Champion Spotlight: Athel, Elhain, Galek, Kael (Archive)
The realm of Teleria teeters on the brink of destruction. An all-consuming Shadow spreads across the land and brings with it pestilence, chaos, and war. The Arbiter, who guarded Teleria for millennia, has almost spent her power entirely. As all seems to fall to ruin, you must choose a Champion whose strength will aid you in the battle against Siroth and his forces of corruption. But which one of the four Shards is to be remade? The choice is yours! However, this guide will provide you with additional information that should help you with that choice.
It is worth noting that all four Champions are balanced to have comparable power, and bound by the Element of Magic. They also have the same Aura. At the same time, each one of them has unique Skills that set them apart and require a different tactical approach on your part.
Note: Skill values and effects are described as they are at the max Skill level.
Aura
Increases Ally HP in all Battles by 15%.
This is a reasonably straightforward Skill that is meant to make progression a bit easier for the players. After all, a bit of extra HP is never bad to have. And in this case, the 15% extra HP applies to all Battles in the game, which makes it very valuable.
Remember: in order for the Aura Skill to apply, the Champion possessing it needs to be selected as the Leader of the team.
Athel
In terms of game mechanics, Athel is a Sacred Order Attack Champion who weakens enemies, buffs herself and inflicts devastating AoE damage.
Skills
Strike Down
Attacks 1 enemy 3 times. Has a 75% chance of placing a 25% [Weaken] debuff for 2 turns on the last hit.
This is a multi-hit Attack that deals significant damage to its target and, most importantly, applies a [Weaken] debuff that will make the enemy suffer 25% more damage from all incoming attacks for 2 turns.
Divine Blades
Attacks all enemies. Has an extra 15% chance of inflicting a Critical Hit. Cooldown: 3 turns.
A fairly simple AoE attack that deals direct damage to all targets and has an increased Critical Crate.
Higher Blessing
Places a 25% [Increase ATK] buff on this Champion for 2 turns. Places a 30% [Increase DEF] buff on this Champion for 2 turns if this Champion’s HP is less than 50%. Gains and Extra Turn. Cooldown: 5 turns.
Elhain
Elhain is a High Elf Attack Champion who specializes in AoE attacks and increasing her own Critical Chance, amounting to even greater damage.
Skills
Keen Shot
Attacks 1 enemy. Places an extra hit if this attack is critical.
Keen Shot is a straightforward and effective attack. Make sure Elhain has a high C.Rate and watch her destroy single targets with double-hits.
Lightning Arrow
Attacks 1 enemy, then all enemies. Has an extra 15% chance of inflicting a critical hit. Places a 30% [Increase C.RATE] buff on this Champion for 3 turns if the target is killed. Cooldown: 5 turns
Lightning Arrow is an AoE attack that deals additional damage to the original target. Due to the buff, it gives Elhain upon killing an enemy, it is usually wise to select a target with the lowest HP in order to make Elhain even more dangerous in the coming turns.
Valley of Death
Attacks all enemies 2 times. Cooldown: 3 turns
Galek
Galek is an Orc Attack Champion who increases his Speed and decreases enemy Defense.
Skills
Cross Slash
Attacks 1 enemy 2 times.
Hellraiser
Attacks all enemies. Has an extra 15% chance of inflicting a critical hit. Places a 30% [Increase SPD] buff on this Champion for 2 turns. Cooldown: 3 turns.
Cursed Blade
Attacks 4 times at random. Has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Has a 30% chance of placing a 60% [Decrease DEF] debuff for 2 turns if the target has more than 2 debuffs. Cooldown: 5 turns.
Kael
Kael is a Dark Elf Attack Champion who applies numerous Continuous Damage effects to his enemies and gains Turn Meter by defeating them.
Skills
Dark Bolt
Attacks 1 enemy. Has an 80% chance of placing a 2,5% [Poison] debuff for 2 turns
Kael’s primary attack has a fairly high chance of placing a Continuous Damage effect on the target, adding a fairly nasty [Poison] debuff that can and will accumulate over time into significant damage.
Acid Rain
Attacks all enemies. Has an extra 15% chance of inflicting a critical hit. Fill the Turn Meter of this Champion by 25% for each target killed. Cooldown: 3 turns.
Corrode
Attacks 4 times at random. Has a 40% chance of placing a 5% [Poison] debuff for 2 turns. Cooldown: 5 turns
Just like Galek’s Cursed Blade, Corrode might spread its hits across the entire enemy team, or it may all go into one target instead. Its [Poison] debuff is separate from the one applied by Dark Bolt.
That concludes our first Champion Spotlight. While all of the above Champions may yet be gained through Shards that you collect during the game, your first choice is still very important for it may yet shape your strategy for a long time to come. We hope that with this guide in mind, you will not come to regret that choice later. Remember, the fate of Teleria depends on you!