Всі Категорії

CHANGES THAT NEED MADE

CHANGES THAT NEED MADE

Пошук
14 листоп. 2021, 17:2714.11.21
14.11.21
0

CHANGES THAT NEED MADE

As a business I understand the need to sell product but you need to limit   the upgrade of such products , to help cure the op Debit card Warriors path you're on is not a pretty one , I do enjoy the game but to be able to spend $$$.$$  as soon as you start is killing the game , they will lose interest and your future $ as well , regardless of the money you have there has to be a sense of accomplishment or you lose interest 

Перегляди
19
Коментарі
4
Коментарі
14 листоп. 2021, 21:3514.11.21
14.11.21
30

What kills the matchmaking and creates all types of mismatches is allowing players to purchase items months earlier than they would unlock them on the progress path... hell, they start letting players buy mechs/weapons 100k early for cash.  That is fine but it ruins the matchmaking algorithms.


Any team of people smart enough to program a game as complex as this *should* be smart enough to know giving players access to items that early will obviously create matchmaking issues.   Thing is most players serious about the game know the devs do this on purpose.  They know it is having a negative effect on matchmaking but it's having a positive effect on the bottom line...  

15 листоп. 2021, 08:0715.11.21
25.07.20
185
Aimbot

What kills the matchmaking and creates all types of mismatches is allowing players to purchase items months earlier than they would unlock them on the progress path... hell, they start letting players buy mechs/weapons 100k early for cash.  That is fine but it ruins the matchmaking algorithms.


Any team of people smart enough to program a game as complex as this *should* be smart enough to know giving players access to items that early will obviously create matchmaking issues.   Thing is most players serious about the game know the devs do this on purpose.  They know it is having a negative effect on matchmaking but it's having a positive effect on the bottom line...  

the BOTTOM LINE is all these companies care about hence why i don't play garbage raid shadow legends

24 листоп. 2021, 18:4124.11.21
24 листоп. 2021, 18:41(відредаговано)
09.11.21
88

Don't worry, it's so freaking obvious a Pay To Win game since you can get Redox / Zephyr / Disc Launchers / carbines / etc by just a swipe of credit card.

As soon as the disc launcher started the sale, all the p2w players appeared in today's tournament matches with it and started ruining the day.

Basically same shit (Pay to Win) , different day 

24 листоп. 2021, 20:4424.11.21
24 листоп. 2021, 21:05(відредаговано)
24.11.21
31

That's not entirely how this works. It's all based on analytics, statistical probabilty of a real user spending money inside the game and levels of money that user is willing to spend.

Players ability to spend money:

A. Are you playing on a LG G5 ancient Android phone, is your IP address in Wyoming USA or Canada (currency conversion)

or

B. Are you playing from an iPhone 13 Pro Max from a New York USA IP address

Player Engagement:

A. Did you play 700 battles to get an achievments and play daily

or

B. Do you barely log in abandoning the game for a week to do other things.

Are you good at gameplay:

A. Do you have a strategy you've worked out to win well with your current mech load

or 

B. Are you constantly getting blasted 

Are you frugal:

A. Do you have a high balance of game dollars or a-coins at the moment

or 

B. Are you nearly at 0 on all of them

All these metrics are taken into account - collated, compared with other players data to predict behaviour, this is what controls what offers, archivement sprees, development durbies and other things you'll be exposed to, the difficuilty setting to your AI opponents and etc.

Also all these are piloted on a select group of real players, just like facebook and google product design rollouts. So they'll demo this in the India market, and then launch it worldwide if Player Engagement metrics go up. The biggest goal for this game design is usually to keep you in the game as long as possible and to open the app as often as possible. It's called attention based economy, he who captures your attention and time will likely get your money. 

So when anyone from Plarium speaks about re-balancing, what they relally mean is a fine balancing  line between Player Engagement (numbers of concurrent players and total hours played globaly) and Sales of paid items inside the game. 

E.G. If all your achivements and goals were easy to attain because of fair gameplay, then you'd play - get your XP/Coins/Accolade Bonus and log right out till the next game reset cycle, that would be counterproductive for the business and if the trend is that many people do this, then obviously the Ai difficuilty is tuned up to the next level or parameters are tweaked till the user engagement numbers go up again.