Those buildings are actually just different doors to same facility where you build troops. - they are not duplicates
They do not slow down fighting between havens. Why do you think that?the reason for the different troop buildings was they are researched discoveries and signify you are able to build new categories of troops.
I will admit it had me completely confused for the first couple of months. They access building troops - only difference is what category you enter to..all categories accessible with a click of a tab..
Maybe that could be where you go to turn a carpenter into a category boost - and make levels to upgrade CARPENTER'S boosts by 1% per level..
Hmm .. thank you for giving me the idea for final twist to the Carpenter idea in the other suggestion..
Keep on asking questions.. thanks for brain storming..
he game is better from everyone's questions
Okay so let me elaborate it a bit more.
You are saying we have got 4 type of units
Pirates
Merc
Fleet
Armada
For the moment we can have 4 queues at the maximum (considering one for each)
& your idea is
have multiple queues for pirates.
Let say Marudars have their own queue,
Bucaners have there own
Same goes for rest 3 types
right?
BlackJack said:
Maybe I'm not clearly making my point, I understand the each building is a gateway to build all unit but that limits the number of unit that could be built at a given time. You should be able to build each classification of units that you have discovered at the same time. I should not have to wait until my buc's are built before I can build my turtles ships. We need more unit build bays.
I get what you are saying, but at the same time doing this you're changing one simple rule of the game.. This can unbalance everything and make it too easy
the point of this "game part" is to learn to balance how you Q'up your troopsi can see the point about why dont split it to each unit..(not that i like it since my queue is only getting longer and longer)
but what about the units that use Gears? i mean they dont use the same resources..
they cost more gold+lumber but 0 rum... which i'm not sure how many players will want to create only them because they are having 0 rum
elia444 said:
i can see the point about why dont split it to each unit..(not that i like it since my queue is only getting longer and longer)
but what about the units that use Gears? i mean they dont use the same resources..
they cost more gold+lumber but 0 rum... which i'm not sure how many players will want to create only them because they are having 0 rum
I do agree with the gears these units are in a different category system so should be alone