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***NERF ROCKET MORTARS*** - REBALANCE THE GAME

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18 лип. 2022, 11:4418.07.22
0

***NERF ROCKET MORTARS*** - REBALANCE THE GAME

Mortars have now officially become a serious balance problem.  It has been a growing trend each week for weaker players to spawn upgraded Mechs (Arachnos, Panther, Redox) with 24 Energy just to attack with 2x Rocket Mortars.

1.  When losing the game to a Rocket Mortar (RM) Player, the MVP Award Podium shows a large gap between the 1st place Mech showering the field with Rocket Mortars and any other Mech in play.  Usually a 1st place RM Player has 15 to 25 kills while a Mech in 2nd Place will register a total of 6 to 8 kills.  This is a 9 to 17 difference between 1st to 2nd place proving that RMs are causing an imbalane.

2.  Rocket Mortars (RM) are supposed to soften up targets by damaging opposing Mechs and reducing HP, not obliterate 3 to 4 players of a 5-member team on the field each volley.  RMs (lvl 12) have a 14.5 sec reload speed. In a 3 min game (180 secs), this means that RMs (lvl 12) are launched 12 times.  At 53,000 to 60,000 Damage per volley that is a mind-boggling 636,000 to 720,000 Damage per game dispersed across the field of play.  

3.  RMs are dominating the field of play regardless of which map players are on and what tactic an oppposing player uses.  Open-Air Maps where opposing Mechs are especially vulnerable allow for RM Mechs to simply sit back behind a barrier with zero exposure  and launch a volley with no risk or consequence to the safety of their position. 

Consequences

  • Newer and Underdevloped Players are turned away from wanting to play, so the growth rate of players wanting to play on a regular basis decreases.  
  • Daily Players invested in the game become Casual Players.  Casual players become infrequent players.  So on and so forth.
  • Novice Players are turning to RMs, instead of developing other weapons and strategies.

TickleMeElmo:  I've been playing since Feb 2020.  I have spent considerable money and many hours a day playing the game to upgrade and stay within GrandMaster to Master League during the weekly tournaments.  You may have seen me in 5x5, 2x2, or Tournament Play.

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18 лип. 2022, 14:4518.07.22
232032

I agreed.  The new Aegis is pretty useless.   The Aegis is weak, slow, with no firepower and... the ability is a "joke".

An experenced RM red will use the 2nd RM to kill the Aegis. 

I have the Aegis but I never use it and I do not think I will level it (except that when i have extra resources or when an event is running.)

As we already have the "Aegis" , I will suggest to turn the ability to flare decoy with cooldown = 10 seconds.  And there shall be 2 or 3 charges. The ability is to neutralise the RM or Jav or DL.  

Otherwise please change the Aegis to a white mech.


22 лип. 2022, 01:4122.07.22
232032

A simple way is to increase the time to hit a target by 50% to 100% such that our Mechs have time to escape.

25 лип. 2022, 00:3825.07.22
07.12.21
37
Floo

Thank you very much for your comments on the topic, guys! I will be forwarding your feedback about the artillery to the team 👌

Any updates ?  It seems like all you guys say is you will bring the issues to your teams and where are the updates ???

Seriously if you are just a messenger, why do we need you here ??

We are here because we the players have issues we need help and support ?

This goes the same with your in-game support system, why do you guys put AI bots who give automatic answers and call them supports ?  All they ever give are the same crap answers and nothing ever gets addressed ??  


Learn to do some customer services Plarium !! 

25 лип. 2022, 15:0425.07.22
20.06.22
384
Deleted

I know everyone hates getting obliterated by the morters, including me when I was a noob. But you know what? They're actually one of the reasons I got addicted to the game. I wanted to be that guy rainin' sweet death down on the battlefield from the heavens, with super OP pilot implants so that no one can escape, ha ha ha! They are brilliant.

Magazine power is misleading. Unless the radiuses of each shell overlap like they do exactly where you target, the chances of the whole magazine affecting one player is low. And at midgame hanger powers (3000ish), they do their job and actually don't kill with one volley. But if you want to mitigate further, I wouldn't totally nerf them. I would give some kind of penalty, such as firing a mortor immediately relays your position to the whole battlefield for a couple seconds so you become a target. Everyone kind of knows where you are anyway when they see the mortors flying through the air from a bunker somewhere. But this will allow folks to target them. I think what you'd get is what I often see - the morterers on both teams quickly elminating each other and then getting on to the rest of the game.

There's already ways to hide and find and target them. The problem is getting to them. This was always stupidly difficult. But it's even more stupidly difficult with the pilots. Speaking of pilots, the radius implants make it so there isn't a lick of skill needed to make good use of them.

29 лип. 2022, 13:4129.07.22
17.11.21
15

I think they should make the 12's into 16's and add a power shift. The 12's could scale down a bit is all.  Even if it's a bigger area and less damage would be fine. 

The big mechs should be able to pack that kind of a punch, but when you got a Killshot running around with them its a bit much for a mid mech range. At least I think so. 

2 серп. 2022, 12:2302.08.22
2 серп. 2022, 12:23(відредаговано)
2

I agree with what's being said. RMs are insanely powerful and I enjoy using them too. What I hate is some players with RMs blasting away and going undetected for a whole freaking game. Opposing players with RMs can still be killed if they get detected in the first place. Previously even if hidden behind barriers they used to pop up once in a while and it was still ok. Recently they just never show up. Taking a faster mech and trying to get to them is useless. Just turns the whole game around. Not fun! 

4 серп. 2022, 15:1604.08.22
20.06.22
384
Deleted

Said it before ill say it again, LEAVE RMs ALONE. If you want to nerf RMs then what about rail guns and other snipers hmm? What about shotguns hm?

Your inability to run from a mortar strike before it gets to you is a YOU problem. If i get killed by mortars then so be it, id rather be killed by them than someone with dual max rail guns.

You are free to dislike an aspect of the game all you want, but NOT at the risk of ruining the entire balance of it AS A WHOLE.

"Your inability to run from a martar strike is a you problem." Bullshit. Most of the cover that used to work is rendered useless by the size of the radius now, and only a select few mechs can actually outrun the volleys to avoid enough damage. Mechs that already had to rely on backing up to tank the damage usually won't be killed but they have more than half their health nixed.

And how is NERFing the rocket mortars gonna ruin the balance of the game? As far as I can tell, they're already doing that themselves. You need to have something prepared specifically to take out rocket mortars users. And a lot of the time, when you're closing in on the mortars users, you'll just get frozen or system crashed and be eliminated instead.

And why not NERF the snipers? I'll tell you why. Because you actually have to let yourself be seen to hit your target and you have to aim accurately. It takes several times more skill to make use of snipers than it does rocket mortars and infinitely more risk. If you'd rather be killed by rocket mortars than that, you're crazy. Shotguns, what's their problem?

4 серп. 2022, 17:5404.08.22
25.06.22
2

Nerf RM right now,thats 

4 серп. 2022, 17:5504.08.22
08.04.22
5

I'm on the fence with this one. There are some maps where mortars are rendered entirely useless, but yes they shine in open air maps. 

Part of the problem is teamwork, or the lack thereof. If they've got a Mortar Mech with a bodyguard, yeah it's really hard to take that guy out. Or if you're sorted into a group of YOLO players who don't care about the success of the team, it's going to be hard for you to coordinate to take out a mortar player. 

But having played with mortars, it's a gamble. I've had plenty of shots come up completely empty. The slow reload and minimum range definitely leave you vulnerable. 

What *would* fix things is better matchmaking. If you're getting new players sorted into matches with mechs with 24 energy and double 12 mortars, that's a problem. I have no idea how matchmaking works here (or if there is any whatsoever), but matches should be restricted into power bands. 

I know I've looked at Tournament high ranking players before who had like 3 mechs, two of which had no weapons and were low ranked and then one monster mech. I'm assuming that a dodge to get around some sort of matchmaking, but I don't know for sure. 

Proper communication would make a difference as well. Pings help, but aren't always enough. 


5 серп. 2022, 15:5505.08.22
08.04.22
5
Deleted

Teamwork only works when you are playing with other players, not bots. This only exasperates the problem when older players leave due to the way certain aspects are meticulously implemented and others seem to be an afterthought. One of the major problems with RM's is that targets can often be aquired "blindly" without being in view of a teammate or bot. I have been in battles where I am with bots and two or three players on the opposition simply launching mortars. 

Yeah bots are a whole other issue. Personally I would wait a few minutes for a match to be placed with all humans vs 30 seconds for a gaggle of bots who literally stand in a group and run into each other for the first 10 seconds. 

Also, do the pings have any effect on bots? If I ping Help Me, do the bots actually respond to that or are they just off in their own little world? I don't' know if there is any sort of "How to work with the bots" instructional post somewhere, but if there are tips for dealing with them on your team, maybe that should exist. 

5 серп. 2022, 18:1705.08.22
20.06.22
384
Deleted

Teamwork only works when you are playing with other players, not bots. This only exasperates the problem when older players leave due to the way certain aspects are meticulously implemented and others seem to be an afterthought. One of the major problems with RM's is that targets can often be aquired "blindly" without being in view of a teammate or bot. I have been in battles where I am with bots and two or three players on the opposition simply launching mortars. 

I can count on 1 hand the amount of friends I've made in the game that remain active, and can't get IRL people to play. And it's not like teamwork is going to change the fact that maps and mechs were balanced for the old rocket mortars radius.

5 серп. 2022, 18:2205.08.22
20.06.22
384
AndreyVan

Every time we only hear that the information was passed on to the developers. But nothing changes, and these crooked developers only think. Artillery is simply incredibly infuriating, as are the pigs that play on them.

Yeah they call it "considered overpowered".  No, it's definitively overpowered. The ability it has to acquire kills is as high as close range weapons on some maps, and has none of the risk of close range weapons. Tell me that's not overpowered and doesn't need to be NERFed.

12 серп. 2022, 05:3512.08.22
6

This game has one of the worst support out there.......

I wonder if they even have a customer service department ?

The support is so bad and literally no one is there to give any support ?! 

14 серп. 2022, 08:0814.08.22
1

A thousand times this, I'm on the verge of quitting because of this.  I just had a game where I was up against 3 rocket mortar boats and 2 zephyrs , absolutely no chance.

Rocket mortars need to do less damage and take longer to hit and there needs to be a way to avoid them on every map. 

completely ruins the game

14 серп. 2022, 13:1414.08.22
30.07.22
27

Haven't read this but my too cense is the need to really lower it's damage I'm losing the joy of the game cause of it one person killing me so many time with it is insane it's an RPG fireing multiple shots not an artillery

18 серп. 2022, 20:1318.08.22
17.09.21
5

Yeah, Plarium is becoming more and more like Pixonic every day. But, there's still some good fun to be had for a while yet. I'm just waiting and hoping for the next mech game to appear and then I'll likely jump ship. Have spent more on MA than any other mobile game and that was because I initially wanted to support the devs. But, seeing the path they are on, I'm done supporting them.

21 серп. 2022, 03:4521.08.22
6

One of the worst games out there !

Customer service is non-existent, games are poorly balanced, and seroulsy, what's the point of playing this RM campers game anymore ???

Mech Arena is a great game, but owned by the worst company in the world !!!!!!!

21 серп. 2022, 22:4921.08.22
232032

Rocket Morters are absolutely ruining the game. Not only are they way to strong, but the bots always target the human player. So when you have a match against them you are forced to try and run past 4 other mechs trying to murder you while being hit with the OP Morters to attempt to take them out. This rarely works and in most cases you lose all five mechs trying to just get in range of Morters. Then there are the games where you're against two mechs both using double morter12. Just quit and leave. You will literally get blown up the second you take two steps off spawn point repeatedly. 

27 серп. 2022, 22:2927.08.22
30.07.22
27

When are they going to fix the mortars I'm sick of dieing so fast cause of them it's a vertical launching RPG not a howitzer 

29 серп. 2022, 07:5829.08.22
17.08.22
3

I have to agree the Mortars are cancerous bullshit.  They basically reward no skill, and do insane damage.  I'm somewhat new to this game but already nearly to division 2, and have to say the only weapons that are honestly cancer to me is Javelins and Mortars, with the latter being even worse than the former.

Then there's a few mech abilities (Zephyr, the one legendary scout) that are absolutely bullcrap.  The devs of this game don't know how to balance crap at the top end I'm convinced.

  So far as well, I placed top in my bracket for Em Rifle 6's.  They seem fairly nasty as well, especially on Orion.