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33 Ancient Shards equals 1 epic (Deathless)?

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23 квіт. 2019, 02:3623.04.19
15.04.19
8

33 Ancient Shards equals 1 epic (Deathless)?

Legendary holders,


What does it take to get legendary or even epics?

Because I summoning 1 at a time, and 10 at once.  The results were pitiful. Is there a trick to summoning?


Now I did get a few epic, two free, two from sacred shards, a few from ancient shards that were from quests. 

But it seems when I purchase packs, I get craps, as if it was fishing me spend more $$
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23 квіт. 2019, 05:4323.04.19
231070
Well rng is harsh at times. your chance for a Leg is .5% and an epic is 8% so your luck was worse than the odds but that's rng for ya
23 квіт. 2019, 07:1423.04.19
12.02.19
56

Yep. What i learned here is if you buy packs to get you champions you want in 99% you will not get any. Unles you spend tons of cash. Just play with what you got and champ will drop when you least expect it. Probably from some ancient shard from market

23 квіт. 2019, 07:1723.04.19
231070
i have not seen any blue shards at the market for a good few weeks.........is that RNG too?
23 квіт. 2019, 07:3223.04.19
12.02.19
56
It is same as any ancient. The trick is when you summon do not ever expect that something will drop. But it will eventually.
23 квіт. 2019, 09:1223.04.19
173

Samurai King said:


i have not seen any blue shards at the market for a good few weeks.........is that RNG too?
apperently they put limit of how many blues you can get from market in month (i think it's 4), so if you got them already, you have to wait the whole time period
24 квіт. 2019, 21:1124.04.19
231070
If you want anything good you have to play for 10 years or spend real money. Legendaries are only fairly available for paying players, to the point they become COMMON. For us free players, we get crap.
DeletedAdmin
25 квіт. 2019, 11:0025.04.19
411
Hey everyone! RNG has never been a simple subject, but have always been a pretty intriguing one :) It is true that Epics and Legendaries are difficult to acquire, but that is why they are so valued. If we made it so that these champions were easy to get, it would ruin the whole vision of the game. Besides, I myself know a lot of examples when the players having Rare and Epic heroes at their possession managed to make them so strong that teams of 4 Legendaries could hardly compete with them on the Arena. Our game designers have worked out things in the way that every player should sooner or later acquire his/her desired Legendary. Effort is always rewarded in the end. We will also keep adding more opportunities to receive Shards in the game, which will increase your chances of summoning great heroes.
25 квіт. 2019, 14:2425.04.19
231070
Cirilla said:

Hey everyone! RNG has never been a simple subject, but have always been a pretty intriguing one :) It is true that Epics and Legendaries are difficult to acquire, but that is why they are so valued. If we made it so that these champions were easy to get, it would ruin the whole vision of the game. Besides, I myself know a lot of examples when the players having Rare and Epic heroes at their possession managed to make them so strong that teams of 4 Legendaries could hardly compete with them on the Arena. Our game designers have worked out things in the way that every player should sooner or later acquire his/her desired Legendary. Effort is always rewarded in the end. We will also keep adding more opportunities to receive Shards in the game, which will increase your chances of summoning great heroes.
Yet these heroes are common among paying players. Look in the arena. That argument is void. These people have full legendary teams. 
25 квіт. 2019, 15:2625.04.19
231070
Paying customers is what keep these companies up and running.  Feel free to migrate to a game where there is no ability to pay for anything if that is the type of game you wish to play.  
25 квіт. 2019, 15:4925.04.19
231070

J.C. of LMC said:


Paying customers is what keep these companies up and running.  Feel free to migrate to a game where there is no ability to pay for anything if that is the type of game you wish to play.  

Of course paying costumers are important to the sustain of the game. But you make it sound like there is only 1 way to go about doing that. There are hundreds if not thousands of games out there, each with their own monitization model. Some worse than others. There are clearcut examples on games being so pay 2 win and anti-consumer that the game ends up dead soon after arrival, and vise versa.


Now with mobile games things are (at the moment) very different from console and PC games. Companies will do anything in their power to exploit the costumers out of as much money as possible. Thats why mobile gaming is becoming so hot right now. But that doesnt mean we, as the consumers, cant criticize the games.

The whole "Don't like it? Don't play it" attitude is completely useless, and by the end of the day, developers who respects what they do, and wants to improve, values consumer feedback, wether it be positive or negative. Also, keep in mind, that many people leaving negative feedback, do so because they want to see the game improve.
25 квіт. 2019, 17:1325.04.19
25 квіт. 2019, 17:13(відредаговано)
231070

  I've  seen quite a few games change their operations based on f2p customers complaining.  In the end, the game became swamped with elite minions/champions/gear to the point the game lost its appeal.  Best off leaving the critiques and complaints for true in game mechanics instead of the "It's not fair"  mantra that some use.

  I spend what I knowingly can afford on this and other interests that I have.  Some players spend more or less on this game than I do.  I wont complain that some of the big spenders gain way more ground than me.  They spent the money on the game.  I spent mine elsewhere.  


ZenZombie said:



J.C. of LMC said:


Paying customers is what keep these companies up and running.  Feel free to migrate to a game where there is no ability to pay for anything if that is the type of game you wish to play.  

Of course paying costumers are important to the sustain of the game. But you make it sound like there is only 1 way to go about doing that. There are hundreds if not thousands of games out there, each with their own monitization model. Some worse than others. There are clearcut examples on games being so pay 2 win and anti-consumer that the game ends up dead soon after arrival, and vise versa.


Now with mobile games things are (at the moment) very different from console and PC games. Companies will do anything in their power to exploit the costumers out of as much money as possible. Thats why mobile gaming is becoming so hot right now. But that doesnt mean we, as the consumers, cant criticize the games.

The whole "Don't like it? Don't play it" attitude is completely useless, and by the end of the day, developers who respects what they do, and wants to improve, values consumer feedback, wether it be positive or negative. Also, keep in mind, that many people leaving negative feedback, do so because they want to see the game improve.

26 квіт. 2019, 13:4026.04.19
231070
J.C. of LMC said:

  I've  seen quite a few games change their operations based on f2p customers complaining.  In the end, the game became swamped with elite minions/champions/gear to the point the game lost its appeal.  Best off leaving the critiques and complaints for true in game mechanics instead of the "It's not fair"  mantra that some use.

  I spend what I knowingly can afford on this and other interests that I have.  Some players spend more or less on this game than I do.  I wont complain that some of the big spenders gain way more ground than me.  They spent the money on the game.  I spent mine elsewhere.  


ZenZombie said:



J.C. of LMC said:


Paying customers is what keep these companies up and running.  Feel free to migrate to a game where there is no ability to pay for anything if that is the type of game you wish to play.  

Of course paying costumers are important to the sustain of the game. But you make it sound like there is only 1 way to go about doing that. There are hundreds if not thousands of games out there, each with their own monitization model. Some worse than others. There are clearcut examples on games being so pay 2 win and anti-consumer that the game ends up dead soon after arrival, and vise versa.


Now with mobile games things are (at the moment) very different from console and PC games. Companies will do anything in their power to exploit the costumers out of as much money as possible. Thats why mobile gaming is becoming so hot right now. But that doesnt mean we, as the consumers, cant criticize the games.

The whole "Don't like it? Don't play it" attitude is completely useless, and by the end of the day, developers who respects what they do, and wants to improve, values consumer feedback, wether it be positive or negative. Also, keep in mind, that many people leaving negative feedback, do so because they want to see the game improve.

What game did that? Also, the p2w directly influence other aspects of the game. You may not agree with the relevance of it, but the fact there is so much noise regarding the issue, means others do.
3 лип. 2019, 12:2703.07.19
25.03.19
6
Epics are not hard to get. Off blue shards I get 1 out of 4 if not better. There is a trick that seems to work for me. Watch for the purple hue in the shard b4 opening. I've got so many epics I'll never get enough tomes to to level them to full potential 
10 лип. 2019, 06:2310.07.19
231070
I have found being very well aware of how this software development works that since the update all of the percentages on all rolls from the Luciana’s have gone down by over half
10 лип. 2019, 06:3810.07.19
28.05.17
40

salp551985 said:


Epics are not hard to get. Off blue shards I get 1 out of 4 if not better. There is a trick that seems to work for me. Watch for the purple hue in the shard b4 opening. I've got so many epics I'll never get enough tomes to to level them to full potential 

Yeah they surely coded: if (ShardFrame == PurpleHue) {RollChance =+0.2f}

YEP. For sure.
10 лип. 2019, 08:3910.07.19
12.05.19
205
Cirilla said:

 Our game designers have worked out things in the way that every player should sooner or later acquire his/her desired Legendary.
Explain please? This statement means that there at some point should be 100%(exapmle, open 10 sacred shards and if no legendary then 11th will be 100% legendary) chance to get legendary. Otherwise it's just rng which means some players can play for years and not get legendary.
25 серп. 2019, 20:2025.08.19
25.08.19
1

Quick question, how do I invite 3 friends to get the free sacred shard?? Is it with my player I'd??


2 верес. 2019, 05:5002.09.19
1
I'm dumb founded that void and sacred shards are litterally the same?! Like what in the actual ****??? There's a price variance meaning one should hold higher relavence to the roll but there is zero difference! Something isn't right about this, if that in it self doesn't point to a rigged stingy game, on top of the ridiculously low low chance of either an epic or god forbid what we strive for the all mighty LEG then whats the point of playing imo...
2 верес. 2019, 19:4202.09.19
20.06.19
2181
Reddemor said:

I'm dumb founded that void and sacred shards are litterally the same?! Like what in the actual ****??? There's a price variance meaning one should hold higher relavence to the roll but there is zero difference! Something isn't right about this, if that in it self doesn't point to a rigged stingy game, on top of the ridiculously low low chance of either an epic or god forbid what we strive for the all mighty LEG then whats the point of playing imo...
Void shards are the only shards that give you void champions. Ancients give you magic, spirit, or force. Void is the most powerful affinity.
2 верес. 2019, 23:4302.09.19
231070
ZenZombie said:

J.C. of LMC said:


The whole "Don't like it? Don't play it" attitude is completely useless, and by the end of the day, developers who respects what they do, and wants to improve, values consumer feedback, wether it be positive or negative. Also, keep in mind, that many people leaving negative feedback, do so because they want to see the game improve.
Of course they want feedback - positive or negative - how else would they get FREE ideas from people that they can make more $$ from?