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Magister the second skill bug

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17 берез. 2020, 17:3617.03.20
2

Magister the second skill bug

Hi guys,

I noticed recently that the second skill of Magister actually does not heal as per description...


I have a character with 30k HP (total) and 14.5k base and the second skill of Magister "Anoit" heals party in different amounts...

Some receive 4k, some 3k some 2k....


what a hell?

Description states, everyone should receive equal amount as per target's HP, which is 30K or 14.5, so booked skill should give 40% to everyone. So it should be way more than 2k or even 4k.
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17 берез. 2020, 19:0617.03.20
13.02.19
1564

Hi,

Skill upgrades are not additive.
18 берез. 2020, 14:2618.03.20
2

Hi Valdys,

Anyway, the heal amount should be equal to all party members isn't it?

Please fix the skill

18 берез. 2020, 19:2318.03.20
13.02.19
1564
Rolandas Kol said:

Hi Valdys,

Anyway, the heal amount should be equal to all party members isn't it?

Please fix the skill

No, because it depends on the target's hp.
19 берез. 2020, 14:0719.03.20
2

So if target HP is 30K,

everyone in the party should receive 3k HP heal if magister's skill is not booked (flat 10%).

However, the party members receive the different amount of heal.

How does it fit with the description of the skill?


Please read my initial post again and fix the bug.

19 берез. 2020, 18:3319.03.20
13.02.19
1564
Because the heal is not based on 1 single target hp. Every champions have different hp, so they will receive different healings.