
Each enemy in a wave would get a turn. As soon as one hits you, the total guard stack drops off and you would be open to damage from the next hit.
However, for a Boss fight like Dragon or even Clan Boss, if you are faster than the boss, you would always have a stack up....however, I imagine that Bosses will be immune to the effects of total guard....if not already, then pretty darn quick.
Most important to me right now is understanding how to strip it most effectively. The buff description says "each stack blocks all incoming damage and associated effects"....but can it it be stripped in one move by:
I would guess "yes" to 1 & 3 and "no" to 2 & 4, but I'd love some genuine information from a Mod.
Most important to me right now is understanding how to strip it most effectively. The buff description says "each stack blocks all incoming damage and associated effects"....but can it it be stripped in one move by:
I would guess "yes" to 1 & 3 and "no" to 2 & 4, but I'd love some genuine information from a Mod.
The main thing about yours is that you are also buff removal is considered a "negative effect".
"As long as a Champion has at least one Total Guard stack, they will be immune to all negative effects except Increase Cooldown, even from skills that do not inflict damage"
Under the filters:
Though with it actually being out now testing for this stuff would be pretty easy to do.
Most important to me right now is understanding how to strip it most effectively. The buff description says "each stack blocks all incoming damage and associated effects"....but can it it be stripped in one move by:
I would guess "yes" to 1 & 3 and "no" to 2 & 4, but I'd love some genuine information from a Mod.
Has to be a direct hit essentially. Each hit = 1 stack.