I honestly question whether they actually play their own game :/
What!? Why?
Of course they don't.
At absolute best they test something specific on a test server against bots, then push it live for the actual players to find the 9 different ways it's broken if you do anything other than the 1 specific thing the dev had in mind for it.
Well, its not strictly for siege but would help in every area i think, make the clan message more visible. Make it an actual big message somewhere or idk, maybe someone else has a good idea, because whatever this is, is not enough....dont even mention it gets suppressed instantly if some boss is killed.
Messaging system in general needs an overhaul, we all know it, we all want it....imagine if they hired a singular (1) one, person who makes updates that players want, we would be colonizing andromeda galaxy by now xD
are we talking siege-specific feedback, or can i resubmit my request for an option to disable the stupid 'you haven't chosen a champion with an aura skill' popup?
I was going to say at least make it check that the aura is valid, but that would be worse because it would pop up more... though it would both provide learning for n00bs and theoretically confirm which auras work where (siege for example)
Best solution is just disable altogether
I was going to say at least make it check that the aura is valid, but that would be worse because it would pop up more... though it would both provide learning for n00bs and theoretically confirm which auras work where (siege for example)
Best solution is just disable altogether
Yeah there really needs to be a "Aura doesn't function here" thing. I still see people using Arena SPD Auras in Siege... and myself in other areas, many times I have forgotten the Inc ACC or ATK aura doesn't function outside of something like Dungeons (looking at you Gnut!)
are we talking siege-specific feedback, or can i resubmit my request for an option to disable the stupid 'you haven't chosen a champion with an aura skill' popup?
I did mean Siege but given I was unclear let's just take it as a sign that it's meant to be a pick your poison kind of situation.
Siege: dm'ing for clan members.
Exact same functionality that already exists on the forum
On the "recently played with" thingy on the plarium play launcher i can add as friend and dm someone I randomly faced once in live arena, but not a guy I've been a clan with for 3 years
You see an issue with this? But why?
Private messages among clan members should really be a thing, outside of clan it just leads to unnecessary toxicity but among clan its sorely needed i think.
It might lean a bit on the tinfoil direction but it just makes you wonder if they dont want people communicating with each other, as in maybe plarium is afraid its easier to protest or something when people can properly communicate? Cause proper communication has been asked for so long and the fix is so easy for the person who codes even a little bit.
Private messages among clan members should really be a thing, outside of clan it just leads to unnecessary toxicity but among clan its sorely needed i think.
It might lean a bit on the tinfoil direction but it just makes you wonder if they dont want people communicating with each other, as in maybe plarium is afraid its easier to protest or something when people can properly communicate? Cause proper communication has been asked for so long and the fix is so easy for the person who codes even a little bit.
The lack of any improvement here is baffling and frustrating.
(1) Communication & Management Tools: Please!
(2) Mana Shrine (Re)Battles: I like the idea of everyone being able to earn some extra rewards by fighting all of the teams in the Shrines, but we really need a substantial buff to the rewards. The 4 mana per win is such a meager reward that it isn't worth the effort to get everyone to grind out an extra 12 PVP fights. They need to increase the mana significnatly and possibly add some florins....or maybe even a special Mana Shrine Relic Group and materials only come from Defeating/Defending Mana Shrine slots.
(3) Clan leadership needs to be able to move/remove teams.
(4) Need expanded tracking that includes seeing who has used their scrolls and who has not, historical scroll usage and win-rate, ability to see data from the previous Siege, how many attack scrolls the opponent still has....and those are just a few off the top of my head.
(1) Communication & Management Tools: Please!
(2) Mana Shrine (Re)Battles: I like the idea of everyone being able to earn some extra rewards by fighting all of the teams in the Shrines, but we really need a substantial buff to the rewards. The 4 mana per win is such a meager reward that it isn't worth the effort to get everyone to grind out an extra 12 PVP fights. They need to increase the mana significnatly and possibly add some florins....or maybe even a special Mana Shrine Relic Group and materials only come from Defeating/Defending Mana Shrine slots.
(3) Clan leadership needs to be able to move/remove teams.
(4) Need expanded tracking that includes seeing who has used their scrolls and who has not, historical scroll usage and win-rate, ability to see data from the previous Siege, how many attack scrolls the opponent still has....and those are just a few off the top of my head.
Adding to my feedback. Hopefully some, if not all, of these are addressed when they do the big siege update. Making it more convoluted with no logistical improvements is not what we need.
(1) Communication & Management Tools: Please!
(2) Mana Shrine (Re)Battles: I like the idea of everyone being able to earn some extra rewards by fighting all of the teams in the Shrines, but we really need a substantial buff to the rewards. The 4 mana per win is such a meager reward that it isn't worth the effort to get everyone to grind out an extra 12 PVP fights. They need to increase the mana significnatly and possibly add some florins....or maybe even a special Mana Shrine Relic Group and materials only come from Defeating/Defending Mana Shrine slots.
(3) Clan leadership needs to be able to move/remove teams.
(4) Need expanded tracking that includes seeing who has used their scrolls and who has not, historical scroll usage and win-rate, ability to see data from the previous Siege, how many attack scrolls the opponent still has....and those are just a few off the top of my head.
4: Could do it almost exactly like the tracking that already exists in hydra and chimera
See a list of clan members, see how many keys (scrolls) they used, click on details to see which posts they were used on and the results
4: Could do it almost exactly like the tracking that already exists in hydra and chimera
See a list of clan members, see how many keys (scrolls) they used, click on details to see which posts they were used on and the results
It's not like it's some crazy bit of coding we're asking for. Just a simple tool to track.