Yeah, most people in here cling to one weapon (which they find easier to spam/farm kills) and does not care about every other weapon in the game. It happened with every weapon the Devs introduce, Railgun Legendary reload implant is the same 30% but the weapon has a disgusting 30s reload time approximately, this needs buffing but they're not even considering it. Minigun is also the same case (17s is rlly long, the didn't even need to buff damage of the weapon, just give it a chance to have it's reload reduced to below 10s) Nerfing one weapon to introduce another into markets looks like an inevitable scam.
Charge rocket receiving a 30%extra damage makes it so broken. Now we'll have a new set of Charge Rocket builds which would one tap anything. This is not the thing I wanted in Mech Arena, to punish players with other players who use broken content and ruin the game, instead of trying to balance things. And as a mobile player, I really thank the devs for making Charge Rockets more convenient to use. I appreciate your hard work you had put into tweaking up of the firing mechanics of Charge Rockets