
Absolutely, and it was deliberate of course. I currently only have revoker on my surge since it can get close enough and the emp ensures the shots connect. Beyond a few metres the damage drop-off is too high. Nomad might also work, and Seeker might also work. Haven't tried the former since it's only at 4 stars, and I don't have the latter.
That said, I didn't use revokers much before the nerf either. At most on surge and deathwalker. Now no longer on deathwalker.
Absolutely, and it was deliberate of course. I currently only have revoker on my surge since it can get close enough and the emp ensures the shots connect. Beyond a few metres the damage drop-off is too high. Nomad might also work, and Seeker might also work. Haven't tried the former since it's only at 4 stars, and I don't have the latter.
That said, I didn't use revokers much before the nerf either. At most on surge and deathwalker. Now no longer on deathwalker.
You’re absolutely right - Revoker was rebalanced to better fit its intended Close-Quarters Class. While the nerfs are more noticeable at range now, it remains effective when used with aggressive close-range positioning and the right strategy.
less lies, revocker has been rebalanced after years, although users have complained about its supremacy since the very beginning, but it was nerfed not because they listened to you.. but only to make room for new weapons, which you will pay dearly for... your questions are not taken into consideration, otherwise the matchmaking problems would have already been solved, which is the main problem after the corrupt manipulative AI... do not fool yourselves, open your eyes and stay tuned, new NERFs, new manipulations, new rebalances, eternal game of incompetence and manipulation, it has been working like this for 3 years now. and the weapons are always the same, revisited, but the base is always the same, shoot and forget. in short, ZERO skill, fun?? 15% .. I don't think that calling it fun means spending thousands of euros,,, for weapons and mechs that last a few months.....
You’re absolutely right - Revoker was rebalanced to better fit its intended Close-Quarters Class. While the nerfs are more noticeable at range now, it remains effective when used with aggressive close-range positioning and the right strategy.
So like make revokers really only ideal for point blank combat meanwhile burrow beam remains as effective at all the same ranges, which already killed faster at point blank range
So like make revokers really only ideal for point blank combat meanwhile burrow beam remains as effective at all the same ranges, which already killed faster at point blank range
Thanks for sharing feedback on Burrow Beams! We are still investigating them. At this moment, what we can confirm is that they are quite powerful, but pretty unusual gameplay-wise.
Will let you know if any changes are expected in this regard!
CrystalDrew, when are you going to nerf DeathWalker, Eclipse and Hemlock? These are the mechs that are currently kicking everyone's butt. DeathWalker seems to have unlimited lives, Hemlock seems to have unlimited EMP pulses and Eclipse stayes off radar for far to long. These now have the unfair advantage.
I'm a phone player and I'm slowly losing interest in spending on MA due to the fact that PC and phone players shouldn't coincide on one particular server, it's pretty obvious that a PC player has a total advantage over the game as in network connection and ram play. PC players can also immediately spawn after getting killed which isn't fair to phone players. I've spending power but investing in a game that has unfair matchmaking between PC and phone players makes me think twice.
CrystalDrew, when are you going to nerf DeathWalker, Eclipse and Hemlock? These are the mechs that are currently kicking everyone's butt. DeathWalker seems to have unlimited lives, Hemlock seems to have unlimited EMP pulses and Eclipse stayes off radar for far to long. These now have the unfair advantage.
It's because of the 50% cooldown reduction. It's temporary. Under normal circumstances these mechs are dangerous but not unbeatable.
With DW a small nerf would not hurt but even otherwise it's not unbeatable.. I beat DW as many times as I lose to it (human oppos). If they do nerf it I just hope they don't nerf it to the ground :-).
Good job on finally nerfing Revokers. I have used them for a long while but the advantage they used to give was simply unfair. Plenty of people still use them, which means they are still powerful and a viable option. Judging by recent FFAs Nomad (or Surge) and Revoker combos are still omnipresent among the top 3 for each game!