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Dev Vlog #17, post rebalancing, upcoming changes

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3 берез. 2026, 22:267 днів
01.09.23
40

Dev Vlog #17, post rebalancing, upcoming changes

So we just got our 17th dev vlog and that means we've got some things to discuss. There's a new mech and weapon which marks the end of the rebalance waves. Which had to happen but also there's still more stuff to tweak. There's also a minor problem with the big rebalancing I think could be due to a major issue at plarium. And there was a brief mention that tournaments, hangar showdown and mods are all getting improvements.

The first thing I'd like to discuss the announcement of the new mech and weapon. I haven't got much to say about them besides they're interesting. I'll wait until I see them in action to say more about them. What I really want to talk about here is the end of the rebalancing waves. Had to happen eventually, right? I mean obviously they need to release new content still. But there's still rebalancing to be done. So where do we go from here?

Well let's figure it out and start with how the re-balance went. Overall it went well. Lots of stuff got much needed buffs, some things got much needed NERFs and then other things got some questionable NERFs. And then outlaw. And predictably no recent content got NERFed despite needing it. Other things also needed rebalancing that didn't get it.

Starting with the questionable NERFs. First, Eclipse. I don't know that Eclipse ever needed a NERF. But it was so good that the first NERF revealed there are other things in the game that do have problems. So maybe it at least needed the first NERF. But then it got another NERF that myself and others wonder if it was even needed. It could possibly still be good though? We'll see. But this feels like you're trying to force players to discover other things as opposed to letting it happen naturally. Let me know if I'm wrong though. And Revoker. Again I'm not entirely sure it needed another NERF. Burrow beam already killed faster after the first NERF. However the advantage revoker has is not needing to reload. Also revoker was still overshadowing other close quarters weapons so maybe it did need it. The same isn't true after the 2nd NERF.

On to Outlaw. I don't have outlaw and there hasn't been enough time for more people to acquire it f me to see a real difference in usage. The 1 time I did see it the thing wasn't a problem for me, which is what I was expecting. I heard it's bugged and not exactly working right now. Though its buff should theoretically make it the uncontested best mech in the game, or at least extremely overpowered. I'm hoping it was actually secretly a last second decision not to let that specific buff go live. But then didn't you also put outlaw on sale so i's definitely a false hope I feel. But I hate the concept. Just imagine if guardian's system crash had 130 meters range.

Then you have two pieces of content that absolutely needed to be NERFed but didn't get it. Those being, I think many would agre, Deathwalker and burrow beams. Everyone knew Eclipse as the best mech in the game until its first NERF. Then after that NERF people looked for the next best mech and that's when we all discovered Deathwalker is freaking overpowered. Plarium said they were observing the changing META and acting accordingly with the balance waves. But then why NERF Eclipse again and not Deathwalker? The reason plarium says they NERFed Eclipse again is players were spending too much time in stealth and using it as a crutch as opposed to tactically. And I can see that. But then people are using Deathwalker's ability as a crutch as opposed to in a tactical manner so why not also NERF that? I think I know the reason why it's because Deathwalker is pay to win. It's not in gear hub yet which makes it a pay to win mech which means plarium will not NERF it. They may buff p2w content but they will never NERF it. I think the same is true for burrow beams. It kills faster than revokers, it has twice the range, it has no damage falloff of any kind and the only thing that makes it not better at all ranges than revokers is that it has to reload. It has a major weakness in that it continually fires until its magazine is empty, and then a minor one in that it needs to charge up a second before firing. But it's still too efficient at getting kills because it does a lot of damage with not a lot of down time and tunnels through mechs and shields. And it has little down time because the short reload time of 3 seconds. That also makes it so alternate fired beams overlap so the optimal way to play it is usually fire both beams at once anyways. That makes cover firing less optimal which maybe seems like a major weakness but then combine it with a beefy tank or panther then it doesn't matter. I like that burrow beam can damage and kill multiple mechs that are in the burrow beam's path. I initially thought it should be a support weapon but I don't know that I want it to only be like that. It should still be as deadly when firing as it is now. It just should have more down time. Doubling the reload time seems appropriate.

I know why plarium doesn't NERF pay to win content. And in fairness to them most of the content buffed was also content that's readily available to free to play for in game resources if they've unlocked its respective gear hub tier. But you don't NERF p2w content because you don't want people to complain about you NERFing content after they bought it. But if the rebalancing was truly about the long term health of the game, that wouldn't matter. And if you were being fair you would treat the readily available f2p content the same way you treat p2w content but you don't.

Finally there's content that I think needs to be rebalanced but maybe not as many people would agree as with burrow beams and Deathwalker. Starting with NERFs. Those things being Nomad and Savants. Nomad has far too much health for any mech to have any sort of damage resistance and a dash and to be fast to begin with. And it has up to 2 dashes and 3 seconds of 60% damage reduction after the first when it already has more HP than any other scout with the exception of lacewing. I think this mech needs some sort of major weakness. Like maybe it should take additional damage for a short time after its 2nd dash. That would force players to think about using that 2nd dash to damage a 2nd mech or using it to flee. And then savants feel insanely good. They do a lot of damage in a short burst, they have a quick reload time and they fire around obstacles. They're a bit limited by their targeting window but you can get around that by firing and then turning your mech to curve the shots more. They're kind of like a multi-target javelin rack type weapon. I think they need to have the same weakess of the weapons not being able to target mechs within 15 meters of yours.

Then there's content that needs buffed but didn't get it. Pre-mods content with the exception of I think blast rpg. So disc launcher, railgun, EM rifle, carbine and blast rpg. The pre mods content feels forgotten about but they were perfectly fine before mods so I think maybe they should each get ways to dismane certain mod shields or hulls instead of any major damage buffs. Maybe railgun can damage multiple ml shield layers. Maybe you can make EM rifle do the same or perhaps give it back the auto-aim so it slowly picks apart enemies like a sort of legendary take on gauss rifle. Maybe lower the damage a bit so it's not OP against unmodded mechs. Perhaps disc launchers can do extra damage to galvanic hulls, or instead damage them as much as hittingthe back flank but from any flank. Then carbines maybe still need a big damage buff cause they always sort of underperformed but they should also do extra damage to single layer shield mods. And I think the same should apply to the lower grade weapons since we are I hear unlocking mods at lower levels for all players again. They need buffs against mods too. And blast rpg it actually suffers from the tracking mechs within a certain radius of the projectile. Just make it function like the common RPG. 

Lastly I'd like to talk about upcoming changes. Tournaments, Hangar Showdown and mods are all getting updated. I don't know what changes are coming there because you haven't said anyt else. But I already talked about how I want those to change in my other thread where I described recently enjoying MA. Hopefully we hear more details about this soon.

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4 берез. 2026, 16:006 днів
13.08.25
65

I don't think Eclipse is trash after the nerfs. However, you have to choose weapons and tactics differently. Before, you could mount any weapon and just run everywhere without a care. Now there is actual attack and hide.

Haven't seen Outlaw dominating.

Burrow beam can kill fast, but I rarely see a player dominating. It has other issues to limit it. Or maybe I just haven't learned how to use it yet. I don't like the delay, the aim, the on until out.

4 берез. 2026, 16:326 днів
29.03.23
17

Without mods, even maxed, a Nomad is pretty squishy at higher levels. I'm working on the chain dash damage task and my survival rate to be able to make the second dash is about 25%. 

Don't get me wrong because it can be a fun bot to run, but the chain dash benefits aren't much of a game changer. With all the lock down ability  bots on the field it's often a useless perk. 


9 берез. 2026, 03:012 днi
01.09.23
40

Bump

9 берез. 2026, 13:561 день
30.08.24
21
TheGeneral

I don't think Eclipse is trash after the nerfs. However, you have to choose weapons and tactics differently. Before, you could mount any weapon and just run everywhere without a care. Now there is actual attack and hide.

Haven't seen Outlaw dominating.

Burrow beam can kill fast, but I rarely see a player dominating. It has other issues to limit it. Or maybe I just haven't learned how to use it yet. I don't like the delay, the aim, the on until out.

Agree with everything you said here. Eclipse is still superior to most mechs as until Citadel there was only one real counter to it - Blizzfrost.

Burrow beam is very powerful but no way near the dominance Revokers used to enjoy. 

I reserved forming my perception of the Outlaw post rebalancing, and was right to wait, the cooldown is long enough for most players to time it wrong and miss the chance to swing the battle in their favour, especially when you run revokers, reavers, and or other system crash immune weapons. Outlaw is only really is OP during a ability cooldown 50% modifier but so is Hemlock with its perma stun.

So yeah, all in all I think the balance has definitely improved with a long way to go, appreciating the question of "will ever truly be balanced" is a very valid one.


9 берез. 2026, 14:401 день
01.09.23
40
IronNevaLies

Agree with everything you said here. Eclipse is still superior to most mechs as until Citadel there was only one real counter to it - Blizzfrost.

Burrow beam is very powerful but no way near the dominance Revokers used to enjoy. 

I reserved forming my perception of the Outlaw post rebalancing, and was right to wait, the cooldown is long enough for most players to time it wrong and miss the chance to swing the battle in their favour, especially when you run revokers, reavers, and or other system crash immune weapons. Outlaw is only really is OP during a ability cooldown 50% modifier but so is Hemlock with its perma stun.

So yeah, all in all I think the balance has definitely improved with a long way to go, appreciating the question of "will ever truly be balanced" is a very valid one.


Bruh heavy weapons are unusable. And needing a certain type of weapon or mech to counter another isn't good game design especially when it's as restrictive as you need something that has no reload time. Then they're going to need every weapon to function the same.

The problem with Eclipse was necessity now the same will be true for certain weapon and it's still true for Eclipse thanks to outlaw. I don't get how anyone can see this as a good thing. This is just going to keep Eclipse usage up and since plarium doesn't play their game and only look at stats they'll NERF it again saying it's still spending too much time in phase cloak.

9 берез. 2026, 17:151 день
9 берез. 2026, 17:17(відредаговано)
30.08.24
21

THanks for your response man, but we'll likely have to agree that our experiences are different. Mine says miniguns have always been powerful and I still see them in top hangars, check Lukey clan, at least a couple of their top 10 players have them in the their main hangar (the one that pops up first) - so arguably not unusable, otherwise top players wouldn't use them. 

As for other heavy duty weapons, without running tests myself or seeing others run them, I am going to hazard a guess Hellfire is now the best heavy duty weapon after the buff, especially with the DOT element at 147k damage for H16. 

Ultimately no game developer can keep their entire player base happy, so I am afraid stats will always be all they can go by when trying to assess the "morale" of their client base. Equally, we all need to decide how long we stay in the "unhappy" state before we move on. The game is far from ideal, as I said above balancing still has a way to go, but I do believe it moved in the right direction. 

9 берез. 2026, 17:251 день
01.09.23
40
IronNevaLies

THanks for your response man, but we'll likely have to agree that our experiences are different. Mine says miniguns have always been powerful and I still see them in top hangars, check Lukey clan, at least a couple of their top 10 players have them in the their main hangar (the one that pops up first) - so arguably not unusable, otherwise top players wouldn't use them. 

As for other heavy duty weapons, without running tests myself or seeing others run them, I am going to hazard a guess Hellfire is now the best heavy duty weapon after the buff, especially with the DOT element at 147k damage for H16. 

Ultimately no game developer can keep their entire player base happy, so I am afraid stats will always be all they can go by when trying to assess the "morale" of their client base. Equally, we all need to decide how long we stay in the "unhappy" state before we move on. The game is far from ideal, as I said above balancing still has a way to go, but I do believe it moved in the right direction. 

Feels like they just started to figure out the matchmaking for where I'm at that was a big problem. Sometimes bots still win matches for my opponent or I get put on the short end of a 2v3 so I hope that gets resolved too. But that was the biggest thing keeping me from playing. I forgot most of the other problems while I wasn't playing but now I can hammer plarium on those.

Like the lack of transparency. And saying they'll improve it but not doing so. Cause you know saying you're gonna be more transparent and actually being more transparent are completely different things. So I'll believe it when I see it.

9 берез. 2026, 17:381 день
9 берез. 2026, 17:39(відредаговано)
30.08.24
21

To me the fix to matchmaking is simple, I think I have said it somewhere else here too, review and re-do the power ratings, M.D. has a higher rating than Nomad...need I say more? Once they review and assign correct power ratings to mechs, weapons, mods, implants, the lot, it will be easier (hopefully) to fix matchmaking, which so long as it uses imbalanced power rating it will always get it wrong.

I agree transparency is important, and the world would be a better place if ogranisations (both commercial and political) were transparent, but let's be honest and real here, that will never happen, so the sooner we accept the reality, the easier life will become:) That's just the way it is in my view.

P.S. tell you what, the one thing that will always be transparent with you, and...wait for it...will never lie to you (!!!!:)!!!!!) is iron, so go hit that gym my (wo)man!!!

9 берез. 2026, 19:151 день
18.08.15
45

why do you have to write so much the game sucks, 4 years and we've spent them between announcements of rebalancing and nerfs, DO YOU REALIZE?? And then yet another MECH came out, and yet another weapon, IS ALL THIS FOR REBALANCE?, and nothing else, TO CONTINUE TO MAKE YOU SPEND THOUSANDS OF EUROS FOR NOTHING. ,, this game sucks and will always do so. The management incompetence is enormous and they don't know any other way to advance the game, or create REAL NEW FEATURES, a bit like all PALRIUM games, they stop there and that's it money money money and the mechanics are always the same, WEAPONS MORE AND MORE DEADLY AT THE FIRST SHOT, MECH WITH ABILITIES WORTHY OF AN ATOMIC BOMB, in short a game that tires quickly... you understand the first 2 months, the rest is deadly boredom... ALL THE NEW FEATURES ANNOUNCED IN 2025 HAVE REVEALED TO BE GARBAGE, see for example the matchmaking never resolved, and HANGAR S. a real monstrosity of conception .....

9 берез. 2026, 19:321 день
01.09.23
40
IronNevaLies

To me the fix to matchmaking is simple, I think I have said it somewhere else here too, review and re-do the power ratings, M.D. has a higher rating than Nomad...need I say more? Once they review and assign correct power ratings to mechs, weapons, mods, implants, the lot, it will be easier (hopefully) to fix matchmaking, which so long as it uses imbalanced power rating it will always get it wrong.

I agree transparency is important, and the world would be a better place if ogranisations (both commercial and political) were transparent, but let's be honest and real here, that will never happen, so the sooner we accept the reality, the easier life will become:) That's just the way it is in my view.

P.S. tell you what, the one thing that will always be transparent with you, and...wait for it...will never lie to you (!!!!:)!!!!!) is iron, so go hit that gym my (wo)man!!!

They were making progress on transparency but they've gone backwards again.

Also you're right we need to give items their real power ratings

10 берез. 2026, 01:10Вчора
01.09.23
40
Raider .

why do you have to write so much the game sucks, 4 years and we've spent them between announcements of rebalancing and nerfs, DO YOU REALIZE?? And then yet another MECH came out, and yet another weapon, IS ALL THIS FOR REBALANCE?, and nothing else, TO CONTINUE TO MAKE YOU SPEND THOUSANDS OF EUROS FOR NOTHING. ,, this game sucks and will always do so. The management incompetence is enormous and they don't know any other way to advance the game, or create REAL NEW FEATURES, a bit like all PALRIUM games, they stop there and that's it money money money and the mechanics are always the same, WEAPONS MORE AND MORE DEADLY AT THE FIRST SHOT, MECH WITH ABILITIES WORTHY OF AN ATOMIC BOMB, in short a game that tires quickly... you understand the first 2 months, the rest is deadly boredom... ALL THE NEW FEATURES ANNOUNCED IN 2025 HAVE REVEALED TO BE GARBAGE, see for example the matchmaking never resolved, and HANGAR S. a real monstrosity of conception .....

maybe it's more fun if you don't spend money on equipment. Or if you think of it this way, that instead of making your equipment useless when they rebalance things they are making other purchases into good options too. The ideal is that every purchase should be approximate as viable as another.

They don't just NERF things you know they buff things too. Try playing around with different builds. Try spending a little lest. Or doing less spending equipment.

Maybe you're just missing a certain hangar configuration, or build. Try and mix mechs and weapons that complement each other. With implants that use the best strengths of each

10 берез. 2026, 09:40Вчора
13.11.25
3

높은 점수대에서의 봇은 정말 상상도 못할 봇들이 등장해서 멘붕이온다.

(12오버드라이버 양손차고 때려도 피반정도 겨우빼는경우허다함)

똑같은 셋팅의 봇들이 2대씩 요즘 등장하는데 우리팀도 마찬가지인듯 무슨 오류인지 모르겠다.

각팀 휴먼 1명씩 봇 4명씩 팀으로 이룬적이 많음

10 берез. 2026, 15:39Вчора
18.08.15
45
slobbyknobby

maybe it's more fun if you don't spend money on equipment. Or if you think of it this way, that instead of making your equipment useless when they rebalance things they are making other purchases into good options too. The ideal is that every purchase should be approximate as viable as another.

They don't just NERF things you know they buff things too. Try playing around with different builds. Try spending a little lest. Or doing less spending equipment.

Maybe you're just missing a certain hangar configuration, or build. Try and mix mechs and weapons that complement each other. With implants that use the best strengths of each

No, man, I know them well.

They nerf me and make other weapons seem more powerful. They always nerf, and it's always been like this in 4 years. I have 3 configurations: a max, a medium, and a low one to experiment, but it doesn't change anything. I want to use the weapons I like, and if they nerf them, I don't play with stupid weapons or ones made for weak and incompetent people, like GEMINI. Just hide on the roof and you kill everyone. What kind of game is this? A GAME WHERE WHOEVER HIDES BEST WINS? No, I stopped spending after the first nerf 3 YEARS AGO. And I don't lose a cent anymore. My life is more valuable than this scam game, where everything becomes useless after 3-4 months. I've played and play better games where the action comes first. There's no action here. You just have to watch out for the BOTs, and the geminis...there is no tactic, except to find the highest point and shoot geminis

10 берез. 2026, 17:22Вчора
10 берез. 2026, 17:23(відредаговано)
01.09.23
40

They have never just NERFed in fact they just did a whole re-balance.

But I think you're onto something with the geminis there. We are in a camping META post rebalancing. It's very very frustrating to play.

Which unfortunately for those like you who can't stand NERFs means we actually need more of them

10 берез. 2026, 19:35Вчора
10 берез. 2026, 19:36(відредаговано)
07.09.24
38

It's not balancing it's very smart way to make old wapons outdated so pay to win players buy new as whatever they had is nurfed now 

If you see clearly surge eclipse revoker these are 3 things they sold more than anything in this game and when sales got statment as many pay to wai har aldredy brought it 

They came up with new tactics 

They said we are rebalancing because wapons are over powering and they introduced burrow beam which more powerful than revoker how does that is balancing 


They are just money hungry loonatics 

Iwont be buying anything anymore in this game after spending more than thausand dollar on account this is what they do 


I have lost my confidence in then 

Who knows you may nurf this new items again to introduce something new 

10 берез. 2026, 20:08Вчора
10 берез. 2026, 20:08(відредаговано)
01.09.23
40

Nah they're just "making everything overpowered" now that they released burrow beam so the actual META is to camp because even campy things are allowed to be OP