I dunno. It seems there are two sides to this. I've been hit by killshots clipping a corner of a wall and I'm a meter or two from the corner. On the flipside, I've dashed mechs skimming off the sides and flying right past them. I know I hit them cause it pushed my killshot to the side with no hit.
Hmm, I never really tried to jump over him while in a dash. Guess I will try the next time in a match to see if it can be reproduced.
I have had to anticipate the ram. Sometimes they're too close for me to jump if they have already began their ability. So if we're shooting at each other and kilshot lines up to face me, im getting rammed so I jump. While I'm over killshot I still get damaged:(
Yea that whole darn situation is messed over. It doesn't make since how tha AI can miss me and still succeed in damaging me or how I can be successful in ramming my opponents and they take no damage at all.
But the biggest thing that really I believe is un fair is when 2 killshoys ram each other and only the player or only one killshot takes damage.
I could agree with say Mabry whichever killshot has the lowest overall power rating taking damage in a head to head collision. I'd be totally fine with that, but I'd also be fine with a more logical approach like them both taking damage. Much like to killshots would if mech arena where a real life thing.
All in all I do agree killshots whole ram skill needs a bit of tinkering done to it