Hydra Rebalance - Missed Opportunities
Hydra & Hydra Clash need to change, and I am glad that Plarium is fianlly addressing it, but I think they are missing some big opportunities here and that the changes highlighted in today's video do not do enough:
- I am pretty sure they DID NOT do enough to reduce Trunda's dominance of Hydra, and they simultaneously killed the only real alternative (Wixica). (And Trunda is actually receiving a significant buff for Arena and as an HP Burner. LOL.)
- They completley killed the Wixica comp, so why insult the players that built versions of that team by stating that the 1M point shield explosion is still a viable stratgey for Hydra? No one in their right mind is going to run that team to try to grow sheilds and get them stolen to let Yannica do 1M point hits.
- They did not fix Yumeko so that she cannot reset other copies of herself, so that is going to leave the dominant Trunda/Yumeko comps right on top, now with no challenger.
- They totally missed the low-hanging-fruit of partially un-nerfing the 10% dmg cap imposed on the Max HP Hitters. That could provide a whole range of Trunda alternatives....unless the increase to the damage they do against the decapitated heads does more than I expect it to...
- It'd be better to cut off the turn count at 500, making Hydra a short, but intense battle.
- This was the perfect time for further AI changes that would give users more programmability and/or further improve the ability to do auto runs.