Better abilities for higher levels
As I continue progressing in the game I am starting to see a few things that would benefit everyone (including developers pocket books). Something as simple as a faster ability cooldown as yout level up a mech would be a nice incentive and could be applied to weapons relode speed as well. The only mech I have that gets a better ability as you level up is killshot (the damage increses everytime you level up). Extended ability times would also be an easy and subtle way to impliment more incentives. Another thing would be making the abilities for mechs that are rare, exotic and legendary a little better than mechs that are more common. My biggest complaint with this is the Ares shiled ability. When compared to the Juggernaut which is a common mech, it fails miserabley. If Ares loses its shield right away then the timer for the shield needs to run out, THEN the cooldown timer needs the restk, essentially making it a double reset when compared the the Juggernaut. feel free the throw out more examples and ideas.
Thanks for taking the time to read this. Battle on pilots.