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Pay-to-win power creep is ruining the game

Pay-to-win power creep is ruining the game

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9 серп. 2022, 16:5909.08.22
20.06.22
384

Pay-to-win power creep is ruining the game

Lots of players that discovered mech arena are veterans of the game war robots. They thought mech arena was a fresh breath of air because it wasn't as hungry for their money as war robots was. One of the biggest complaints I see from war robots players is about power-creep. Paid for or high premium currency (in their case gold) cost robots were made significantly stronger to make the silver robots and the old robots obsolete to get players to spend more money.

Now I'm seeing the same thing with Mech Arena. Though Cheetah buff was first, It really started getting bad with pilots, when rocket mortars became overpowered. Thing is, you really need the radius maxed out if you want to need zero skill and need not take risks. But for anyone who people in the games industry involved with monetization refer to as "dolphins" and "whales" (because those fuckos in the games industry categorize players on how much they spend) that's really easy. Though it's not all bad, anyone can get rocket mortars and a radius implant and upgrade it over time. There's more to be said about the lack of skill needed involved in using rocket mortars.

But there's more. The only pilot you could ever want to use in the end game is a legendary pilot. The lack of implants and buffs from epic and rare pilots don't allow them to compete. But legendary pilots cost 3 times as much to unlock and twice as much to upgrade as epic pilots. And it's a-coins. 1000 is already a lot especially since you reduced the flow into the economy for f2p players a crap load last year. And there's more. The situation for implants is the same as the pilots themselves, but worse. Because with implants, ability related ones are optimum. And you already know this, lots of epic and legendary ability related implants f2p can only get from crates if you don't want to pay.

More stuff has followed that too. The next thing that followed was the stalker buff. It was perfectly balanced before it got buffed. But then you buffed it when you put it on sale. And you say you buffed it to compete with other attackers. I don't believe that in the slightest. Because you buffed other things when you put them on sale too. Shotgun 8 and Longarm 12. Nobody asked for those buffs. The weapons didn't need them. Also the stalker has MORE HP THAN ARES AND CONTENDS WITH ATTACKERS ON DPS AND CAN HEAL ITSELF so it's basically a tank. Sure it may be squishier when it gets optimum DPS but no tank has that DPS except brickhouse and brickhouse can buff it more still. And it's as fast as a panther. It's arguably the best mech in the game. And all of the stuff I just mentioned (except brickhouse) is stuck behind a paywall indefinitely.

Then disk launcher 12, then disk launcher 16 with 2 crate rushes neither of which had free tokens. Then arc torrent 12. Disk launcher 12 costs 7.5k a-coin, disk launcher 16 and arc torrent 12 paywalled indefinitely. Then you added orion. A "support" mech with MORE HP THAN ANY ATTACKER EXCEPT STALKER that "needs teamwork" except it totally doesn't need teamwork because of what I just mentioned and more. There's something unprecedented about Orion just like stalker's HP, despite it's own which as I already mentioned itself unprecedented. If you miss with Orion's ability, the cooldown is way shorter. The duration players are marked is as long as the cooldown too so there really isn't often a time when you're not getting the optimum DPS from your ability. Not even Stalker has that though it can still get bonus damage from Orion's ability or just hit the back flank by itself. That is very unprecedented.

Then you buffed the surge. It's a progress path mech and it needed it but you buffed it more than anyone expected and it costs 9375 a-coins to get if you're f2p. Many players see this as out of reach and it's not hard to tell why when so many other META items that aren't hard paywalled cost a-coins. Legendary pilots, one for each of your mechs, Disk launcher 12, Arc torrent 10 because you can't get arc torrent 12 but if you could it would cost even more a-coins, carbine 12, shadow. And you need to upgrade the ranks of all of these too. For surge that is expensive and for shadow too. And you probably really want surge if you don't have Orion or Stalker. Surge might have the most abilities that help it of any mech now. It gets dash, stun and stealth. It now has 2nd most HP of any scout and 50% more energy capacity than the scout in 1st place and it's faster than all of them. It is also quite an unprecedented mech.

If you don't have Orion, Stalker or Surge you're at a real big disadvantage to those that do. And you experience it in gameplay. If you do have one of these mechs, you're not likely to use the other mechs for their inferiority. As I put it earlier, they're rendered obsolete. Orion and Stalker are also paywalled indefinitely though at least Orion crate rush had a free token. This is harmful for the diversity of gameplay and it's not so fun relying on one mech and losing to it or one of the other 2 when you're not using it or killshot.

I don't want to see this game follow the path of war robots. I'm really not happy to see such power creep and it being behind a premium and be feeling the effects of it. It's not fun and it's disappointing and you need to do something so more earlier progress path mechs can compete again. Most of them are very lacking in speed or HP compared to mechs that have recently become META and at least slightly lacking in the other. Then you need to avoid power creep after that.

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10 серп. 2022, 19:4110.08.22
04.08.22
1

+1 

27 серп. 2022, 02:1227.08.22
19.11.21
16

What BAB said, agree 100%.  Well put.

Also, the reality fade ... the game seems to be mutating away from a sci-fi "sim" that at least had plausible physics, towards a bullshit arcade game.  Surge hits a wall close to you, and you and maybe two other players get "stunned".  Huh?  Why?  Try driving your car into a wall and see who gets stunned the most, you the driver, or some people standing 10 metres away.  RMs being utterly implausibly accurate and FAR TOO POWERFUL.  Splash damage when I'm under a solid roof?  Doesn't happen.  *CAN'T* happen.  Upgraded Disc whappers that apparently can shoot THROUGH walls.  WTF?

(Maybe we'll reach a point where we can save time and not need to actually play the game at all to determine the winner.  Whoever spends the most money on upgrades in a day, wins ... )

 

28 серп. 2022, 12:0928.08.22
15.08.22
1

Dude, I fought a Surge, from a guy with over 1600+ squad power and I'm under 1000. 

That stupid charge has a 7 sec CD and the stun last 5. In what pathetic reality this is fair? Not to mention how the AoE hits you behind covers. like many other AoE stuff from this damn dumb game. They need to make things this stupid so the idiots desperate to pay to win can have an "I win button" on their precious items and do for them what their lack of skills can't. This game stinks. But is well deserved to players nowadays. The swallow any garbage companies like Plarium put in the market and pay for this kind of s***t


29 серп. 2022, 07:5929.08.22
17.08.22
3

Honestly have to agree based on what I've seen in my short time on this game, +1

29 серп. 2022, 09:0329.08.22
29 серп. 2022, 11:57(відредаговано)
20.06.22
384

Unfortunate we're adding a weapon to the list of examples of power creep already. But longarms are now obsolete thanks to EM rifle. Unprecedented double damage capabilities, low reload time and aim assist give no reason to use longarms, which have a lower chance to trigger overheat at max than EM at freaking 4 stars. And the double damage chance nearly doubles from there to an incredible 75%. Railgun is obsolete too, capping at 15% double damage, it doesn't matter that it has no damage falloff. And gauss rifle. This is getting really dumb given that weapons are the match winners. It was already stupid with the mechs, but this takes it to another level. People who paid to max railguns will need to pay for this to compete. What the hell are you thinking?

29 серп. 2022, 12:1629.08.22
29 серп. 2022, 12:18(відредаговано)
29.08.22
2

BAAB i think you have a good topic here . Hope developers read and do something .

About last update with the new divison thing is worthlessI have friends more powerfull than me , love to play with me. Always lowest ... 10 xp when we win , 60 xp when we lose .Better to play with noobs and get better results , but uhmmm..... i play this game 4 fun with my friends 

FlooCommunity Manager
29 серп. 2022, 12:3529.08.22
04.02.22
641

BAAB, I thank you for your detailed feedback and for sharing your opinion on many important topics. I will make sure to forward both your topic and other players' comments to the developers.

29 серп. 2022, 16:1029.08.22
08.04.22
5

Speaking as someone who has spent a fair bit on the game, this is spot on. I tried playing F2P for a while and it's just not enjoyable. It became very clear VERY early that this is a Pay to Win game. 

Having said that, I do enjoy the game and want the Devs to make money. What I think is really missing here is proper matchmaking. If someone is F2P, they should not be facing whales. I'm not sure how the current matchmaking system works (or if there is one), but it seems like total possible power should be factor in. This would circumvent whales putting in a single fully kitted monster mech with 2 low end mechs to artifically reduce their power. 

There will always be variability in power, but even as a paying player, I see the top players in my Tournament bracket with more than double my hangar power. That HUGELY impacts my desire to even try to compete. I'll never ever get the top spot vs those players. It becomes a case of the rich getting richer (best rewards), and everyone else fighting for scraps. 

29 серп. 2022, 17:5429.08.22
20.06.22
384
BigStupidFun

Speaking as someone who has spent a fair bit on the game, this is spot on. I tried playing F2P for a while and it's just not enjoyable. It became very clear VERY early that this is a Pay to Win game. 

Having said that, I do enjoy the game and want the Devs to make money. What I think is really missing here is proper matchmaking. If someone is F2P, they should not be facing whales. I'm not sure how the current matchmaking system works (or if there is one), but it seems like total possible power should be factor in. This would circumvent whales putting in a single fully kitted monster mech with 2 low end mechs to artifically reduce their power. 

There will always be variability in power, but even as a paying player, I see the top players in my Tournament bracket with more than double my hangar power. That HUGELY impacts my desire to even try to compete. I'll never ever get the top spot vs those players. It becomes a case of the rich getting richer (best rewards), and everyone else fighting for scraps. 

Yeah there will always be variability in squad power and sometimes people use weaker mechs to play with friends rather than to get more favorable matches which is why it's really not a good idea to use max potential squad power for matchmaking. I've seen the whales in the brackets.

29 серп. 2022, 18:0329.08.22
20.06.22
384
Floo

BAAB, I thank you for your detailed feedback and for sharing your opinion on many important topics. I will make sure to forward both your topic and other players' comments to the developers.

I'm more than happy to describe in detail the issue that power-creep poses. Having Orion myself, I find myself using it most often. My other stuff is too squishy or slow

26 верес. 2022, 14:1226.09.22
22.09.22
3

This game, like many, has the same issues where F2P / Microtransactions are essential to the economy. You need F2P to build a wide base, and "whales" to invest so the Developers continue to create content (maps, mechs, etc.).  I also played this F2P mode for months, but after investing only $30, I see a massive advantage. To be clear, it doesn't make you a better player (Killshot at the lower tiers still sucks in the wrong hands); However it does also introduce another issue (CON or PRO, you decide): you have P2W players advancing well beyond their skill tier very quickly and getting their mechs wiped out because they are suddenly 5 leagues ahead in 2 days, with no strategy or ability beyond P2W.

I'm a firm believer in F2P, but I'm also a believer in having a different "class" of battles and competitions for those who have the best-of-the-best due to long-time play or pay-to-win status. 

7 листоп. 2022, 17:3907.11.22
16.10.22
1

I started MA 3 weeks ago hoping i could get a little fun in before it went completely off the P2W deepend like war robots, but i think i caught it just when it was going downhill  :/  I like WR and MA, and I don't even mind p2w games, i know the devs have to make $ somehow, but paywall is real and absolute in this game.  once you're in the whale pit... you might as well stop playing.