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New hydra patch, wixwell, trunda, nerfs, fusions and current game status

New hydra patch, wixwell, trunda, nerfs, fusions and current game status

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12 жовт. 2024, 21:0612.10.24
07.12.20
2

New hydra patch, wixwell, trunda, nerfs, fusions and current game status

I have to do some considerations on what is happening in the game as a long date player, I'm italian so I apologie if my english is not perfect.

This new patch can be good or can be bad, I don't want to judge anything before i try but it IS very very disrespectfull the way the whole thing is managed and on top of that, from faqs:

We might need to readjust some gear on our Champions after the rebalance goes live on October 16. Will there be anything to help us with it? - Yes, we decided to reschedule this month's Free gear removal event to October 16-20 so that you will have an easier time tweaking your Hydra teams, if necessary. 

So basycally, "I crashed your car. Here, take a candy as a refund". How can some spared silver cover all the efforts (for some might even be weeks or months of grinding) to make teams? Books? Brews? Food? Gems? Do I have to list it all? And most important, MONEY (not everybody, true, but yet) and even more important TIME people have spent, completely wasted. 

Hydra changes. You talk about balance with complex mechanichs and solutions. Come on, be serious, this won't balance anything, instead it will unbalance even more the game with,for i.e., multiple yumekoes resetting Taras casting his holy shits who will even care about new digestions system? Oh most of players who doesn't have these champions. 

Again I don't want to list all the marvelous ideas you had for hydra clash. 

You really should concentrate in the clou part of a clash, POINTS calculation. It'll be even easier to code then all the crap you're doing.

Examples: 

Points cap per hit. Trunda mauling heads for 5 billions each, will output 75%, 50% 25% points for clash. Nah it won't work... ok then...

Disminishing return. Being more complex, the output points could be calculated based on number of turns played, number of hits (meaning that a team of 6 champions should hit X times, if they hit X-Y times, youmekoes are doing their witchcraft and Siegfrund is A3ing too much, so points should be 1point = dmg*(y-x) instead of 1 = 1), etc.

Just ideas, better mathematical heads then mine can surely do more than me. 

Big numbers are the funniest part of a game like this, if you take them out, you take out the fun, why should i play a game if it isn't fun?

Again, focus on points calculation, that's the important part. Not mechanichs, not shields, etc. 


Talking about game status, in the last weeks we had a fusion, deck of fate with frejya, heroes path. A LOT of resources.... I can't... Who can?... Oh wait! $$$$$ 

Seriously, Mr. Plarium, aren't you getting a bit greedy? I could name a some companies failed using this business strategy... (disminishing returns in economics you know...) Because all the psychological tricks used to sell here will get to the point where people will go spend their money and time on other games or maybe in some more usefull stuff in real life. 

Oh maybe you do this to make us understand we're wasting our time and money here.... Sorry i didn't get it till now! Thank you! I won't spend a cent more on this game.

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14 жовт. 2024, 11:3114.10.24
27.05.24
1

Hydra is extremely hard, a lot of the newer players go to fight hydra when it opens, but if there anything like me or unable to get points because Hydra kills you before you even get a turn. I have four level 50 champions and a level 60 champion in my team and they can't even make a Dent, they are killed on hydras round one. How are we supposed to contribute if we can't even hit the Hydra one time?