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Random team deaths on clanboss post lag.

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10 квіт. 2020, 03:5310.04.20
01.06.17
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Random team deaths on clanboss post lag.

Full name of your device : Iphone 10XR


The version of your OS : iOS 13.3.1


Steps you performed in the game before the issue occurred: 


standard clan boss routine. I have a video if it lets me post or email it ide be happy to send it over. 


Description: 


This occurred before I got lucky enough to catch this video multiple times. This was my 4th run of the day on UNM and for some reason each run prior I had a weird feeling like I had seen the game do something weird during my first clanboss run, I think my skullcrusher just randomly died after the lag issue we are aware of and I didnt know if maybe it had a miscalculation or if I was just seeing things. Then it occured on the following run immedietly after when septimus I thought was going to die due to the 2nd aoe but his wm/lifesteal set helped him recover and redirect the single target stun elsewhere. Nearly full health, and septimus dropped in front of my eyes. Another run and then the 4th run came and I took a shot at screen recording it and happened to catch the video of 2 of my guys dropping due to the same bug. This also occured today but I didnt happen to screen record it a 2nd time.Hopefully this helps! 


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11 квіт. 2020, 02:4411.04.20
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I'm having the same issue. The clan boss will use an AoE attack followed by a few seconds lag spike. When the game resumes, one of my heroes drops dead even though they had plenty of health after the boss attacked. I'm having another issue that seems similar in the arena. Elhain will use Lightning Arrow; The normal behavior is that she attacks a single enemy and then all enemies. She attacks a single enemy and then the game hangs for a few seconds and then she never lands the attack against all the enemies and it proceeds to the next hero's turn. 


Both of these issues appear to be with attacks or abilities consisting of more than one action. The first action is performed, the game freezes for a few seconds and then the turn ends without the rest of the skill being performed.