Warpriest Divine light bug?
I just started playing this game, and i've noticed a lot of text in skill upgrades saying "increase chance to debuff by 10%" etc.
well on the divine light skill its has a total of 20% increase in healing, but it is increasing it by 20% of the initial 20% max hp heal, for a total of 24% of max hp healed. which should be how damage is calculated, but not a % based skill. the text could just say "heals for an additional 1% of max hp" per upgrade if this is intended.
Also the reduced cooldown by -1 is actually increasing the cooldown to 4 turns from 3, instead of reducing it to 2.
maybe i am just misunderstanding the text descriptions, but it seems weird to invest into a skill so heavily for a 4% hp upgrade and a longer skill cooldown.