1 enemy. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns if this attack kills an enemy.
[Skill 2 - Utter Rampage]
- Damage increased: now the second hit deals 80% of the damage inflicted from the first hit (was 60%).
[Skill 3 - Deaden Reactions]
- Chance increased: now has a 75% chance of placing a 25% [Weaken] debuff for 2 turns before attacking (was 50%).
[Skill 3 - Toxic Nova]
- Debuffs increased: now has an 80% chance of placing four 5% [Poison] debuffs on all enemies for 2 turns (was three).
[Skill 2 - Maximum Carnage]
- Effect added: now the chance of placing the [Weaken] debuff increases to 100% on critical hits.
[Skill 3 - Spirit Appeasement]
- Cooldown decreased from 4 to 3.
That’s everything! Let us know what you think of these changes, and good luck!