Ideas for improvements.
I was thinking that you could implement that if a mech is using weapons less than its maximum energy capacity, say 20, and is using light weapons like 6 or 8, Gives you a speed bonus for using light weapons below their maximum capacity. It seems the most logical and fair to me, in addition, it would give the opportunity to use these types of weapons due to their low damage. Now, if you ask me, how much would that bonus be? I think it could be; If there are 6, then they are 2 extra km to the mech permanently. And if they are 8, it could be 1 km more, in a fixed way it seems better to me than giving it by percentages and nothing crazy. There are other ideas about this from other players but I think mine is the most viable.
On the other hand, I was thinking about old school mechs, I think that today they are losing a lot of value and some are already useless and others are losing usefulness, I think they should have a buff to be able to fight against the meta, For example Guardian, how is it possible that they will release another mech with the same ability? Each mech should be unique. And guardian It is losing usefulness, especially against instant or infinite reload weapons such as Ember guns, Reaver, Continuum, Burrow Beam, etc. And there is a simple change that occurred to me that could totally make the difference... And it is this: When you roll the hang systems ability, the enemy will not be able to attack or use his ability, until the guardian's effect wears off. As simple as that, basically the hanging of systems is not instantaneous but temporary permanent. That is, while you are under the effect of the guardian, the weapons and the ability are grayed out until the effect wears off. They could also add a little more speed to the guardian because he is very slow..Now, if we talk about the Zephyr, I think it should go back to how it was before... it's useless, it should have its 5 second base again, if you're worried about it dominating the Comsyan field They could give it 9 seconds of recharge or at most 10... although 9 would be more preferred. Then Juggernaut was previously one of the best and most feared, he is nothing today, he should receive a small buff or return that permanent shield that he previously had when activating it, and already good in general all mechs and ancient weapons receive a buff of at least 20%.
Finally, another little detail that I noticed and that seems a little absurd to me is the Redox specification, they added shield and speed but the funny thing is that they didn't specify that in their info.
And another detail that I noticed was that when looking at the family of weapons, above it only appears light and heavy, 6 and 8 are light and 10 onwards are heavy, than 12 and 16 ven 14 being heavy is fine, but 10 should really be medium.
