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Valdemar . Strait / Stage 7 / Brutal  = two gentlemans stuck in engame clash, ~1,1 k turns, 25 min

Valdemar . Strait / Stage 7 / Brutal = two gentlemans stuck in engame clash, ~1,1 k turns, 25 min

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6 квіт. 2023, 15:1206.04.23
10.02.23
5

Valdemar . Strait / Stage 7 / Brutal = two gentlemans stuck in engame clash, ~1,1 k turns, 25 min

As above stayted - i launched battle, previously finished in nearly same team config (one might green chmp switched to red, other than that: no eq change, no major lvl ups / skill upgrades nor acension acts on remaing squad) multiple times, at rate ~1-2min ... and i contiuned some other work.

after half an hour i realised smth is wrong, and once i checked raid, i discovered those two in unresolvable loop of hits and heals. See screenshot.

I stopped the battle, made screenshots.

Another after in identical config ended up me losing :)


Cheerios !


i


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dthorne04Moderator
8 квіт. 2023, 23:1308.04.23
30.12.20
6227

honestly it just looks like you don't have enough damage here to outrun Bad El's heals. 

9 квіт. 2023, 23:3909.04.23
10.02.23
5
dthorne04

honestly it just looks like you don't have enough damage here to outrun Bad El's heals. 

thats BRILLIANT !

... heheheh ...  


its quite obvious, ya know?

Im rather new to game, and - based on my previous exp with network / service based games - i though that a bug report is good habit and help dev team in fixing or upgrading game mechanics.


maybe im naive, but i would expect that situation above should be considered a bug.

nice thing is to see turn limit, which IS a way of handling such situations by engine

I dunno actual % rate of such incidents on servers, but if I have worked in dev team i would be happy to gain any detailed data on non-welcomed app actions.


soo... to avoid being empty-worded i will share a general idea of fix: 

-how about to place detection mechanism, that will search for longer loops in game user-aimed server events