Hey, Pilots!
It’s no secret that we are preparing Mech Arena for our global launch, and the dev team is working hard on adding awesome new stuff, fixing bugs that crop up, and generally streamlining gameplay. This also involves a great deal of player testing, and it’s shown us that the language we use in the game could be simplified and improved. Thanks to your feedback and support, we’ve made changes to make Mech Arena more accessible to everyone.
The majority of these changes are minor, and you shouldn’t have trouble navigating the game even if you’ve played from day one. But here’s a comprehensive list of major changes just to ease the transition (old terms on the left, new terms on the right).
Much of the player feedback suggested terminology related to building Mechs was unclear, so many terms used in the mech loadout interface have been clarified.
Chassis -> Mech
Energy/Energy Limit (for Mechs) -> Energy Capacity
Energy (for Weapons) -> Energy Cost
Equip/Unequip (for Mechs) -> Add/Remove (to Squad)
Equipped/Not Equipped (for Mechs) -> In Squad/Not In Squad
Mech Power -> Power Rating
Copies -> Equip Limit
Second Copy -> Equip Limit Increase
Ability (for Weapons) -> Perk
Critical Hit Chance -> Double Damage Chance
To help players understand status effects, we introduced the concept of “Effects” into the game, so the Weapons and Mech Abilities that apply these Effects have been modified to reflect that.
Effect Names:
Overheat -> Overheat Effect
Stasis -> Stasis Effect
Zephyr’s Ability and Surge’s Ability now both apply “EMP Effects”
Guardian’s Ability now applies a “Shutdown Effect”
Redox’s Ability now applies a “Corrosive Effect”
Perk and Ability Changes:
Overheat (Thermal Lance Perk) -> Scorcher
Stasis (Stasis Beam Perk) -> Slowdown
EMP (Zephyr Ability) -> Shock Pulse
Rate -> Effect Speed
Testing revealed that the Token system was unclear to many players, and so its language and UI has been significantly changed.
Battle Tokens -> Combat Points
Victory Tokens -> Victory Points
Victory Points and Combat Points now have a Victory Point Limit and a Combat Point Limit, respectively. As players earn Combat or Victory Points, they get closer to reaching their Limits. Your Limits “clear” over time.
Recharge (Tokens) -> Clear Limit
Crate names were used inconsistently. This is no longer the case.
Free Crate -> Steel Crate
Battle Crate -> Silver Crate
Victory Crate -> Gold Crate
Some of the language used in battle results became awkward as the game expanded, so we’ve shifted names around to fit better with all the new features.
Best Mech -> MVP
Round Honors -> Round Wins
Achievements -> Awards
Feats -> Achievements
Some of the names for Reward Systems weren’t always clear or player-friendly, so we improved them.
Loyalty Rewards -> Daily Login Rewards
Newbie Rewards -> Welcome Rewards
Challenges -> Objectives / Event Objectives
Daily Challenges -> the Daily Event
Keys (for Fortune Vaults) -> Fortune Keys
Free Tournament Tickets -> Standard Tournament Tickets
Mechs and Weapons are not really items, so we’ve, uh, stopped calling them that.
The term “Items” no longer refers to Mechs or Weapons. “Items” still refers to any combination of Crates, Keys, Skins, or other resources, but Mechs and Weapons will now be called “Mechs and Weapons”.
The original name for this was confusing, so it has been given a new name that’s closer to “Fortune Vault”.
Loot Rush -> Vault Blitz
Marks -> Fortune Points
I wish there was at least no limit on xp gain. not even the FAQ is showing this, and not at the end of the battle. it is not known for sure what the xp limit is. but it is something that has affected us a lot. although to be bad that we level up faster with no xp cap, there is still a long journey. even you could create a new level, even the division class could be raised, to further increase the point limit. and improves the rewards that are few, for the dedication we have in battle.